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Everything posted by Broccoli Clock
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Birds in general are hugely conspicuous with their absence. Anyone who has spent any amount of time "in the great outdoors" will know only too well there is a constant chorus of bird song. There are birds in the game, as in chickens, but they don't fly, and we don't have any eldritch mobs that fly, only the player and the butterflies actually fly. The lack of birds in the air makes the whole world feel a bit lacking, even though VS does a great job in creating a believable world. I know there are mods for different birds, but I believe they are just reskinned chickens (could be wrong) and they don't fly. I did see someone playing where there were loads of bird sounds, not sure of the mod being used and the streamer didn't mention it, and it was nice to an extent but the noises were not well blended, seemed to cut in and out abruptly, had far too much of a mix of sounds rather than contextual and there were no new models that I could see, only the sounds. So, as a proof of concept - just in relation to the sound - it's a good start but needs much more work (no shade, mods take time and effort).
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Drop a confirmation in this thread if it works for you. I know this trick worked a while back, but have never felt the need to overload my greenhouse. I presume this is still the way it works in the current stable version (1.21.6) and I'm guessing it'll still work in 1.22 once it leaves experimental.
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I've used Imgur for decades (no, really!) and have no issue with them, even their moderation. Granted my account was a political meme account (trust me, you don't want to know the user name!) so it's ultra annoying that they've taken this stance, albeit it's ultra annoying the government felt it suitable to block content based on very little evidence. At present the UK government is running on vibes and fear, which to be fair is the normal state of British politics. Either way, Imgur is not getting unblocked for UK users, and possibly will be blocked in other countries soon. I am using postimages, and have created an account, but I am on desktop so I'm not installing an app, and it's a throwaway email account I used to register. I'm not going to be sharing anything other than images for this forum so I don't see a particular risk in terms of privacy. That said, I lean very heavily in my cynicism for every single company in existence, and don't trust any of them with my data (imgur included, they absolutely have scraped my content), so if postimages starts to act up then I'll find another host.
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This, this is the answer. You could set up a simple .bat script that makes a copy of your world when opening VS, thus always giving you a "rollback to the start of my session" option. Just be aware some worlds can grow to fairly large filesizes. I'm currently at a 2.5Gb world that has maybe 200 hours or so, but not massively explored, however I have had worlds that hit 9Gb. If you do find your world is getting too big for your disk space, you can use symbolic links. In Windows, and as default, VS stores data in the <boot>/users/<your account name>/appdata/roaming/vintagestorydata (the save files are, unsurprisingly, stored in a Saves subfolder). Symbolic links allow you to point the computer to a new location for the files as if they were still located in their original location. Here is some info on them: https://www.howtogeek.com/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ On top of this, you could be extra special by using something like git or svn to provide incremental version control, although perhaps that is 'over egging the pudding' a little.
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Hello and welcome to the forum.. I believe the answer is yes, as the dirt blocks just need to be in a location that has allows light in through the roof, but don't actually need light to directly hit them. So long as your greenhouse is one (ie: it shows the +5'c buff) then you should be able to layer stuff up. The problem you may run into though is that water blocks only calculate horizontally, so if you make a water layer then dirt on the next block up, that water won't count as a source for those blocks, the water source needs to be horizontally adjacent.
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You may already know this but for the most part, jpeg low will do, unless you are needing the precise resolution for text. That will greatly reduce the file size of a lossless PNG, for example a 1920x1080 screenshot (captured in game using [F12]) will provide a PNG of approx 3Mb, meanwhile a jpeg low conversion reduces that to just 117Kb, so effectively just 4% of the previous size. As mentioned even when uploading to your own allocation, the Invision board is doing something funky and increasing the file size it allocates (that 117kb may end up 300kb) but it's still a big reduction. It makes sense to convert all the screenshots to jpeg low (can be done with just about any graphic app; photoshop, gimp, etc..) if you are uploading them to your forum allocation. Just for reference, although Imgur is a very useful site, you are stopping any UK visitors from seeing the image by hosting it there. This is what I see if I follow the link associated to the image you posted..
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Hello and welcome to the forums.. * waves * There are several icon mods, which will provide a better range of icons and ones that will show up better on the different types of maps (default and coloured). I am currently using this one.. (client) https://mods.vintagestory.at/moremapicons / (client+server) https://mods.vintagestory.at/moremapiconscs ..if you are unsure which to use, if you are just playing on your own the former (client) one will do fine. As for improving the default icons, both in variety and visibility (on both map types) it's something I would definitely like to see.
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Ok, one more update to this, the solution I am going for is the one I've just used in another thread about chickens. I have a screenshot (1920x1080), that is 2.9Mb in size and is in png format, I upload that to postimages, then get the sharing URL (it provides it for you). I then take the original image and create a thumbnail, 25% in size so 480x270, and I save that as jpeg low which reduces its file size to just 19kb. I then upload that to my forum allocation, frustratingly it increases the file size to 70kb, more than 3x but it's still much smaller than 2.9Mb (effectively 2% of the original). I post the thumbnail image into the post, then set it to hyperlink to the postimages share url. You can see how that works in the other thread. It's a solution, not a perfect solution but will certainly make a huge saving in your forum allocation space with the caveat you'll have a smaller thumbnail being used and the image is hosted out of the forum (and thus not embedded into the post).
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My face just now --> It's in the wiki (although not the handbook), so I really should have noticed this long, long ago... https://wiki.vintagestory.at/index.php?title=Chicken#Petting When trying to determine what gen and condition my chickens are in, I've been running around desperately trying to capture them in a corner. This is what my combined chicken area and beehives looks like, with this amount of growth it's a nightmare as they hide everywhere! (click for larger image) For some reason I totally missed the petting option (right click) which causes them to stop moving and allows you to easily check their vitals, instead of running around (...like a headless chicken?) in hopes my cursor hovers over them long enough to read the tool tip before they disappear into the undergrowth and are lost. Edit: out of interest is there any issue with bees and chickens sharing the same area. I have noticed that when the bees do attack once their skep is broken, they will sometimes attack the chickens rather than the scarecrow. I've not noticed any dead chickens because of that, and I'm sure the "stings" aren't powerful enough to damage them more than they do you (which is minimal). The chickens certainly don't seem interested in eating the honey. As a side note, it's a bit of a shame the berry bushes neither count towards flowers (even when flowering) nor do the bees improve the berry cycle (either in amount or speed) simply by being in the same location as bees.
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(updated) Ok, this is now a massively rewritten post, less maybe 4 months ago you could use Imgur image links and the forum would embed them. My whole post was about how you can use that as the host rather than uploading images to your account. There is an issue with UK users and Imgur, and I am one of those who have suffered it, as Imgur blocks all UK access (a long and really stupid story I won't go into here). At the time Imgur blocked UK access, Imgur embeds in here were working so I assumed they would still do that, but I did a quick check and found that it's now disabled. I've been my user allocated disk space very carefully but it's really poor as to include a newer image I am now removing the older images and that leaves previous posts possibly broken. Frustrating as hell as the whole point of a forum is to retain useful information, not 'force' users to pick and choose what they think is the most relevant. It's a minor point, but one that reduces the amount I will post and the quality of images associated with them. Some people may welcome that though.. What's more, tons of images on the Mod DB use Imgur for their images which doesn't stop the mod from working in game, but does make choosing them much more difficult. I actually put a mention into the modding forum to warn people but nobody even bothered to reply. Link in spoiler.. So perhaps someone did read that and simply blocked Imgur from embedding as you definitely were able to embed into a post an Imgur image just a few months back? If you have video you can use a YouTube link to embed, which is useful as videos are much larger in size (to the point they break the upload limit here), so that's a least one solution for that type of content.
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Oh, right, sorry, I really should have realised the context considering the topic title! I honestly don't know. Edit: The place you'd maybe expect it to exist is in the [accessibility] tab in the settings, but no option to turn off animation.
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I believe it is this.. /worldconfig temporalStability false Ref: https://wiki.vintagestory.at/World_Configuration#Temporal_stability
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Archimedes Screw. Do people use it, and if so in what way...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Not sure the point you are making, the invention was to move water, it's always been used to move water, it's best suited for moving liquids. Can it move other things? Sure. Is it a new invention when it moves something other than liquids? No, although I wasn't saying it was, just what its primary function was and as to where the name originates. Thanks for the image, I'm not on 1.22 yet so don't know what changes to the mechanical power has done to any building meta. I've actively avoided finding out purely down to wanting to experience the new build in its entirely (hopefully without bugs) than check it out piecemeal with each separate incremental update. No shade being thrown, just a personal choice. That said, and out of interest, what exactly is going on there? I see the new smaller cogs with the middle one looking like it's powering the screw which in turn pulls whatever is to be crushed into the quern, then hoppering that into a chest. Not sure what the hopper on the right is for. -
I was being pretty polite (at least for me! ) by saying I get the point they were making. The problem is it almost becomes a moral issue, as if doing anything that is antithetical to their own personal way to play somehow negates that other player or their time and/or effort. It's a privilege not to be time-poor, or not to have your mobility/congnition impaired. Not everyone can afford the time "wasted" returning to their death when perhaps they only have an hour of time to spare to play the game? If perhaps the player is not the most accurate with the mouse, or isn't the sharpest cookie in the batch, and fell down a hole accidentally. Should that person be punished for their physical failings? Obviously not the game should be as accessible to the broadest audience possible. This is the problem with such absolutist views, they are lacking any real context regarding the subject they are attacking. It's a bit trite, but there is no wiki entry for "cheating", yet there are numerous references to command lines. "You pays your money and you takes your choice", as the old adage says. The mod thing is good point, if for example you introduced a mod that increased stack sizes to 256, that must surely come under the category of "cheating", because the user is somehow "circumventing the limitations" of the game? I have no issues with people thinking everything I have written is wrong, but I do have an issue when emotive and subjective terms such as "cheating" is thrown about. It's just so counter productive to any conversation as it's immediately adversarial.
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My personal favourite is the caves on the flat surface. With mountains you sort of at least expect some sort of geological f*ckery. Flat ground though, that should be safe. The number of times I've plummeted to my death due to a 3x3 being entirely hidden by bushes is far (far) more than the times I've done it at elevation. Those holes in flat plains are the equivalent of Vietcong traps!
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Archimedes Screw. Do people use it, and if so in what way...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Those images are useful, thanks. I think you're right with the gravity thing, no need for a screw there. I'm not sure how many blocks the screw pushes for, if it's a couple or you need a screw block for each block moved, and the reason I ask that is the T-shaped chute in the handbook states, "Items can only flow three blocks horizontally before they get stuck". Which only opens another can of worms as not only is the complete description for the T-shaped chute a bit odd, the idea that it can "push items along" is just as weird. I'm guessing a lot of this will be revised anyway with 1.22, and what I'm currently building (in 1.21) is very bare bones, so perhaps all this chat is moot, but I did like seeing the connections you've made. Is that all vanilla, or are there mods too? -
Archimedes Screw. Do people use it, and if so in what way...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Thanks for the reply, but.. It's called an Archimedes Screw because its invention was attributed to Archimedes, although there is archaeological evidence that other civilisations used it before his birth. The reason its associated with water is because it was invented to move water, not dirt. It was used to move water for centuries, from the Egyptians using it for Nile irrigation roughly around 400-300 BC to the removal of water from low lying land to create a large part of the Netherlands in the modern day (hence why there is such an association with windmills and NL). ..as for using it in game it seems to work like an elevator, as can be seen in the wiki.. https://wiki.vintagestory.at/File:Archimedes-screw-setting.png ..and that image itself opens up the question of "just wtf is that power source?" however it doesn't seem to support water in the game, which is odd considering the object's history but equally not all that odd as you don't really need it to pump water in the game. I was interested to see how other people have implemented it into their build. I presume, as it's powered, the length of the screw system will affect the throughput. -
I'd decided to automate my pulveriser; this involves making copper chutes for an angled chute, and a hopper with a chest. Copper chutes are new to me and I see that I can create an Archimedes screw using them, which is nice but I find it odd it's used for transferring solid goods. I'd seen it in the handbook but always assumed it was for water, as after all that is what it was invented for. I honestly don't think I've ever known it (IRL, that is) to transport anything other than liquids. I suppose you could argue something like an auger is just a dirt Archimedes screw. I understand it could become much more useful in later updates, if mechanical power is being overhauled, and perhaps there are mods that take advantage of the item. However, as it is in 1.21 or earlier, has anyone put them to use? If so, in what way.
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.. oh, the irony! So have I. In fact just the other day, I had travelled about 5000 blocks to reach a borehole I'd dug down to a translocator. I had mined straight down but had found an awakward exit to the surface however intended to go more direct back down the borehole. I had not lined that hole with ladders and just automatically walked in, droppping about 80 blocks, and naturally dying. I just used the /tpwp command to go straight to my dead body (for those unaware your death is a waypoint called "you died here"). It was a stupid mistake, and of course I'd rather it didn't happen, but I don't certainly don't consider it "cheating". If anything, spending an extra 20 minutes running through the dark over uneven terrain with landslides enabled was not a valid use of my time. Perhaps if I was recording a playthrough, then it's all content and would make the journey, but on my own I have no issues using command lines.
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I was stuck for iron, couldn't find it anywhere. There was a few very minor hits with the prospecting pick, but multiple boreholes going below Y50 yielded nothing. I thought, f*ck it, I've got a translocator nearby maybe that will take me where I can find some. Take me there it did, as literally the first wall I saw when translocating into place was an entire iron vein, a bountiful iron vein at that. So yeah, sometimes you just need lady* luck on your side.
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Again, I take the point you are making but to call anything you don't like "cheating" is gatekeeping. There is no 'wrong way' to play the game.
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You never enter creative mode using debug, but I get the point you are making. I mention it purely in context rather than suggesting people use it, but if you find yourself in complete darkness it is a "solution".
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When you die, you lose your loot (if you have vanilla settings) but not your clothes. You do get a grace period of illumination that is very very similar to a temporal amulet, but if you are too far from your loot that can run out. Having the amulet (it doesn't get dropped on death) extends that grace period indefinitely.
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Name your favorite Vintage Story YouTubers!
Broccoli Clock replied to Mongster's topic in Discussion
Check out some of the links in my post. You've mentioned some of the same ones I did, so I'm guessing the rest will appeal to you.