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Scourge012

Vintarian
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Everything posted by Scourge012

  1. Anyone else having trouble joining their own server? I would host a VS server on a separate machine for my friends and I to play on. To set up the server, I'd use the following method: Install VS on the host machine, configure the world the way I wanted to. Enter the world as an SP player, then open it to lan...then open it to internet. This would generate the server file for me. I'd then log out and go in serverconfig file and change the name of the server and add a password and then I could just launch the server EXE. I'd then join from my actual gaming computer through the Multiplayer master server button (i.e. you Browse Public servers, I'd find my own and join) and my friends would join me. Now, as of 1.20 pre-6...my server says it is Whitelisted only. What? I checked the config file. It is NOT Whitelisted according to the config. I even ran the /serverconfig Whitelistmode off command. Which it processes successfully based on what the console says "Whitelist mode set to Off". Still says it's Whitelisted on the master server list and won't let even myself join. I connected via LAN (using internal IP) just fine...so I added myself to the Whitelist via the console command, cuz why not, right? I then tried to connect via the Master server list...this time it refused to let me in that way because "Failed to make a UDP connection with server." Server log clearly indicated I connected via TCP AND UDP and the auth server seemed to respond normally, though I've not seen that dialog before on my older versions. (in other words it pulled my details from the Auth server and then said I had a valid account as that value was set to 1, though "entitlements" was set to null). None of my friends can join because even with direct IP connection it insists it is Whitelisted only and I have no way to add their UID until they join once. I can only join by internal IP myself. If I try using my own external IP it kicks me out with the same "Could not make a UDP connection" error. What gives? We are all using Windows 10 64-bit machines. (Well one friend has upgraded to Win 11 64-bit). I also tried hosting on an older Win 7 64-bit machine. Same problems.
  2. I'm newish too. Only a few dozen hours in the game. I'd love to play with you and help out. Send me a DM and we can exchange info.
  3. Eh, "cozy" or not, it's a bit of a grindy game, and I figure as I myself have limited time, I'd rather remove part of the grind. The difference between a player prepared for winter on my server is like...10-20 crocks less than it would be on someone else's. But those 10-20 crocks are maybe 4 hours of real-time. It frees up an afternoon worth of crafting. It's not like it's Minecraft levels of easy, haha. As far as classes, I don't think opening up the recipes "takes" anything from anyone. You can still specialize into roles. You can still pick a class and get the bonuses and maluses too. But the recipes are fully open. It just means that if no one picks a tailor (and why would anyone pick that class outside of a large server)? We can have someone craft some of the better padded armors. Or make a bow without needing a flax farm or chicken ranch (seriously, it's one of the most primitive neolithic weapons made from tree branches and plant fibers, why does it take so much development to make the basic version?) so this addresses a lot of balance issues in a small community. As Anthony stated, there's like three useful classes currently. The others have cool recipes, sure, but their maluses make even small group survival more difficult than necessary. If I was forced to choose a class, I'd definitely play Hunter all the time. Mining would suck, but I have enough starting clothes to fix for cold area exploration/survival without a tailor and of course easier access to longer range weaponry at both ends of the game (crude bow and arrows for beginning and recurve for end-game cave stuff).
  4. Hello there! I'm about to launch a server, and would be looking for players. I have a few dozen hours into the game, so you might be more experienced than me...I only really played enough to REACH winter, and then life got in the way and never picked up the save again (that was back in 1.16.). But based on that experience, I'm thinking of making the server a bit easier, if you will. 25 Hitpoints Making copper and tin ores one level more common (i.e. from Very rare to Uncommon or whatever is appropriate). And increasing walking speed one level while reducing hunger rate and spoilage rate down one level. So it's less of an issue. Should be 25% better than default. Trees will also grow normally. Not sure why the default has them at super slow. Also, the biggest thing would be to enable all recipes for all players. Your initial class choice would only determine your starting clothes and gear, but you could craft anything the game allows, provided you had the materials. Finally, since I'll be launching the server later today, I plan on establishing a relatively large but legitimately built "Inn" or community center near spawn. Which would include fields, nearby fruiting trees, and a metal working shop with a large cellar stocked up with the output of hopefully several players. So while it'll be temperate and subject to all seasons, people could get what they need if they spawn in a hard time. If you wanted to help construct such a facility we can roleplay a bit and say you earned yourself a permanent room there and you could help yourself to the provisions in the cellar or kitchen if life gets too busy to play to prepare your own homestead for the season changes.
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