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GerMilitaryLoli

Vintarian
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  1. In the end, in game we have two types of axes: flint and iron or better
  2. Yeah, but breaking tree by bottom block decrease axe durability by every block on tree(maybe include fliage, not sure, but breaking tree with foliage much longer, thats for sure), whats little stupid and not realistic, for my mind. And forging axe its a waste of metal, considering axe use in crafting, what totaly will kill her durability Srry if I write a little stupidly, with my low english knowledge and a bit of google translate
  3. Lately, I've been obsessing over why, when we chop down a tree, every block counts, including its foliage. To me, this makes axes incredibly weak in durability (considering their frequent use in crafting). I initially wanted to make it necessary to chop only the bottom tier to fell a tree, but another thought occurred to me: if we already have saws (or add a new type of saw, like a two-handed saw, the blade is also forged + two sticks), it would break the tree immediately from the bottom block, counting only that block, but it would be much slower and would consume more hunger while cutting, for balance? Getting off topic, also i want new culture - potato I think she would be nice food for winter or early game - can easily cooked in campfire and keeps well without basement
  4. God bless you! I had this problem, and didn't think that mods folder variable stored in string like absolute path and not created based on current login user, changing path on json file fixed it
  5. Hi! I started play Vintage Story again, and have some question about game performance, my specs: Ryzen 5 3600, AMD Radeon 580(8 Gb, last drivers) 16 gb ram, same or close to optimum setup in system requirements, and i have stable 60 fps only in high preset, very high give me bad 30 fps with statters(Or if i change a little visible distance). Its normal performance for this specs or i doing something wrong? Looks like game use one core for all logic in game. (sry for errors int text, im not good in eng)
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