While I greatly appreciate the heavy focus on more survival aspects in early development compared to minecraft, which more quickly shifted to conquest direction, I do feel like adding some conquest elements will be necessary eventually for the game, or to at least strike a better balance of survival and conquest aspects than Mojang did.
I do feel like that something akin to the quest journal would eventually be a boon, but perhaps more vaguely presented than Minecraft's. Even if parts of the quest journal were unlocked bit at a time, encouraging you to preform a strange task without actually requiring it. If you don't mind the concept spitball:
"You have an urge to snap twigs," so you craft a branch into 3 twigs.
"You have an urge to scribble," So you cook twig into charcoal nibs, and a nib can be used once on a stoney wall to view some very simple Stone Age tasks that can be done without having to open the general crafting guide and being overwelmed.
Later on when the tech for leather and paper is available, "You have an urge to write," so craft a journal for that age that you instead carry with you.