CastIronFabric
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Everything posted by CastIronFabric
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well as I have shared my opinion on this before I think the way it really should be resolved is to remote 'boss fights' completely from the game but I know I am on outlier.
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yes and I use bedspawn and teleporter translocator. So in the case of the RA by that time I would be able to drop a Translocator.
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fair point. I have rejected the spawning mechanics in this game for so long I forgot about that.
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when you describe the sour point are you sure that is accurate for many? I am not saying that to be pedantic, I say that because I heard as long as you know the path its fairly easy adventure but does not provide much loot worth the effort. To be fair what I am saying is anecdotal but that is what I heard. I could be way off.
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Sometimes I wonder if the developers put in some code to count how many people have finished that part of the story and then decided not to bother to improve it because the numbers where not that interesting.
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regarding the controversy which although I admit I intentionally know nothing about. I have enough pattern recognition on reading the various thread titles to come to the conclusion that we should all be avoiding the topic like the plague and go out of our way to know as little about it as possible. Nor will I be inadvertently lead down a path related to any word I have used in this statement I am asserting that position now and will no longer mention it in this thread. This is a one off.
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from my understanding Steam powered trains which I was speaking of is not in the plans. The plans for Steam as I understand it does not include trains but I might be wrong. Regardless, lets move on.
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yes, we are talking about steam trains though
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basically 'Jonas Tech can give us whatever we want and it will not violate 'lore' " ok..I will knock it off, back to regular programming
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that would be great. I think some where telling me in the past that trains would not be possible because it would violate lore somehow but I might be misremebering
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All I can say is that we can have gilders but we cant have Steam powered trains because of...lore?
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I am also very much against resources being allocated to a combat overhaul. Not remotely interested. In fact, I doubt I will even update the game when it comes out until all mods are working with the update with zero issues.
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Living a Nomad Lifestyle in Vintage Story and Stone Age Living
CastIronFabric replied to Fey Shadow's topic in Discussion
Debates over what is or is not 'end game' in a sandbox game is always a hard debate for me not to mention I often can not find the demarcation for myself. That said, I think its reasonable to say at least for this game having done all the story missions in the end game. -
I highly endorse number 1. I would put that top of my list of things to change. Granted if it was my game I would remove all monsters but if I would keep them I would have such a setting as you have described.
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have you studied Wurm combat mechanics? I think you would find that very interesting. Although implementing that in a real time twitch based engagement I think would be a huge challenge. In Wurm combat is almost turned based.
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For me, if this was 100% my game and I built it with my vision of what I have wanted for decades. I would remove all combat threats others than hunting completely from the game again, I would not expect everyone to like that, its just what I would do.
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Living a Nomad Lifestyle in Vintage Story and Stone Age Living
CastIronFabric replied to Fey Shadow's topic in Discussion
ok, let me be more concrete as it applies to this specific game rather than all the games I play. I have not and likely never will, finish all the story missions. I consider that to be a late game objective. At least for the games I play the vast majority of them I would struggle in a debate over if those game have or do not have 'end game content'. I am not sure when that starts or ends for the games I play. Lets take for example Space Engineers -
For me, at a high level I would dedicate the entire point of the game to progress through time via technology (aka Steam Power would be top of the list now for me) Sure there is a ton of various things I would add or change and I am not going to list them all. I just want to mention my focus of the game would be tech progression through time. Its worth pointing out that although I would change the focus and do a lot of various things it is in no way a criticism of the game itself, i think tis fantastic and I make no caveats on that.
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Living a Nomad Lifestyle in Vintage Story and Stone Age Living
CastIronFabric replied to Fey Shadow's topic in Discussion
This is something I experience in every single game I play and its been my pattern for decades. I really admire people who can stick out a game until late game but I usually can not. It actually makes sense. The time it takes to each 'reward to effort' is much quicker in early game while in late game grind usually takes over. -
as a side note, I think Cartwright's Caravan does allow you to use mounts to pull. I do welcome that being part of the core game
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Living a Nomad Lifestyle in Vintage Story and Stone Age Living
CastIronFabric replied to Fey Shadow's topic in Discussion
this was a side note, I have not commented in over about a month so I am not sure what you are refering to. Also, you do not need programming in order to use a mod. I am just giving a side note, please do not take it personally. -
If you where 100% in complete control, any all all references to the 'intent' of the game design did not exists. So imagine for example this game did not exists and by magic you were given it with zero reference to its creator, intent, plans etc (EDIT: at the time of this writing, this is not in any shape or form any allusion regarding the topic of the day that everyone seems to be fixated on of which I have deliberately gone out of my way to not know anything about) Also, you are free to change anything that exists at will including the entire story or any part of it. What would you personally add to this game? Go...
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Living a Nomad Lifestyle in Vintage Story and Stone Age Living
CastIronFabric replied to Fey Shadow's topic in Discussion
Better Ruins mod. From my understanding a standard world is 1 million by 1 million blocks and I think a solo play main settlement is no more than (lets be super generous) 1k x 1k. For perspective that is 0.1% of the entire map. So that is what I would do. That said, I personally would not play with Homo Sapiens because, at least for me, it removes reasons to explore. Anyway, carry on with regular programming I was just providing a side note. -
I’m attempting to make a VR mod (v1 already out 3rd page)
CastIronFabric replied to Reva Revenant's topic in Discussion
The challenge is going to be UI controls, not that it cant be done because it can but VR experiences that require a lot of inventory management, crafting etc are inherently very challenging in VR and those two specific tasks exactly become the experience bottleneck.