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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. lets break that down a bit assertion: 'I really do not like it' reply: 'why do you think it should change' Sorry but I come from a world in which that is not logical and begs a better explanation and deeper context and I am immutable on that. I reject that its just a question that is self evident to be clear so that is where I stop and do not move foward until that context is explain. Anyway, carry on with regularly scheduled programming, but I am not diving deeper than that.
  2. hold on this is actually less believable to me than original but let me make sure I get this right. After having played the game for a good amount of time, experienced how the combat works, you actually tried the RA, you went in, fought monsters, walked around the maze system and at some point you decided that the combat you where experiencing was bad enough that you decided to 'bounce off' the RA? was that during the boss fight or before the boss fight? or am i misunderstanding what you mean by 'bounced off'
  3. I am really struggling with this. The basic logic here in a thread about making changes to the game is as follows. It does not matter if any specific feature is good or bad, enjoyable or not, the developers created it and as such its intentional and as such it should not change. If you, I or all of us do not enjoy it that is not the point, we either should enjoy it, suck it up or leave because the game is as its indented to be. We CAN however, use mods and talk about making improvements but at the same time the game is exactly as designed and that is the end of that (contradiction there) ?
  4. you are asserting that the reason you are not going to do the story is because of the final boss combat is not compelling to you. I do not want to get into trouble, I do not want to offend but I want to be honest. I do not believe that the primary reason you are not interested in doing the story lines is because of existing combat mechanics. I acknowledge that I might be wrong but I find it hard to believe that this is the primary decision factor.
  5. I would suggest meditating on the choice of that last word in the context that you are using it.
  6. every single one of my lucky moments involved Better Ruins mod.
  7. Better Ruins is core to my game experience and very long term goals for my current play. I consider it fundamental for the game now.
  8. ok this is messy to say the least. The second sentence in his OP normally would read that it is related to the first sentence but it appears its two entirely different subject. So for example: 'I finally bought a weed eater. Now I can finally cook Raman'. I wish I had your skill in reading translation, I do not. This inability of mine often leaves me confused while everyone else seems to understand it the first time. How? I have no idea. Anyway, back to normal programming.
  9. no that does not help me understand Cementation Kiln which does not exist would require iron regardless of what was meant was Beehive Kiln or not. I feel comfortable saying that by the time one has iron one has food stockpiles taken care of. Additionally stockpile of food would not really need a beehive kiln to sort out. Its not that hard to use a regular kiln to make 12 crocks or so and a few storage vessels and call it done. Finally, there is nothing 'small' about making a Cementation Furnace or a Beehive Kiln. I feel like I am missing out on a joke that I do not get. So yeah, I do not understand any of it.
  10. agreed 100%. What would be challenging however, is managing the inventory of your hotbar, backpack and chests as well as typing in the handbook to find one of thousands of recipes. I wish the project luck but I think inventory management, recipes management could become problematic
  11. building a 'Cementation Kiln' is a small thing? I have no idea what is going on in this thread
  12. I reject the notion that this is a radical suggestions, novel or patch work. All three of those suggestions are extremely common practice in video games pretty much everywhere, including all three in combination. This game in fact has even done two of those in the past from my understanding, both spawn rate and leash limit adjustments. I feel very comfortable asserting that those things would work, are not novel, not a patchwork, completely reasonable and done all the time and is common practice EDIT: and by the way, every single game (including this one) where the enemy does not chase you literally forever has a leash limit.
  13. Are VS youtubers in mass avoiding showing the story missions because of spoilers? I very seriously doubt it, I have never seen that pattern in mass anywhere ever. Yes I know some people try to avoid spoilers but when it comes to making youtube videos in statistically significate numbers I have never seen spoilers to be much of concern. In fact if anything I see more of a pattern of the exact opposite, map guides, speed run etc (obviously a boss fight map run without reading books is not really a story spoiler). I really do not think most people who play video games are really concerned about accidently seeing a video that happens to show them which door to open, in fact the exact opposite is more common. So, yeah I still feel comfortable in saying that the vast majority of VS youtube videos being of building, exploring and crafting is because those three reasons are actually the main reason people play this game including the Youtubers themselves. My point regarding Project Glint was a statement made regarding a differentiator between the two projects that the developers explicitly stated, I hope that point can speak for itself in clarity. Key word being 'more' ok, now I will try again to leave, but I will leave you with this rhetorical question to consider but perhaps not answer. Do you think I am wrong when I say I think the vast majority of people play this specific game because they are most interested in building, exploring and crafting?
  14. I thought I just said the are not doing them. Yes, exactly they are not doing them. You think they are not doing them because they really really want to but just are not for some random reason? Do you really think boss fights is just simply too boring to make for compelling content? really? Additionally, read the description of Project Glint. They went out of their way to say the things are going to be different from VS is more of a focus on combat, adventure and story telling. Why would they do that? I am not saying anymore on this, my view is as it stands, if I am presented with more evidence to suggest otherwise rather than speculations I will consider it otherwise I am going to try and refrain. The reasons for my views as I have illustrated has nothing to do with my personal wants or desires at all. I have wants and desires for sure but it does not factor into my equation on my assertion.
  15. nope. Based on the fact that in all my hundreds of hours of watching you tube videos of game play I have seen literally only 1 that showed the last boss fight. Nearly every single youtuber I know out there does videos covering by a vast majority, builds, exploring and crafting. There is very few out there of the story missions, some, yes but very small and even smaller when it comes to the last boss fight. I have also played with other people who never have done the last boss fight and said they have not plans to either. I am being objective about this. More over, this game without question has a very strong aspect to it and that is its building and crafting. I have been gaming long enough to know that is a major focus of this game and it stands to reason that people come here for that. Are you suggesting my reasoning in the previous sentence is wrong? This does not mean that nobody cares about boss fights, it only means the majority does not. EDIT: also you can not determine what the majority of VS players want by looking at the forums. The game is estimated to have about 1 million copies sold. There is only about 10 people on the forums who are active.
  16. Additionally what will be intresting for some is that Project Glint is supposed to
  17. my argument is that its a solution that makes sense and is an analog to the real world without over complicating things or making it too realistic. Also, the number of wolves and bears is insane. For 4 years I spent all spring and summer in the mountains (in real life) where bears are common. In those 4 years the total number of bears I saw was 3, wolves: 1 So to recap the obvious 1. There is just simply too many wolf and bear spawns. This needs to be fixed because that is from a design perspective basically broken. 2. Make bears and wolves not chase you for miles on end and make the person run slightly faster. (this is actually a very common implementation in video games for hostiles, not uncommon or novel in the least) 3. Although stamina is a good choice and does work in many games, in this specific game given the travel distances required to unlock progress (aka Iron). Adding Stamina would only make the already existing long travel times even more of a challenge than they already are. So although its a good idea in prinicple, for this specific game I think it would cause more problems than solve. People would very quickly complain about not even being able to go hunting in their 2000 block radius EDIT: Interestingly I just now learned that there is even a phrase for chase distance adjustments its called 'leash range' and its fairly common for developer to adjust this distance until the balance is right. So its not exactly a obscure suggestion
  18. ok, insults aside. The fact remains the vast majority of people never even get to the final boss fight and the vast majority of Vintage Story videos made are exploring and building. I hold the position that most people come to play Vintage Story for that reason, not because they long for boss fights. I feel very comfortable asserting that.
  19. I have hostiles off but I am also building a road 20,000 blocks to the south. So far I am about 1/2 way there. How many of these holes would I have to build?
  20. My hunch is that they are not going to add anymore boss fights. I could be wrong for sure but I get a feeling that given the fact nearly nobody at all ever plays the final boss in this game that they are going to reconsider how valuable that is. Again, I could be wrong but I think that could be true. Either way, one thing I can say very confidently is this 'if boss fights is such a cornerstone of the game why has only a small minority of players done the final boss fight'?? I never, I mean never, see a video on youtube of the final boss fight? I have seen Rhadamant do it but its literally the only video I have seen and I get Vintage Story content pushed to me all the time. Its ALL building or exploring and no I do not think its because its not done well. I think its because vast majority of people decide to play this game because they want to do building/craftin/exploring game. If they want to play DOTA 2 they will play DOTA 2
  21. Just make them not able to run 10 miles after you nor run as fast as you. I think that is really the easiest most logical solution. I do not know why so many people find such a suggestion so off the mark and try to overcomplicate it.
  22. correct, I think they will not continue to work on these things in the same trajectory they have in the past. That is correct. They made a mistake in focusing on boss fights, I do not know if they are aware of it or not but even if they are not aware of it I do not think you are going to see boss fight like the end story game boss fight in an improved or similar shape regardless of if they are aware of the mistakes they made. Mainly because I am fairly confident only a very small minority of people even did that level at all. I think people who want combo moves and boss fights are more likely to play DOTA 2 than they are Vintage Story So to repeat, I still hold the position that people do not play this specific game because they are diying to have compelling combo fight moves and boss fight and I am very comfortable making that assertion.
  23. I still hold the position that people do not play this game for combo moves and boss fights. I still hold the position that the reason most people do not do the all the story quests is NOT related to the boss fights other than perhaps the dragon thingy which from my understanding everyone finds too hard and too tedious. I still hold the position that the vast majority of people came to this specific game specifically for the building and craftings, not the combo moves boss fights.
  24. the values I suggested should have been there as I suggested in the first place because it actually makes sense as a reasonable analog to reality without over complicating it. To repeat myself a second time but different please read the following: Would stamina work as well? YES! However, for this specific game given the fact that the travel distances to get gated materials (like Iron) is farther than most games of this type. It seems like that specific solution for this specific game would cause the travel distances to basically be even more of a challenge than they already are. For a point of reference, running about 5000 blocks is the same as running from about Montana to the south border of Oklahoma so I think we can give 'realism' a bit of a break here. Also as a side note, in real life I have seen a black bear run away from a domestic dog up a tree. So if we are going to play the realism card I think we might want to ...maybe not so much
  25. could not disagree more. I do not suggest this as a patchwork to a problem, I suggest that it should have always been that way in the first place.
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