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LauriU

Very Important Vintarian
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Everything posted by LauriU

  1. I decided to give a try at creating custom terrain. The tools I think, are quite powerfull and now that I'm getting hang of it. the construction of the terrain is becoming relatively fast. Still there are some things I wished to have. One of the biggest would be to be able to set the sealevel of the world, as the super flat has sealevel at bottom and bringing the actual terrain up leads quickly to it be considered a mountain.
  2. Nice. the golden orb looks really cool. The water can be a total mess sometimes. I've had the same think happen, and i had to remove it by placing bloks at every space that had water. One thing you could try (that i didn't think) is to use the magic wand to select the water and then delete it. As long as the water is inside the selection box, it will be selected. Keep in mind you need to click on solid blocks to start doing the selection. You should also experiment with raise tool: it can be powerfull for more natural landforms. Erode can be a bit of hit and miss sometimes, and you just need to experiment on the options. One thing that can improve your work efficiency alot is to make keyboard shortcuts for tools you use. The game has macro editor (ctrl+m) where you can add your own shortcuts. all the commands for world edit are here: https://wiki.vintagestory.at/index.php?title=How_to_use_WorldEdit. one of the most obvious ones is to put undo to ctrl+z. You can add multiple commands to a macro. Quite powerfull imo.
  3. Thanks you very much. Yes I'm the same guy and the server (Aura Fury) is still going strong without a wipe. Building of the castle still continues and has actually progressed quite a bit. I should probably post some pictures here as well, as I've been only doing that in Discord. Now your original question really got me going with the custom terrain, which I've been thinkin of doing for some time. I still have a lot to learn myself on how to be more efficient, and not having to clean up and fix stuff on the terrain all the time. The tools in game are already quite good, but i would definately want a smoothing tool as the erode can make unwanted holes in the terrain.
  4. Here is an experiment I wipped up using the tools mentioned. Still needs more work for more natural land shape I think. I added in some flora on the other side.
  5. The lines in water are points where there is no water. also the water blocks might be on different levels. creating this large body of water can be tricky. However: you can build a 1x1 pillar in the center and use the sides of that to add the fill. When the water is good, you can remove the blocks, and the game will autofill those blocks. For more natural landforms, you can use erode-tool to modify/smooth the terrain. it is actually quite decent for this. Also experiment with raise/lower tool, to create more natural forms. then there is the grow/shrink -tool that can also be used for smoothing/randomizing. the problem with it is, that it's always round.
  6. Well, i hope my ramblings where at least some use to you. I've found one youtube video,i think it was this https://www.youtube.com/watch?v=we2WyxKSRuc that explains some things, and then just experimented with the tools. Tooltips give some explanations too.
  7. Hmm, sometimes you accidentaly can write stuff in to the boxes, like 12w that can then cause the game to think it some other number. But as for me, a 12x12x12 ball paintbrush creates a 25x25x25 ball. If you set the cutout to 11x11x11, it will be a hollow ball with one block thick wall. the paintbrush has mode selector: fill=add the block in to the world as is, replace non-air/replace air= use these to either replace only existing blocks or to fill empty space, replace selected block=only replaces the type of block you click. Magic wand can be used to select and move stuff. Select the select tool, and with wand in hand, right click to a point from you want to start the selection and left click where you want to end it, modify the selection with the N+, N- etc. buttons in the tool options. When you have a selection, select move tool, check that you have mode=move blocks, and with wand in hand right click where you want to move the selection. it will center on the block you right click. For selection tool there is a mode=magic that will try to select a full build, like a house. It doesn't always work correctly, but can be usefull. If you want to copy stuff, you first select it, the from the select tool, click copy. you then go to import tool, click "from clipboard" and with a block in hand you can place the copy into the world.
  8. Keep in mind that the tool sizes are mostly radius, that is, it's the distance from the center to the sides: if you make a cylinder with x=7 y=7 z=7, it will make a cylinder 15 blocks wide (it adds one block to the center) and 7 blocks high. As for the height (y), it seems to actually use that number as max height, but the center of the cylinder will be the block you click when you place it. that means that if you place it on flatground, hald of the cylinder will be underground and you will get 4 high cylinder. bit odd imo. As far as i've used it, all tools work as the tooltips say they do. Theres some bugs when moving chiseled blocks, but copying and repeating seem to work fine. For select/copy/move you need the magic wand selected to use those. There are some quite cool options for the tools, like the possibility to only replace the type of block you click with the paintbrush. makes changeing texturing of walls for example very fast.
  9. To do something like this, you first create the said lake and then floodfill it from the bottom up. The max distance of the fill tool is 50 blocks. You can deselct "check enclosed" option, to allow the fill. You could also copy a large body of water with the magic wand and then paste it to fill larger areas, for an ocean. Even then you need to use fill tool for the shores, because paste replaces all blocks inside the space that you paste. Lava works the same as water.
  10. You are using the fill tool: it requires to either have a closed area of set size, or you need to disable that req from the tool option (something enforce close space i think). Keep in mind, it will create a circle of blocks, of the radius that you have set. In the case seen above, it would create a floating plob of lava/water. If you want to place one flowing block you need to disable the world edit tools, and just place the block normaly, or use paintbrush.
  11. There is a mod called Carbon copy that can do that: https://mods.vintagestory.at/show/mod/1574
  12. Without knowing how your setup was made it's hard to say what went wrong. It sounds however that it was done like this: rotor >axle > angled gear > axle > large gear > angled gears > helvehammer, quern. If you connect the rotor directly into the large gear shaft, it requires 5x more torque. The game takes a moment to update when you connect it and then jams, thus the two hits you got. You would have needed about 5 windmills to power it, though the speed had then been 5x higher as well. I made this mistake too at first and was sure that the large gear was bugged. You need to connect the rotor to the side of the large gear, to keep the transfer of power direct from the rotor to the machines.
  13. This looks awesome. Great use of those helvehammer bases.
  14. Thanks a lot for the update (and for the superb game)! I was able to fix my crashing wilderness survival world with the repair mode.
  15. Hi, I was just coming to report this same or a similar problem when I saw this post. I had a crash too last night: my screen went black and the system froze completely. I had to do a hard reset and after restart the save crashes when trying to open it. Other saves work as they should. Attached is my crash-log. I am running the game on ubuntu 19.10 with mono 6.8.0.105. I hope you don't mind me posting at this same thread, but imo the logs look similar, so I thought this is related. client-crash_edited.txt
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