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Eric McAlpine

Vintarian
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Everything posted by Eric McAlpine

  1. While we're here, I think a stack of stone bricks would be neat too.
  2. You can do the same with iron, but it will need put back through a bloomery. I'm not sure about steel. I think it also will need a bloomery trip, but maybe also run through the furnace + anvil again.
  3. Thank you. I just wanted something to do with my fields over the winter or while they are left fallow. It just feels so wasteful letting them sit. I agree my full suggestion may be a bit overkill, but I like to give options. I may try to make a mod for some of these though, starting with fiddling with existing crops using one nutrient and replenishing another, then add clover, then we'll see where it goes. Flowers would be a good addition, particularly horsetail because it has uses and can be tedious to collect by waiting for it to grow on your fallow fields. I like the spawn rabbits flag, but I might just keep clover as a crop they'll go after and eat but not spawn in. After a quick google, it looks like some grasses do benefit the soil, or at least help retain nutrients. The effect looks minimal, but hey, get some dried grass as additional feed or pit kiln fuel and boost the soil a smidge, win-win.
  4. I like the current system of farmland nutrient level and how it strongly encourages crop rotation, but it could be better. Currently, every crop reduces a nutrient level, but none of them improve any. For example, soybeans have been known to improve nitrogen levels in soil. To be balanced in VS, I'd say it could improve the soil a few percent, likely no more than 5%. Cover crops, such as clover, are sown strictly to be tilled back into the soil. Clover can survive most winters and vastly improves the nitrogen levels of the soil, but I'd say it should be no more than 15-20% improvement in VS. Clover is also a favorite food for rabbits, so you might still be able to attract/trap them throughout the winter. I do not think ALL crops should improve something, but certainly at least a few, and maybe not by much. That's what cover crops would be for. Unfortunately, a lot of cover crops are used to prevent weeds and pests, so they would not directly translate into the game. "main" crops that may replenish other nutrients: radishes, rye, peas, soybeans potential cover crops: alfalfa, buckwheat, mustard, vetch, clover, oilseed
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