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Glaciers

Vintarian
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Glaciers last won the day on July 27 2025

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  1. New progress in corridor: These days I'm iterating the pattern. If a pattern is satisfying, I will applicate it more. The entance of 2nd floor is almost finished too. I found that it's hard to identify some classical pattern because of the natural lines of chalks. So as you can see, I'm still trying to find a better solution of it.
  2. Another mural little story - traveller ( with his deer ) dedicates tempor gear to the king .
  3. A stick figure. I think storytelling murals is suitable to this museum —— as decorations. Scholars here will like them. I'm trying to copy masterpieces. It's hard to convey the sense of them only with pixels. I'm not sure whether I can make it or not.
  4. Maybe you are bored with Arches and Pillars. Let's watch something different. About Neptune and Uranus - I'm sorry, but there are no pure blue in vaniila. So the best I can do is to make a rough model of them. The small comet between them is Halley. BTW, I like the idea that to make Jupiter with sandstone. It has natural lines, which is close to that planet.
  5. New process in corridor, and the beginning of a solar system sand table. About the sun - the outer shell are combined with red and yellow glasses, while the inner is bauxite rock.
  6. The roof has closed. As we can see, most of wall are made by chalks. Big but monotonous. Next stage is for decoration. I never forgot Room 4, but seldom items in vanilla related to its topic - Astronomy and Geography. I need chisels to bring the idea of them to reality. So Room 4 will also be finished in this stage. Here are some figures that carving in the corridor.
  7. Thanks! I had a big fever irl recently, so it paused for weeks. It already have started.
  8. I left a sample when I finish a shape. So I can make new shapes as well as possible. If it's not satisfying, I can rework it immediately.
  9. With well prepared before, Room3 - Creatures, has roughly finished. We have butterflies, shells, antlers and seldom fossils from Resonarce Achieve. However, we still need something attractive. Or this room will seem as a warehouse which full of showcases. To make this room not boring, I decided to add some tiny models. There will be more models that show creatures' habitat. Another area is for ancient animals. Not same as Room1 History, this ares is only for natural things. A little excavation scene. The last is for butterflies. They are so beautiful. It's a good collecting system with varieties of figures. But I must say - I don't feel good when I caught and found all of them died. It would be better for me to paint to make a copy of them, or using some magical Jonas machines.
  10. A single roof of 4 rooms have finished. At the first winter, with @Grummsh 's good suggestion, I used dirt as temporary roof to prevent snow covering everything. Now the 2nd winter comes. I'm glad that I have enough materials to build a better one. Therefore I can continue building in snowy days. It's a little boring, but also necessary.
  11. Better Crates. It actually add some updated crates which cost and store more, with a function of counting stuff inside. Most of mods I load are for QOL. For example, a mod allows filling bloomery with less clicks. Better Firespit mod keeps the temperature when finishing cooking in firespit instead of reloading it.The other main mods are: Hudlock patch, a calendar mod. Xskills, rewards long-term labor, like allowing getting products without destroying bloomeries. Millwright, a stronger windmill. Mobradar, display creatures on minimap. QP's chisel tools, provides more functions about chiseling.
  12. That's such a disaster. I considered everyone can see the thumbnails before. I will reshoot them as fast as I can.
  13. I notice the problem. In my page, I can see thumbnails, but can't get original picture. I wonder if everyone could see. Can you see those thumbnails? Forum attchment limit is about 40MB which is too low. I tried to change pictures to .jpg, but they are still big that 40MB can't afford all of them. I don't know why they set such a low limit.
  14. That's for support building. In my mind, even heroes have a team. The supporters are necessary for building a large scale building. Now it's time for our main character. I will continue updating the museum.
  15. After finishing the ground part and finally finished the roof, it could been called as a true factory. It benifits me a lot. I can work with and take any mineral things in it. But it's not enough. Have you experienced it? After coming home, there are many kinds of items - especially mines and rocks. Running here and there to classify them is so boring. So I started Phase 2 project, the underground floor. On the left of stairs, it's a beehive. We will come back to here. Walking down the stairs, turn left, here is for ceramics. There's an another stair to the burning room of beehive. The pottery can be sent there very fast. Turning right. It's a large space for rocks. Every kinds of rocks are classified here. I can finally empty my backpack conveniently. This part was tranformed from a natural cave. The decoration haven't been finished, because I pay most attention to the museum. Lime furnacing. You know, I dug tons of chalks. Most of rocks are consumed here. Both the pillar of extorior wall and window frame need it. I'm certain that it will cost many crates to contain chalks without this area. Dyeing and Sulfer processing. It doesn't really important, because I already have top-tier backpack and warm clothes. But I trust it will be useful. We have more and more powders during updates - sylvite, sulfer, charcoal etc. Chemical may be the future, but who knows? At last, we come to beehive again. It's the underground part of beehive, which burn fuels. It connects the ground - iron furnace part and underground - sulfer processing part & ceramic part. With the connect, moving between these room becomes faster. At last, you may understand why I call this factory a Core Factory. It processes almost everything in this game about mining. Maybe you have noticed my habits: If a building is built for supporting surviving, it should be effective and conveniet. If possbile, I will make it a bit bigger. Our game is still updating, I want provide enough space to item in the future. I hope this experience could help anyone who wants to integrate functions into 1 building. And, wish you can like it. I'm not very good at English. I apologize if you feel a little curt in my words. Thanks for watching this long note about the supporting buildings! Next I will continue updating the museum!
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