So we are planning for a RP like server with mods to mold the game closer to an RPG, we currently have areas marked with purple creative blocks for plots to eventually allow players to purchase. We will more than likely spruce those spots up later down the line.
The city is currently a massive circle with rings, the inner ring is what our original build was for a server we hosted for friends and after a lot of great feedback we opted to add the exterior ring, placing the original city in the middle, which has been a massive undertaking to fill in but has been allowing us to tweak things we had not thought about during the original build.
Arrangement wise, we are just winging it? We had started out making a tiered lattice structure for the entire exterior ring, so we could model where roads go and levels, and from there built the first layer of buildings, then followed with additional buildings on top of those buildings, leading to some areas being 2-3 layers deep of buildings and paths around the exterior ring. It also lead to an area that we refer now to as "Stair Hell" because it is a bit chaotic trying to get between levels.
Funny enough (not in pictures) am working on bridge houses that encase the river, the trick ive been trying to do is making them tall enough to enable ships to still sail through. Any suggestions here would be appreciated.
The aim with this set up is to utilize a NPC creation mod to make the city feel more alive, adding in vendors, towns people, and potentially crafting a story for the city. Essentially using Vintage story to build our own RPG server.
If i can figure out how to compress the pictures so i can add more pictures, there is also a massive sewar system throughout the city that leads to functional dungeons we built.
We have been actually having a debate on figuring out the logistics of making a public server because the shear size of this build would be massive for just our friend group.