Jump to content

Michaloid

Vintarian
  • Posts

    153
  • Joined

  • Last visited

Everything posted by Michaloid

  1. If it's so easy to research, then why don't you mod rivers into the game without cutting the whole map or having performance or compatibility issues with other mechanics/mods? Clearly people want rivers, and no one can do it without breaking anything, otherwise people wouldn't be complaining so much about ImNuts42 whole ban situation. Also because he seems the only one to make rivers with currents. But the tradeoff is rivers cutting through the map and various compatibility and performance issues. If you understand the engine so well and want to see it so bad in-game, why don't you mod it and show it to the dev team. I'm sure they would be impressed, perhaps even consider hiring/commissioning you.
  2. But the thing is... It's not. Just because the game doesn't please everyone doesn't mean it's bad or something needs to change. It means that the developer will focus on his strengths to make the game to appeal to a certain demographic. Even if the cost of such a thing is cutting down on it's popularity as a whole. Also that count you see on the site is people playing on servers. It doesn't account for single player worlds or ad-hoc hosting. I'm not saying that the game is flawless. That's not my argument. But you won't see the dev team make charcoal processing be made on the firepit either. Because that defeats the purpose of what it's trying to be.
  3. But the trader will still be in their designed "spot" regardless.
  4. They operate through the land claim system. So typing /land adminfreehere while standing in the cart, the claim will be unclaimed and you can do what you want then.
  5. It's the elevator in particular that caught my eye on the roadmap. The amount of quarry zones that players can build to descend or ascend would make 10x better with an elevator. And the status system is something i'm looking forward too. Maybe it's here that sleep gets useful outside of waiting for stuff? Really excited.
  6. I don't think that this claim will ever go away unless the game does away with the blocks. Minecraft is the teacher, so everyone looks at it and anything that resembles it close is a minecraft clone Nothing anyone can do. Even for the devs.
  7. Narcosis. The ragebait is over. You can discuss the post now.
  8. Could you spoiler that last part by highlighting and clicking on the eye? some people haven't reached that part of the story-
  9. Hide? Where's that option?
  10. I'm not sure if you're trolling or just clueless. But this game is an uncompromising survival game. Taking one step at a time is the journey that makes the experience worth it. The game already has a redstone-like mechanic, it's called mechanical power which uses wind to make it work, and in 1.22 we're supposedly getting an energy source that uses water and not wind only, along with other goodies like elevators. I feel like you refuse to accept that the game is not for you, and if it isn't, that's okay. You can refund the game to get your money back and move on. I heard that Hytale is almost getting revived, and when it releases you can check if that game is more to your liking. As for this one, it caters to a more specific immersive hardcore playerbase. It's not a game for everyone. Even the creators agree to that. I hope that you eventually find a game that's more suited to your needs.
  11. Not to mention that it's not really the game's aim to do that.
  12. I think the square moon is temporary until they fix the moon's illumination and light level on full moon.
  13. They use Prima Materia. Not electricity, but that's a whole can of worms i'm not going to spoil further.
  14. Not to mention that elevators will be thrown into the mix, so i'm seeing some epic designs in the future.
  15. Oh yeah BOIIIIII! Hope all of this makes into the update. Because this a lot of goodies that sounds SO dope!
  16. Not exactly a mechanic, but i think that the most underwhelming part of VS Is creature sound design. Not environmental, maybe a bit, but moreso creature. 1. There's no footstep sounds for animals/monsters 2. Animals barely make any noise, unless they're already attacking you 3. Even when attacking you, since they don't have footstep sounds, it sounds like they don't have any weight behind their body or attacks. Bears don't sound heavy, and wolves although a bit better because of their growls, still sound weightless.
  17. Hopefully the adventure mode brings many combat boons to this game. That's my hope.
  18. I guess it's more in line with older forum websites. Hence the classic in it's name.
  19. Do not post more. This is perfect.
  20. You have come such a long way, i am proud of you.
  21. I don't know when you got the game, but for the better part of 5+ months now VS has partnered with Ilha Restrita for brazilians to buy the game.
  22. Then that explains it. It still works but some things might break.
  23. Was this on an existing world?
  24. appdata/Roaming/VintageStoryData/clientsettings.json. Scroll down to float settings and set the guiscale to 1.0
  25. Just a heads up, don't send that many. You might get flagged as a bot because of it.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.