CastIronFabric
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Everything posted by CastIronFabric
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ok, its time for my rant. If one wants to solve the problem of getting frustrated on a game they purchase blind the solution is to watch some lets play for a week or so. I thought this would be obvious standard operating procedure, I personally would never buy a game without watching some lets play and please (this is for everyone not just you) please do not try to peddle the arguement that most youtubers are paid to make a game play look good, just dont.
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Is it even theoretically possible to find, lets say, the Village without even knowing the map location as a challenge? I know the RA could be impossible becasue the one in my play is literally inside a mountain with the entry not exposed but the village perhaps? To be clear, I am not asking this becasue I want to avoid the storyline I am just curious if it could theoretically be possible as a hard core challenge.
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two things: 1. if we just have mobs not spawn on player deeds the entire issue goes away. Same for storms. Want to go to a storm? fine, go find one of those portals outside your deed and jump in. done. 2. I am not for 'make game more accessible' as a default motivation. That is what AAA games try to do and I am not a fan of that. This view is not directly related to the suggestion itself more that I do not like 'make game more accessible' as a motivating decision. I think we have enough of that motivation in the market place.
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I do not think the Temporal game mechanics is 'holding this game back'. In fact, given the size of the team I think they are doing just fine and there is really nothing 'holding them back'. That said, I am fine being able to turn off those features and I think that is a fair compromise to satisfy people who do like them (whoever that is) and those who do not (and they just turn them off). I do not think either side should dictate to the others how to play. I think most people would be find just having those features disappear but that is unfair to those who want them. I do not think its an overwhelming majority but I think it is a majority. In fact, I think the majority of players for this specific game would actually be more interested in expanding the game mechanics into more depth such as steam power etc. I think one can infer this popularity by: 1. acknowledging that this game is mostly a building game, not an RPG adventure game and 2. looking at some of the most popular mods out there and infer who its being catered to. Expanded Foods, Chisel Tools, Primitive Survival, Butchering, Alchemy. One could argue that Better Ruins mod is a mod that one could argue expanded the storyline but do we honestly think most people download that mod for that? I doubt it. For those who like the Temporal game mechanics and feel its over arching architecture is immutable because of the storyline, I know that they have conversations on how to improve them and good for them, however I will very likely continue to not have those features on and that is fine. There are two things I WOULD change however and it does affect my game play. 1. I would ad the option of 'provoked' in the creature hostility setting. What that would mean is if I strike a monster all monsters within X radius of me will start to attack me until I leave that radius. I do not want to be badgered all the time however the fact that I can go down to the bottom of the earth on day one and not have to worry about getting attacked is a bit overkill on that request. 2. I would change the deed system. A. I would make it more obvious that there a deed system and B. I would make it so that on your deed, monsters do not spawn, storms do not happen... full stop.
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so I do not call foul on the OP. I think it was just a world generation bug. I do however call foul on your claim. It would have to be fairly common place for your story
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As long as the information gets into the brain and solidifies as it should for the understanding it really does not matter which method. I try to refrain from such debates because they usually go nowhere but as an exercise it would be curious to find out how many people who think reading is the best way to learn are also the same people who advocate in classroom teaching over remote learning. I wonder if they see the contradiction. EDIT: as a microcosm example, we need to know that a iron anvil comes in two parts molded together with crushed borax. How that information is given to the public be it text, video or interpretive dance does not matter as long as the information enters into the brain in a way that makes a person understand it. Now if someone wants to play 'super sleuth' and try to figure it out with various hints and clues I actually honestly DO understand that but at the end of the day the same information needs to be solidified in the brain in order to make an iron anvil and there is no other way around it.
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3rd person view of that type makes me want to throw my monitor into a wall and that urge is hard to maintain. That is the only way I can explain it, its beyond an immersion killer for me. Now I do prefer riding vehicles in 3rd person but a 3rd person only game with no option for 1st person is something I will not consider no matter how good it is.
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ok fair enough I get that. Its not something I care to avoid but I can understand using a online wiki to answer a perplexing question vs watching a youtube titled 'how make steel end to end' fair enough
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ok, I get that. Its just my misunderstanding of the intent for the phrase 'going in blind'
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now to be fair I think some things can be done without reading either the manual or online. Farming for example I think in theory could be figured out and I get that I really do. However many things are impossible to do without researching
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I agree that watching or reading a Min/Max tutorial is different. However, reading a wiki online that shows you all the steps to make steel and that of reading the in game manual on step by step on how to make steel is nearly exactly the same thing. You cant make steel by experimenting in this game unless you have real life years to try everything. I understand the spirt of what you are saying but I categorize what you are trying to convey with that of Min/Max tutorials not exclusively how to tutorials
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sorry but I do not see the difference between reading a handbook for a step by step and reading an online wiki for a step by step or watching youtube for step by step. I DO however see the difference between reading a wiki on how to prospect or how to make steel and that of a MIN/MAX video . If I look up on line to read a wiki on how to make a cementation furnance its going to be the same text as if I looked it up in the manual and if you skip any of those steps you will not make steel either way. additionally, it would take several real life days to successfully prospect for iron etc without knowing how the nodes work. That sounds like a super grind but that is a side note to what I am talking about above.
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that is exactly what the handbook does. So its fair to say I still do not get it. I understand the concept of not wanting to know a min/max way or best approach but I do not think its actually even possible to make steel by experimentation so you are going to have to have a step by step on that and it appears you are saying that you can do that from the manual, which is a contradiction. I am not trying to disagree I am just trying to fully understand the concept of 'going in blind' that is consistent and does not contradict. For making steel one can not realistically avoid a step by step guide, now if that step by step comes from the handbook or a internet game wiki on a second monitor I fail to see the radical difference between those two things
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help me understand EXACTLY what 'going in blind' is. Because to me reading the handbook would be not going in blind. I fail to see the radical difference between me reading a internet wiki or youtube to that of reading the handbook that would reach a level of being radically different to a level that one method would be described as 'going in blind' while the other would not. So help me understand the parameters we are talking about.
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I do not understand this 'going in blind' stuff. Imagine trying to make steel not know steel even exists in the game, or what the ratio is, or how the temperature for smelling works, etc etc etc. People might say 'well its in the manual in the game'. Ok, and sitting on the couch watching a tutorial is somehow a crime but reading an manual in game is not? sorry again, I must be off my meds with my side rant
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I have heard a lot of good things about Valheim but unfortunately for me 3rd person view is hard stop for me. I can do some top down 3rd person views like Force of Nature but an over the shoulder 3rd person view only. hard stop and I can not go further. anyway side note
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I think there is a few cartographer mod I am not sure if its anything for single player though. Other than that I think map on/off is a setting in world gen and most likely console command as well.
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I am not interested in Project "Glint" or Hytail. That is not to say I think they are bad games but more that I would like to see something that double down on crafting/machines/building/refining etc instead of double down on combat and adventure. I am not really that interested in combat and adventure, I would say that is because I am old but I have always been that way more or less.
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In my opinion combat focus is more for Project "Glint", namely because they have stated that is one of the main pillars of focus that they explictly state is 'unlike VS'. I see VS as more of a building/crafting game than it is a combat/adventure game. I think they should double down on that and leave the combat improvements to Project "Glint". That is my opinion
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no Making mistakes because one does zero research in those games is far more expensive and harsh than in Vintage Story and I am not going to get into a conversation on how that fact is 'more fun'. I will just stick to its more expensive and harsh. I am also not going to get into a conversation on what has 'a goal' or 'not has a goal' nor how 'a goal' would affect what we are talking about here regarding going in blind or how 'loosing stuff is fun and for reference this is the exact quote I am refering to:
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hold on a second. I would think dwarf fortress and rimworld has a far more unforgiving failure curve than this game does by a long shot. I have not played dwarf fortress but I have played rimworld
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the temperature is not going to change 32 blocks away from each other, unless you just happened to be in some very unique edge of a temperature zone that just happens to have a dramatic difference within 32 blocks which is not impossible but likely not the deal here.
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Turn off the music
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its different per room in the exact same location though so.