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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. I would suggest the most powerful improvement that also happens to be the easiest. A search function. All these tags we put into the map are in a database somewhere, it would not be hard to create a search.
  2. that is a good point. I might make a pit around it only because I do not like high fences. Winter (which is unavoidable) has to have a solution anyway.
  3. The idea is you use one pot for cooking non-foods and another one for cooking foods and never mix and match. you should be able to use your residue covered pot to cook non-food items forever.
  4. My understanding is that currently wild animal can NOT jump over fences of any height. Meaning if I make an outdoor stable for my future domesticated animals I should be safe with fences other than 1. rare cases of a spawn on an edge clipping the animal into the stable. 2. grass growing which can cause spawns? 3. snow which would enable wild animals to jump a fence? Is my understanding correct?
  5. I am nearly positive I have never cooked anything other than food in both of those pots. I do, however, leave it on the firepit empty. EDIT: Maybe candle, both times. I am not sure but that is a possible
  6. I have been unable to clean my residue covered cooking Pot. The description matches the change made to the game, which is we can no longer clean a residue covered cooking pot. My question is, how do we prevent said cooking pot from getting residue in the first place? I used to leave mine on the fire pit. I now do not do that and I put it in water after use but I do not know yet if this prevents it from getting dirty
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