Jump to content

CastIronFabric

Vintarian
  • Posts

    669
  • Joined

  • Last visited

Everything posted by CastIronFabric

  1. I have a restart addiction as such I have a lot of early game play. Here is a short version of what I do every single time. To be fair I play with monsters spawning on day 3 I think. Before finding or building a temporary shelter I wait until I have the following: 1. Enough cattails for 4 hand baskets and 1 placeable basket, two torches made and lit. 2. One stack of clay (64), sometimes two stacks I am I making good time. 3. One stack of peat That way I can immediately start clay forming at night. Most of the time I actually put the pit kilns inside my home made of either packed dirt or rammed earth or if I am lucky a cave. I typically do not make more than 3 pit kilns and I focus on making a cooking pot, crockpot, bowl and crucible (because four small items makes on pit) and a storage vessel. After that it just all depends on the roll. Although I will say I almost never pan for copper.
  2. actually you did by getting into a debate over semantics of what 'sophistry' means or does not mean and like I said, that is not the relevant point and I would agree getting into a deep dive on the definition of that word would not only miss the point I was illustrating as it related to toxic behavior but also way off topic. What I said, was on topic, your reply was venturing off. I think its unconscious on your part but you are actively doing what I was illustrating as being disruptive. So in short, making a reply as to what is or is not disruptive is on topic Starting an argument over the definition of 'sophistry' however is venturing off topic.
  3. I think getting lost in the semantics over if my example over it being 'sophistry' or 'false equivalence' is missing the entire point of the observation. The point is, those examples are something that is very common place in forums and social media and even though they are not directly seen as being disruptive, it baits others into loosing composure and are actually the source of disruption @Teh Pizza Lady (take note)
  4. The example I gave you is word for word copied from Google AI as its example of Sophistry. The second example (the panning example) I explicitly stated 'I do not think is actually Sophistry'. The point in the second example is one in which its not a question of disagreement, its calling out a lie of which everyone knows is a lie. If you do that, its you being disruptive not the person lying. That is where people exploit
  5. By far the most common disruption on forums both intentionally and subconsciously that exists everywhere, including all social media and even the government itself is the use of sophistry. Here is an example of why its so effective (I will use AI example instead of my own to try and avoid re-sophistry attacks) Poster: 'cutting a person with a knife is a crime, surgeons cut people with knifes therefor surgeons are criminals' Now if the reply is Reply: 'That is absurd!' who is actually being disruptive? another one might be to make claims that are false but can not be prooven as such. I am not sure that is actually sofistry or not but here is an example: Poster: 'I panned sand for 10 hours straight and it was fun!' reply: 'I struggle to believe that' who is being disruptive in this example?
  6. 1. I have read that some people really enjoy panning. In fact I also was told that it is reasonable to get about 64 pieces of clay by panning instead of spending that time looking for a clay deposit. Take that claim as you will. 2. I really am not a fan of fishing in any game really or in real life, I do not get it. 3. To be its fairly self evident that the purpose of fishing is for very early game (pre copper) and I have found that it does seem to balance fairly well the food needs in early game given the berry changes but I usually bias toward 'it works!' so there is that.
  7. portal, similar to stranger things. lets move on from this conversation I have to go do things.
  8. I have no idea what that means in the context of what I said so all I can do is repeat it. 'uncompromising' is not synonymous with 'tower defense. I can assure you Stationeers is way less compromising then 7 days to die is. As far as your concern about how other people play..well..that is a different problem
  9. just to repeat, real life storms are not global, you can go to them and you can go away from them. I am not engaging in sophistry trying to equate solar storms with what we BOTH know is being discussed here. I am not changing my mind on this. I do know know why you think storms in real life are global and to be frank I do not even want to know
  10. to repeat 'uncompromising' is not synonymous with 'tower defense'. Stormworks is ''uncompromising', stationers is 'uncompromising' and neither of those game even have monsters lets along tower defense.
  11. you are not making any sense. Storms in real life are not global I have no idea why you thinnk they are and you can in fact go to one and yes you can avoid them by going away from them. Try watching storm chasers
  12. wrong. what you are suggesting is a tower defense game. 'uncompromising survial' does NOT intrinsically mean 'tower defense'
  13. I have zero idea what that means but I will be sure to tell some real life storm chasers that you think storms are global
  14. Fishing is for early game and it works for the early game food balance given berries.
  15. what good is fat and leather going to do you if you do not even have copper yet? of course fishing is for early game, that is rather self evident. Early game for food, late game for collecting pretty fish, this seems rather obvious
  16. are you actually trying to take the position that real life storms are commonly global using sophistry? I will be sure to tell the storm chasers that storms are not local the lengths people will go is astonishing. remind me a bit of 'its perfectly reasonable to get 64 units of clay by sand panning if you cant find a clay depsoit.
  17. no..absolutly positively not 7 Days to Die has cornered that market and if one wants that experience 7 days to die is the way to go. Why NOT play 7 days to die in fact?
  18. From my understanding there is not a river system in 1.21. It would be nice to get a written update on the 'river feasibility study' that from my understanding was being done as well as 'procedural dungeons' . I understand those two things are not in this current RC but it would be nice to know how it is going thus far.
  19. holy smokes! That is a lot of information related to me trying to get a confirmation if you specifically do or do not interact with storms. this is becoming entertaining. I best be careful its too tempting. Time to punt this is going sideways quick!
  20. you have said that you do not interact with storms. so......
  21. Its self evident. Are you taking the position that storms as they are for most players are a compelling feature that might even rise to a level of being why they play?
  22. why is a feature that nobody likes, most people avoid and/or completely indifferent to, important? because Tyron has it in the game?
  23. move on folks, I am done engaging on this very off topic assertion (which yes was partly my fault) Back to what I said. there is nothing about the traders changes that I like, not a single thing
  24. I know I was trying to use an example of 'something that nobody likes but is also distinctive in a game' maybe drop it? why use it just because its distinctive and nobody likes it
  25. perhaps, I can not think of one but I would ask 'why would that be important?' Let me think of an example: Example: maybe one would say 'micro transactions are distinctive in game X' ok...does that mean we need to focus on that? Perhaps I mean to say why is it important? why is something that nobody enjoys or likes important?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.