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Kaidan35

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. I don't know the main reason why rivers haven't been added to world generation yet. But maybe my idea will help speed up the process. The method consists of the following steps: 1) Generating the main continents (it may be possible to do without continents in the early stages; continents are scaled depending on the size of the world, and their number is configurable, say 6. Islands and archipelagos will also be generated in addition to them) 2) River headwater generation (these are points generated on continents and islands; you can also generate river heads from mountain lakes or link the headwater to a turbulent stream generation) 3) Determining the distance from the source to the nearest lake, sea or ocean 4) When the closest distance is determined, a river will be generated in the direction of the nearest body of water from point 3 (the direction of the flow will also be set in that direction; closer to bodies of water, it will be ordinary water, without a visible current, simply depending on the generation in the water block, there will be a directed speed that can carry entities along the riverbed; closer to the source, where the difference in height is greater, a normal flood flow from a normal water block will be generated to create a slope of the current) This generation method seems to me to be the easiest one to add in the near future. Moreover, generating continents and islands becomes necessary to justify the existence of sailing ships. And the river generation method I proposed is similar to what we see in real life (relatively speaking), where a river originates from the center of a continent or island.
  2. In the Russian translation, the rock type is incorrectly listed as "magmatic." But in the game, it's translated as "volcanic," which is highly inaccurate. The correct translation is "Магматические"
  3. During the battle I changed the time with the command "time set" and the boss bird disappeared. How to get it back?
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