BauNik
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When you say looking through the logs, what exactly do we look out for? I'm not all that tech savey so I'm not entirely sure what to search for...
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HOLOCENE (Semi-RP/Harsh Survival, 1.20, Medieval, Whitelist)
BauNik replied to BauNik's topic in Multiplayer
Yeeeah The Grove has a pig problem. :'D -
The Rot took everything. You don't know how, you don't know why. It came and it went, like a blip in the worlds time line, a blemish on earths history. You, and much of your kind, were simply forgotten, pulled down into the caves of the earth to start the cycle anew. And yet...you're here now. You, and many others, seem to have simply 'popped' into existence for no explainable reason. There's no how or why, you're simply...here. Much of what made your kind so great is now lost to time, trapped under the earth with the rot. Much of the wretched creatures have fallen deep into the earth with it, as if desperately clinging to the history they helped wipe away, with few ever coming to the surface. The storms of long past have since vanished, and the lands seem...relatively peaceful, outside of the occasional rhino that wants to gore you or tiger that sees you as another meal. One can only assume that it's time you rebuild with what little you have, either that or rejoin the soil. Which are you going to choose? (Hey Vintage Story gang, we got a new semi-RP focused server open and ready for folks! This is still a relatively fresh server as we try to figure stuff out and want to get more lore, world and themes established, but that's always best with company, so hop on in, get a character made and have some fun with the group! We've got a huge list of mods to help you customize your experience, like A Culinary Artillery, Alchemy, Ancient Tools, Banners, Bedspawn, BetterFirepit, BetterSticks, Biomes, BradyCrudeBuilding and way more! You can find the discord to whitelist here: https://discord.gg/PqsQjz7F
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Thank you <3!
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Hey guys, running into an issue where when I click on...well, basically anything in my handbook, it's leading me to crash. I can't figure out if it's mod related or not, I'm pretty sure it is, but I can't figure out which mod it is and I'm honestly awful at sifting through these logs. Does anyone know what might be causing it in this list? Running on 64 bit Windows 10.0.22631.0 with 130844 MB RAM Game Version: v1.20.1 (Stable) 1/22/2025 7:51:05 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.2, Allclasses@1.1.7, ancientarmory@1.0.6, combatoverhaul@0.1.5, millwright@1.1.8, TA_plainsandvalleys@1.0.9, primitivesurvival@3.7.5, swordz@1.1.8, game@1.20.1, wildcraft@1.6.6, betterruins@0.4.6, carryon@1.8.0-pre.1, expandedfoods@1.7.2, foodshelves@1.4.4, herbarium@1.4.0, maltiezcrossbows@0.6.1, maltiezfirearms@0.10.3, medievalexpansion@3.13.1, petai@3.0.0, rivers@4.1.0, stonebakeoven@1.1.4, vanity@2.3.1, creative@1.20.1, survival@1.20.1, em@3.0.0, feverstonewilds@1.5.0-rc.2, wildcraftfruit@1.3.0, bricklayers@2.5.6, moreroads@1.5.8 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 451 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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Thank you so much <3!
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Wait you can craft Fireclay? How :o?