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Some items mapping issue is still not fixed :c old (1.19.x) molds/backpacks/leather are still not mapped properly command gives error: 25.1.2025 19:34:02 [Server Notification] Handling Console Command /fixmapping applyall 25.1.2025 19:34:02 [Server Error] Exception: Object reference not set to an instance of an object. at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 137 at Vintagestory.Server.ServerMain.HandleChatMessage(IServerPlayer player, Int32 groupid, String message) in VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 475 at Vintagestory.Server.ServerSystemRemapperAssistant.OnCmdApplyall(TextCommandCallingArgs args) in VintagestoryLib\Server\Systems\World\RemapperAssistant.cs:line 60 at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 311 at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236 at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 263 at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236 at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 99 at Vintagestory.Server.ServerMain.ReceiveServerConsole(String message) in VintagestoryLib\Server\ServerMain.cs:line 1240 at Vintagestory.Server.ServerConsole.<>c__DisplayClass8_0.<readAsync>b__0() in VintagestoryLib\Server\Systems\ServerConsole.cs:line 71 at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2819 at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 904 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
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broken items mapping from 1.19 is still a thing :c
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"hudclock" mod is reason for error
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on our server our backpacks also bugged :cccc
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here i guess: https://github.com/anegostudios/VintageStory-Issues/issues
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might be related:
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our backpacks along with inventories got lost :c https://github.com/anegostudios/VintageStory-Issues/issues/4976
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for next person searching google after updating to 1.20 do in server console: /serverconfig whitelistmode off
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i was incredibly wrong brown coal - 1100 charcoal 1300
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not sure if "impatient" me and my friends are playing right now and most likely we'll not return until release, after we'll finish all available content i think its fair and reasonable for us to wish to have all/most QoL things we wish for and if its available only via mods - thanks for everyone who linked a "mod for it"! It is no issue for us to install the mod in order to get what we wish for And yes, different people wish for different ways to have "fun" and it is really nice when there is a way to configure it
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not sure about 5 ways, but limewater is not an issue for me oil lamp is a good choice, true
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thanks why i'm asking for "opt-out" rather than "changing" different people would love different kind of "fun" again, "opt-out"
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Thanks! But still feels like "help window" needs to adjust for that thanks yet again! would be nice if that info would be available in-game though i'm primarily talking about FOMO in my point i love stuff being locked behind a challenge (you cannot craft iron without fire clay; for fir clay you have to adventure etc) but i hate stuff being locked behind some obscure stuff, for example classes, and i strongly think it can be drastically improved just my thoughts, not critical i ask at least being able to turn them off as separate sound option. there are mods which modify them, but annoying, seriously. If Tyron wishes to stick to them - no problem, but give me ability to turn them off then. looking forward to try it out! but for new spawning rules to apply i'll have to re-create my server from scratch? it would not be an option for us thanks for a mod link, would be nice to have it in base options without mods I'll just leave it here for all future points: thanks (x20) Still would be nice to have that info in the game true, true and true still would be nice to have server option for bed respawn or something yet again thanks correct me if i'm wrong, but charcoal max temp is 1300; brown coal max temp is 1300 you can load charcoal, but not brown coal doesn't make sense? i really which that would have been written anywhere in the game yep
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oh my, so many responses, thank you all! i'll try to answer all the comments, but it will take a while