JamesB
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Posts posted by JamesB
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2 minutes ago, Streetwind said:
Nope.
You pick items to buy. Then the merchant will tell you how many rusty gears they want for the selection you made. You click "trade", and the gears are taken from you, while the bought items are given to you.
Oh man, I've been running back and forth forever trying to put the gears in the slots. It's not super intuitive.
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8 minutes ago, Streetwind said:
The "you can sell" section is for getting more rusty gears. If you want to buy, you need to look at the other section.
So you can't sell rusty gears to get items from the trader?
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So is the "You can sell" section of the trading GUI the list of ONLY the items you can sell to this trader? I have a crap load of rusty gears but I can't use any of them to buy from merchants.
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Are there any mods that affect the GUI out and about? I'm looking for examples on modding the GUI. I'd like to try and make a mod that changes the smithing process by locking the camera in place and making the direction selector hover in place instead of having to constantly press F to access it. But I've never done any C# programming, so any sort of guides would help as a road map for me to decipher.
Thx
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Does anyone have an answer to this? Why do the shift/alt/ctrl buttons have different functions from left to right but this isn't noted or customizable?
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51 minutes ago, l33tmaan said:
You're thinking of Immersive First Person mode, which is... wonky. Immersive Mouse Mode is right next to it in the settings, though.
Oh OK. What exactly does this mode do?
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2 hours ago, redram said:
The general methodology of smithing will remain the same. There has been discussion of fine-tuning items such as the mode switching. Something that is perhaps not well documented is that when you have your hammer selected in your hotbar, you can right click on the anvil to rotate the work piece 90 degrees. This can greatly reduce or even eliminate, the amount of switching between the directional modes.
I think the system is actually on the right path. I like the puzzle aspect of smithing and feel it should be the focus. But it's the hand gymnastics I have to go through that makes it a pain. Anything to reduce button clicking/holding would be a plus in this. I do like the right-click idea, but still feel the camera lock would go a lot further to reducing the tediousness and hand strain of smithing.
2 hours ago, Thalius said:I have gotten in the habit of just hitting "e" and pulling up my inventory box. That freezes the camera so I can more easily work on smithing and knapping projects. It would be nice if there was a key you could hit to freeze the camera though, and leave it frozen till you hit the key again.
I see no problem with the mechanics though, personally. They could use some fine-tuning, which Redram said is being discussed and will be addressed to make the process smoother. That will help make it more enjoyable, or at least more tolerable for those that don't exactly look forward to blacksmithing work.I'll have to try inventory box idea, thanks!
49 minutes ago, l33tmaan said:Immersive Mouse Mode is great precisely for this reason. It feels weird at first, but you get used to it quickly.
I only wish I could change the lock/unlock mouse cursor command to one of my mouse buttons, but people have been asking for that for a while...Never tried immersive mode. Is that the mode where you see your body?
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I just got to the point where I'm using the smithing mechanic for the first time and I have to give it two thumbs down. It's very awkward and frustrating and I don't look forward to having to rely on it going forward. Has there been discussion on using an alternative to the current mechanic? At the very least have it be a mode where when you enter it the camera gets locked in an overhead position that allows you to easily manage the movement and removal of cubes? Right now having to press and hold Alt to lock the camera and having to press F every time I want to change the hammer action is just plain awkward.
Sorry if this topic has been discussed before. But I'm really liking the game so far and I want to continue playing. But I can see smithing as being a mechanic that will frustrate me and drive me away.
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Weird. I'll give it a try again. I just wanted to make sure I wasn't doing something wrong by putting them all so close.
Thanks!
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4 hours ago, Saricane said:
What is the size of those firepits (x,y,z) ? Are you absolutely sure the wood in well enclosed ? And what do you get with the two "faulty" firepits ? Did the process stop and let your wood as is ?
I didn't realize firepits could be larger than 1 square. What does it mean by "wood is well enclosed"? Right now my setup is like this:
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Is there some placement issues with this? Because I have 3 firepits placed in a corner and only one of them will get to 1300 degrees. The other two just sit there at 700. Is this a known bug or a feature?
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I noticed that right & left shift click do different things. But there isn't a way to differentiate them in the Controls setting. I'm specifically looking to remap the left-shift's ability to click-move inventory items.
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8 hours ago, Streetwind said:
Creature aggression can be configured on a per-world basis, either at creation, or via admin command in an existing world.
Try:
/worldconfig creatureHostility passive
All worldconfig settings are only processed when the world loads, so in order to actually see a difference, you'll need to quit to main menu and reload the world.
Awesome thanks! Does this also affect wolves? I was killed 3 times from a pack of goats. They hung around my body and kept killing me when I tried to retrieve my stuff.
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Why do all of the animals become aggressive after being attacked? Are there plans to make some of the animals, like goats, always passive? Or is this how it's always going to be?
Villagers or Towns
in Questions
Posted
I just came here to suggest some sort of villager that gets attracted to your settlement. There are so many damn jobs to do that I find it hard to explore very far. If some villages showed up and would do things like farming, cooking, smithing, etc. It would be a nice end game goal to build up a viable village.