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Brynn Bernstein

Vintarian
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Everything posted by Brynn Bernstein

  1. It also occurs to me that the word "seraph" means an angel, so being sent by a higher power (possibly someone who's calling them to "return" to the world over and over and refusing to let them leave forever?) I think the drive to return, as in the intro log, is a driving feature of seraphs, who are the only ones who respawn in the same way every time they die and can only despawn (log off) by their own will, since the player character is the only non-mob life form. So maybe returning is a special feature of seraphs and the reason they are able to survive and create/fight in the ruined world? As opposed to the traders, who have to hide in their wagons, or the drifters, who can only wander and attack, or the creators of the ruins, who seem to be extinct as a society
  2. Nope! I'm new to the game so I thought I'd play without mods my first time.
  3. My chickens have all started crushing into one corner, I thought they were running away from me but they don't even stop running into the corner when I come and stand in the corner like they used to (they used to run away to another corner). They run out of the corner to go eat some grain and then go right back. (The dead looking chicken in this is a mystery to me, he didn't show up in game but he did appear when I took the picture. I went back to see if there was a dead chicken on the floor and there wasn't one.) Do I need to give them more room? They have plenty of light from the lantern, and the pit is inside my house so there's no predators for them to path away from. Thoughts?
  4. One thing that's really frustrating me so far about prospecting and mining is that unlike minecraft, where a vein of ore is all connected on its faces (so every block of ore is in direct contact with another block of that ore), in VS I'm having a lot of trouble finding and clearing out a whole cluster that I've located, the node search mode propick indicates trace amounts are left over and over while I try to stripmine and find it. I know this is super inefficient but I'm a little neurotic about not wasting the ore and it's driving me a little insane. I think changing the cluster generation so you can get through a whole cluster without hidden bits would be nice, or maybe a third propick mode that says like "the nearest ore is a [type], approximately [distance] away" would work? It's a bit more direct than the node search in terms of location but unless you're right next to the cluster, looking through a 50 block radius would still be pretty difficult and it could even have some amount of randomness in the distance approximation. Or maybe a specialization mode for the propick where you hold a nugget of an ore in your off-hand or craft it with the propick or a new item like a dowsing rod and it can then only detect that ore but in a wide range? Having it be in the off-hand does make it harder because you can't hold a torch while doing it, but I think that could help stop it from becoming broken. Maybe with more practice I'll get more used to prospecting, but currently as a noob these are my thoughts. (Currently I'm stuck on getting bronze because finding the parts of the alloy has been frustrating especially because I don't want to abandon my sheep or chickens for too long)
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