Jump to content

JamesB

Vintarian
  • Posts

    142
  • Joined

  • Last visited

Everything posted by JamesB

  1. I just came here to suggest some sort of villager that gets attracted to your settlement. There are so many damn jobs to do that I find it hard to explore very far. If some villages showed up and would do things like farming, cooking, smithing, etc. It would be a nice end game goal to build up a viable village.
  2. Oh man, I've been running back and forth forever trying to put the gears in the slots. It's not super intuitive.
  3. So you can't sell rusty gears to get items from the trader?
  4. So is the "You can sell" section of the trading GUI the list of ONLY the items you can sell to this trader? I have a crap load of rusty gears but I can't use any of them to buy from merchants.
  5. Are there any mods that affect the GUI out and about? I'm looking for examples on modding the GUI. I'd like to try and make a mod that changes the smithing process by locking the camera in place and making the direction selector hover in place instead of having to constantly press F to access it. But I've never done any C# programming, so any sort of guides would help as a road map for me to decipher. Thx
  6. Does anyone have an answer to this? Why do the shift/alt/ctrl buttons have different functions from left to right but this isn't noted or customizable?
  7. Oh OK. What exactly does this mode do?
  8. I think the system is actually on the right path. I like the puzzle aspect of smithing and feel it should be the focus. But it's the hand gymnastics I have to go through that makes it a pain. Anything to reduce button clicking/holding would be a plus in this. I do like the right-click idea, but still feel the camera lock would go a lot further to reducing the tediousness and hand strain of smithing. I'll have to try inventory box idea, thanks! Never tried immersive mode. Is that the mode where you see your body?
  9. I just got to the point where I'm using the smithing mechanic for the first time and I have to give it two thumbs down. It's very awkward and frustrating and I don't look forward to having to rely on it going forward. Has there been discussion on using an alternative to the current mechanic? At the very least have it be a mode where when you enter it the camera gets locked in an overhead position that allows you to easily manage the movement and removal of cubes? Right now having to press and hold Alt to lock the camera and having to press F every time I want to change the hammer action is just plain awkward. Sorry if this topic has been discussed before. But I'm really liking the game so far and I want to continue playing. But I can see smithing as being a mechanic that will frustrate me and drive me away.
  10. Weird. I'll give it a try again. I just wanted to make sure I wasn't doing something wrong by putting them all so close. Thanks!
  11. I didn't realize firepits could be larger than 1 square. What does it mean by "wood is well enclosed"? Right now my setup is like this:
  12. Is there some placement issues with this? Because I have 3 firepits placed in a corner and only one of them will get to 1300 degrees. The other two just sit there at 700. Is this a known bug or a feature?
  13. I noticed that right & left shift click do different things. But there isn't a way to differentiate them in the Controls setting. I'm specifically looking to remap the left-shift's ability to click-move inventory items.
  14. Awesome thanks! Does this also affect wolves? I was killed 3 times from a pack of goats. They hung around my body and kept killing me when I tried to retrieve my stuff.
  15. Why do all of the animals become aggressive after being attacked? Are there plans to make some of the animals, like goats, always passive? Or is this how it's always going to be?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.