Jump to content

Kreeate

Very supportive Vintarian
  • Posts

    41
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kreeate's Achievements

Potter

Potter (4/9)

34

Reputation

4

Community Answers

  1. The Wiki instructions are the standard method and it works perfectly to remove beams for myself on countless worlds and builds. In addition, the same method works for family and friends in the same way. You most likely have a mod or other setting that is messing with the standard beam removal method. But thanks for your snarky retort. Always good to see sarcasm from people that don't understand basic game mechanics.
  2. From the Wiki:
  3. This is not mine, but I found it awesome and inspiring.
  4. If you meant this, then yes. Vintage Story will not run without .NET
  5. Derped and didn't read the full OP. Apologies.
  6. Lightning (1.20.8 a while back) demolished my bank of 16 filled chests on the ground floor of a 2 storey building. All went up in fire. Happy days... Lightning rods were installed rapidly afterwards. The burn of hindsight indeed.
  7. Awe inspiring build! Much kudos! Is this chiseled or a mod? (doesn't look like chisel work???) If a mod, would you mind sharing which one please?
  8. Its location is not fixed, so it can be in different places for each world you play, irrespective of the world settings. If you want to check it out in the Wiki, it's called "Devastation".
  9. It's above ground, and large. It's a landscape area as well as a structure in the middle and yeah, it's visible from very far away. The story will eventually lead you there.
  10. I won't spoil anything intentionally, but that is part of the story/lore.
  11. Hello and welcome to the Forum! This series is pretty good and everything is explained in some detail.
  12. You need to find a certain Trader that will ask you to bring them an item. Once you give the item to the Trader, the story kicks off. The story mode and lore functions perfectly, even with temporal rifts disabled.
  13. Maybe try this mod --> Item Pickup Highlighter
  14. I always find it fascinating how different people organize their items in games like these. When watching some YouTuber's play VS, I'm often horrified at the disarray when it comes to housekeeping items and storage. For early game, of course it's fine to dump anything and everything in the nearest chest. I must note that I play with a mod that extends the chest inventory, so I don't require 9999 chests for stones, for example. How do you organize your items and storage? How do you categorize the different items? Below is my current (early) setup.
  15. Hello and welcome to the forum! The reason that some items don't stack is because they have different decay timers. This is a game function. Meat, fruit, vegetables and grains don't stack naturally. It is all based on how "old" the item is. Some foods decay faster than others. If you've killed an animal, and then 1 hour later kill another, the meat would not necessarily stack. The game will group the meat by "time killed". This is to encourage processing and using the meat you get quickly, before it goes bad, as in real life.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.