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Question Sleep

Vintarian
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Posts posted by Question Sleep

  1. 14 minutes ago, Xandu said:

    As long as the author of the other mod uses the BlockToolMold class respectively it's entity class BlockEntityToolMold or inherit from them the molds should work with the ability. 

    Have you already tried to use one of them with the ability?

    I am not sure if another mod is blocking it but the wires mold acts like ingot molds. 1/3 smelter 100 units fill one mold with no extra, while standard molds, like the hammers, fill 100 units plus 10 remaining still.

     

    Where would I check for the entity class? Under the itemtypes, blocktypes, or recipes? 

    nvm

    its burned value is "BlockToolMold"

  2. On 2/17/2021 at 3:15 AM, Xandu said:

    Hi. The mold still says 100 but if you actually cast metal into it you should only need 90. This works not for ingot molds, since then you could create an infinite metal loop. The way it works is that you will get 1 extra liquid metal for every 9 liquid metal you will put into the mold.

    Is there a way to add molds to the skill perk such as the wire mold from temporal engineering or weapon pack?

  3. I am not sure if I am doing something wrong here but all grindstones have 0/0 durability here at creation. Any attempt with any wheel will give a tiny bit of repair (2-5 dur) and break the wheel. 

    Dived a bit into the configs and this seems to be what it SHOULD be but again I am getting 0's.

        durabilitybytype: {
            "*-granite": 250,
            "*-basalt": 450,
            "*-sandstone": 600,
            "*-obsidian": 1000
        },2021-02-02_21-36-56.thumb.png.2810637ca12bd27f5a9086fd69530c7c.png

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