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Everything posted by Lakul
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One thing I'd love to see in the game are forest filled with massive trees--trees so ancient you can only imagine what stories they have to tell, their tall, shaded groves full of mysteries, opportunity (and danger!) (plus, imagine the tree houses you could build!) As it is, in base game most trees are relatively small compared to their real world counterparts. Even Redwood trees max out at only about half as high as they can get IRL. Understandably having massive trees can be a resource hog, so I propose this be an option that can be toggled/adjusted for world-gen. Tree size would also be configurable. Another change that would be needed is for some trees to spawn in with 2x2 or even 3x3 width at the base, so you don't have a massive orb of leaves on top of a twig of a trunk. If selected, most forests will consist of old growth the deeper in you go--on the edges you'll have normal-size trees, but as you go further the trees grow gigantic, their canopies tightly packed. These trees would only be available at world-gen. If you cut it down, while you may reap a bountiful harvest of wood, you'll never be able to get a tree to grow to similar size. Alternatively, using hefty amounts of compost (like 64+) on a sapling before it matures will allow it to grow to old-growth size. Let me know what you think!
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Now that I think about it, there should also be an audio/visual indicator that you are starving since you won’t be alerted by the damage like usual. I’d say players would have 30 seconds or 1 minute of grace before nutrients start depleting. But, the moment your satiety hits 0 you'll experience two effects: an audio cue, like an occasionally grumbling stomach, and a visual cue with a slight waviness on your screen similar to being drunk—your body is eating itself alive and you are growing weak! Once the grace period is up your nutrients will deplete over time, then at 0 you will start taking damage.
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Good idea with the gradient. Especially with the other comment about players instantly losing buffs when they die. In this instance, I would have the buffs halved by 25% nutrition, full buff by 50%. This way it’s more forgiving, but would still make repeated deaths a thing to avoid. Perhaps nutrient loss upon death could change as well. I hesitate to use values higher than this as normal upkeep would be inconvenient, especially with how much nutrition you can lose while sleeping. I would want maintenance to be easy, so long as you have the food available. As for the “Balanced diet” buff, I was thinking an overall increase to all buffs once you reach 50% in each category. Or, perhaps, 75%, so it requires more effort to attain. The buff would be something like a 20% increase of the original value (so 5% walking speed = 6%, 10% attack damage = 12%, 15% recovery rate = 18%, etc. Nothing huge, but a nice bonus on top of the health bonus from having all nutrients. With a balanced diet and maxed out nutrients, your seraph is at their healthiest.
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A common thing I see come up both ingame and online is how there isn't much of a penalty for dying--namely from starving to death, especially during the winter. Unless you're cranking up the respawn distance, I tend to agree. As nice as the HP boost is, I don't find myself that concerned about maximizing my nutrition, mostly since max HP is only really relevant in combat situations. I can get by just fine otherwise on nothing but grain if I wanted to. It'd be nice if we got a benefit of some kind for fulfilling our different nutritional needs. Having your nutrition at a certain level will give your character a small buff. I'd say at 50% or higher, the buffs kick in. That way you would have some leniency as far as keeping up with your nutritional needs, especially when you sleep, but it'd still take some time to recover the buffs if you die. For example (it doesn't necessarily have to be these levels): Fruit: +5% movement speed -- your character has the energy to run faster Vegetable: +10% health recovery -- you'll heal faster, both over time and with healing items Grain: +10% mining/swinging speed -- your character has the energy to work faster Protein: +10% attack/projectile damage -- with stronger muscles you can hit harder Dairy: +15% reduced fall damage, +10% damage taken reduction -- with fortified bones, you're able to withstand more damage You'll still receive the HP bonus for having maxed out nutrients. Perhaps there could even be a bonus to each area if you have all nutrients above 50%, to encourage a balanced diet. Meanwhile, starving will work a little differently. Once your satiety reaches 0, instead of immediately taking damage all of your nutrients will begin to rapidly deplete--after all, your body is basically eating itself alive at this point! Once your nutrients run out, THEN you'll start to take damage. Let me know what you guys think!
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It would appear that was exactly my issue. My poor Intel card lol. Had to google the solution but we're back to 100FPS! Thank you so much! I probably wouldn't have thought to look at that.
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You might be on to something. Let me fiddle with some things.
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Ello! Per the title. I recently did some renovations in my house and had to take down my PC set up. I put everything back up today and played a few other games with no problem in regards to performance. I then tried booting up VS and for some strange reason, I am getting 4-8 FPS with massive freezes. Prior to shutting down before the renovations, I was getting over 100 FPS on max settings unless I was in a resource intensive area. Now, it only goes up to 15 FPS if I set everything to the lowest possible setting, staring up at the sky. All the other games I've played today had no issues and ran just fine, and I've tested a few others with no issue, so I'm curious what could be going wrong here. I've restarted my PC and cleared my VS cache. Not really sure what else to do. Some specs: Intel(R) Core(TM) i7-14700K (3.40 GHz) NVIDIA GeForce RTX 4070 32GB RAM Any tips would be greatly appreciated.
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Wow I'll have to try this out! Had no idea it was that simple. Thank you!
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I wish I was able to perform this type of sorcery! Thanks for figuring out the sat levels, I tried to math it to see if it would be unbalanced and it didn't seem like it'd be too crazy, but with all the different sats between peanuts and various fruits I didn't have a concrete answer. For a recipe that requires milk and eggs, which can take time to acquire (especially milk!), I figured it providing 4 nutrients while not having the highest sat would allow it to be somewhat balanced. Perhaps it can be limited to berries/honey for the final slot if cooking with higher sat fruits makes it too op?
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Ello! Historically frumenty was a very popular, simple recipe from the medieval period in Western Europe, comprised of at its most basic level wheatberries boiled in milk or broth. This meal was a staple for both the commoners and the more lordly folks at the time. "But Lakul!" you say, "this is basically just porridge but with milk!" you say. But it is not, my dear friend, it is MORE than porridge! A superior porridge! A porridge fit for the later game! (and I just want more recipes with milk and eggs in it) When people could afford to, they would dress up their frumenty with other ingredients, such as egg yolks, nuts, berries, and often sweetened with other spices. And so I propose a new recipe, one that would give us a meal option with a very diversified nutritional profile. You've got your dairy! You've got your grains! Some protein from either an egg or peanuts! In the 4th slot, any fruit you desire, or a splash of honey. BOOM. Four different nutrients, one meal. Take THAT porridge, you and your TWO nutrients! Thoughts? (also Tyrone pls give us the ability to make broth from cooking bones)