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Greccen

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. But we can? just dismount on the TL pad and the elk will be teleported, then you step in quick thereafter.
  2. Instead of a crude door, that breaks at the worst moment ever, place 2 wattle gates on top. These don't have a chance to break. I rather click two times each time to open and close than have to empty or search my inventory in a panic run.
  3. Nice! We can use some added survivability in warmth and protection when starting in the cold harsher northern area's. Would be nice if the hides came with the same color as the original owner used to wear it. Like a white version armor of the polar bear with a bit better protection or damage reduction.. I mean they're walking tanks compared to a puny sunbear right? And a panda version for the furries or something Also gives a reason to travel to a different region for that different texture to wear.
  4. I hope this means they can't kill you super fast anymore because they are one of the main reasons I and a few other people stop playing after a while. They already kill you insanely fast with no protection, but even with full leather and blocking with a shield is risky. In group they just are rampant murderers.
  5. Haha, you too? I switch mostly between HD2 and this for the high dopamine bursts of instant gratification explosions and the longer winded moods of relaxation.
  6. Oh boy. What a major improvement to the quality of life that first copper saw is. It was also fun figuring out how to smith that to completion. The boards are totally worth it. The utter joy I had replacing those fiendish unhinged crude doors, a trivial act in other games, to solid wooden ones that dont break and discovering my food spoilage lessened by a huge factor in my cellar was a breakthough moment figuring how to play and appreciate this game.
  7. I play as malefactor, no armor. I had around 12,5hp. All the corpse runs made that day had the wolves get me in 1 hit when arriving at the place of gratuitous violence or their attack speed and high damage just felt as instantaneous death. It took me 4-5 corpse runs so I had my teeth grinded out in the aftermath and did them the same from a distance with spears and bow. Next time I'll check the combat log but I only found out its existence yesterday when monkeying around with that prospecting pick. Anyway thank you all for the helpful hints, insights, shared experience and right mindset for this game. I'm sure we'll carry some of 'em over in our games.
  8. Thats how we found out and did. The club is worthless and so is melee in general. My son uses his crude bow and I have copper spears from panning. The wolves biting you dead instantly seems very unfair considering you need so much wood for charcoal from the forest to progress. Thank you, this might be the thing needed to atleast give it a revisit. Try to picture we arent the most pro players, how could it, my son is 8 but we did reach endgame in other survival games and defeated the ashlands boss in unmodded valheim last month without too much hassle for example. For us the general pacing in the way its meant to be played seems an cognitive dissonant mess between time and effort taken between hunger and survival and the ease of dying. Its like the game expects you to rather die than fight for your lives. If you have to cheese everything from the beginning its mostly not in error of the player but the game that upfronts its difficulty too steeply, thankfully we can seem to change the settings.
  9. Playing as a malefactor and my son as a hunter in a standardish game (400 percent tool durability- 50 percent hunger reduction because tedious mechanics) Mob strength normal. With full satiety I get one shot by a wolf, that mountain goat and bear. 2 shot by a rare bowthorn. 3-4 hit by a surface drifter Even with that improvised wooden armor. Our first storm arrives and instead of a jumpscare and worthy fight we get one shotted and spawnkilled in our house of dirt by tainted drifters. So we know playing this game is a masochistic effort in its own right in "standard" settings, but can someone explain why its chosen to seal club starting players with how strong the mobs are? Can I adjust mob strength in the current game? because we dropped the game real hard after that experience. We made all the copper tools and we were preparing to get an anvil but the motivation is gone. Thanks in advance.
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