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Gordon Wrigley

Vintarian
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  1. TL;DNR can the mod users have a way to vote on whether an old mod is working with newer game versions Mods often work across multiple versions. Also mods are often abandoned. Generally people are helpful and if a mod is popular there will be comments indicating if it's working on the latest version or not. Thus upating to a new version requires going through all the old mods you have and skimming through the comments to see if anyone has an experiences with it on the new game version. This can be a bit tedious It'd be nice if there was some way in the mod DB for the users of the mod to indicate if they have had success or not with using the mod on a newer version. And if this was then exposed to filters and mod updater tools.
  2. Maybe consider tweaking the trailer tone. I didn't play for a long time specifically because of the existing trailers, now it's one of my all time favourite games. The current tailers make the game out to be hard, punishing. But it's not, it's just detailed. If you respect it's world it's not hard. For example I've never frozen or starved to death, but the trailers make it seem like that's a typical part of the experience. Focus more on the detail and less on the dying. Some of it is just what you lead with. Consider this trailer the first 30 seconds set a tone and that tone is "this is a game about dying a lot", is that what your game is actually about? edit: even the thumbnail conveys "difficult unpleasant time"
  3. I can't put the wrench in my off hand. I wonder if a mod has messed something up.
  4. Some things are in the release notes multiple times.
  5. Oh, I see now, they don't despawn until we get a decent distance away from them. I hadn't noticed that before.
  6. I don't know if it's related to the update, but we just had a temporal storm that dropped dozens of bow torn around and in our house. It wouldn't surprise me if it was over 100. No other creature types. Obviously, did not survive. They take a fair while to despawn as well. And lag inducing.
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