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Everything posted by JamesB

  1. @l33tmaan Were you aware of the saucepan duplication but? I made 3 of them in pit kilns. But when I pulled them out and tried stacking them the ones I tried stacking never disappeared, but duplicates ended up getting stacked. It's not 100% repeatable. It's more glitchy than anything. EDIT: And when I tried throwing them from my inventory the extras just disappeared.
  2. Not at my gaming PC right now. But it was the fruit.json patches and I believe the driedfruit.json itemtype. The game ended up crashing when I set down a crock filled with cook fruit in it that was made before the edit. So I just reverted everything. I'm giving up on preserving all my fruit for now.
  3. Well, good news for you I guess. I can't seem to get the old system working. I've copied all the fruit jsons from the 1.14 version but it they still won't bake in the firepit. Not sure why it's not working. Seems pretty straight forward.
  4. Cool thanks! Disappointed that I don't want to slowly make dried fruit?
  5. Guess I won't be drying out fruit anymore. Is there a way to patch back in the ability to use the fire pit?
  6. You can only dry out 4 fruit at a time in an oven?!!!
  7. Oh yeah it may be different since I'm in single player.
  8. I had this happen to me. I went into creative mode and broke them because I was unable to break them in survival mode.
  9. Just got a game crash. I was trying to make sausage. I put 6 chunks of meat cubes in the mixer, then when I tried putting fat into the second slot the game crashed: Running on 64 bit Windows with 32 GB RAM Version: v1.15.5 (Stable)8/21/2021 2:39:53 PM: Critical error occurred System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 8/16/2021 10:21:16 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1252830867298714768, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: P3: 10.0.19041.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\James\AppData\Local\Temp\RDR4B09.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B0A.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B1B.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B28.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B48.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: c40e5067-e37c-4c8f-aef4-3cd9dda8ce56 Report Status: 268435456 Hashed bucket: cccb9bd80ced494a3162f30938fc0490 Cab Guid: 0 } -------------- { TimeGenerated = 7/28/2021 2:01:15 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1265111319764130080, type 5 Event Name: AppHangB1 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: P3: 6079b344 P4: 3cb1 P5: 67246080 P6: P7: P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERBC84.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\Critical_Vintagestory.exe_f13cd1d36bc360e1154828dc85b6e76c58e1496c_5674d60d_dfc6725c-1610-4016-abb3-38331101411d Analysis symbol: Rechecking for solution: 0 Report Id: 5209bc6a-e271-4190-8593-556eefb35c6b Report Status: 268435456 Hashed bucket: 12c71e80457d173c118e940adfddd920 Cab Guid: 0 } -------------- { TimeGenerated = 7/28/2021 2:01:15 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: 258c Start Time: 01d783f330b3c7ea Termination Time: 4294967295 Application Path: C:\Users\James\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 5209bc6a-e271-4190-8593-556eefb35c6b Faulting package full name: Faulting package-relative application ID: Hang type: Top level window is idle }
  10. Does making ash from logs still work with v1.15? I just tried it in a firepit but the log remained cold.
  11. So are you planning on keeping bottles being fired in a firepit? If so there is an issue where you can put a stack of unfired bottles in a firepit and get out a stack of fired bottles. The first fired bottle blocks the entire process, which means that you have to keep taking out one bottle at a time to keep them going.
  12. Oh ok, the handbook still says to use the firepit.
  13. So I just tried making dried fruit. You still do that in the fire put right? The fruit just sat there burning up wood without ever heating up.
  14. Is there any way to get the fragments to all stack together? I tried changing the maxstacksize in the json but they still only sort by the units of metal they are worth.
  15. Hey just an FYI. I was playing around with making my own sun and moon textures. But for some reason they weren't getting used by the game and I couldn't figure it out. So I went through all my mods and noticed that your "Midnight-Texture" zip included all the skybox textures and the game was using those.....from the mods directory. Turns out in 1.15.3 you don't need to copy the files into the main game directory. Please give it a try to confirm.
  16. Ugh, been there. I've had coding projects where I thought I was done only to find another 2 weeks of work ahead of me.
  17. Yeah, just curious how close you are.
  18. Yes! I just lost a game world (with 220 hours of play) to a corrupted chunk that took out half my base. So I have to start a new world. This brightens my day a bit.
  19. Does 1.10 still work in 1.14? I'm getting a lot of "?" textures.
  20. OK good to know. I'll probably wait. Pemmican and muffins are my main food source. I'll just work on some mining while I wait.
  21. So just a quick question. If I update to 1.15 will I need to disable this mod? Or can I get away with it not crashing the game?
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