optitime is crashing your client, try loading the game without it. you can check the mod page to make sure the version you are on is up to date as well.
you are getting a lot of log spam with lines like this
all log lines have the same coords from what i can see at a glance, so id recommend going to those coords listed and seeing what exactly is there as that seems to be what is causing the problem.
I dont see why or how watershed would be causing an entity.pos error. its much more likely to be something else causing it.
without any more information on the problem, imo the most likely mods to be causing this problem would be footprints, simple footsteps redux, and blood trails, as they all deal with entity.pos.
considering simple footsteps redux is not updated to 1.22 this is most likely the problem.
i am trying to patch a mod, but the block i am editing has multiple variants other than the one i am trying to edit. i will use a similar vanilla example so its less specific to the mod itself.
i want to filter a recipe using allowedvariants, afaik to do that you have to specify the entire rest of the material used. for example to filter by the wood type of a log you must use "game:log-placed-*-ud", however i would like to check all variants of the placed direction "ud" as well. so something like "game:log-placed-{wood}-*" and check only the {wood} of the item using allowedvariants. is it possible to filter this way?
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