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Everything posted by Michaloid
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I'm not sure if you're trolling or just clueless. But this game is an uncompromising survival game. Taking one step at a time is the journey that makes the experience worth it. The game already has a redstone-like mechanic, it's called mechanical power which uses wind to make it work, and in 1.22 we're supposedly getting an energy source that uses water and not wind only, along with other goodies like elevators. I feel like you refuse to accept that the game is not for you, and if it isn't, that's okay. You can refund the game to get your money back and move on. I heard that Hytale is almost getting revived, and when it releases you can check if that game is more to your liking. As for this one, it caters to a more specific immersive hardcore playerbase. It's not a game for everyone. Even the creators agree to that. I hope that you eventually find a game that's more suited to your needs.
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Not to mention that it's not really the game's aim to do that.
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I think the square moon is temporary until they fix the moon's illumination and light level on full moon.
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They use Prima Materia. Not electricity, but that's a whole can of worms i'm not going to spoil further.
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Not to mention that elevators will be thrown into the mix, so i'm seeing some epic designs in the future.
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Oh yeah BOIIIIII! Hope all of this makes into the update. Because this a lot of goodies that sounds SO dope!
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Not exactly a mechanic, but i think that the most underwhelming part of VS Is creature sound design. Not environmental, maybe a bit, but moreso creature. 1. There's no footstep sounds for animals/monsters 2. Animals barely make any noise, unless they're already attacking you 3. Even when attacking you, since they don't have footstep sounds, it sounds like they don't have any weight behind their body or attacks. Bears don't sound heavy, and wolves although a bit better because of their growls, still sound weightless.
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Hopefully the adventure mode brings many combat boons to this game. That's my hope.
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I guess it's more in line with older forum websites. Hence the classic in it's name.
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I am the cute pizza lady, apparently.
Michaloid replied to Teh Pizza Lady's topic in General Offtopic
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I am the cute pizza lady, apparently.
Michaloid replied to Teh Pizza Lady's topic in General Offtopic
You have come such a long way, i am proud of you. -
I don't know when you got the game, but for the better part of 5+ months now VS has partnered with Ilha Restrita for brazilians to buy the game.
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Then that explains it. It still works but some things might break.
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Was this on an existing world?
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appdata/Roaming/VintageStoryData/clientsettings.json. Scroll down to float settings and set the guiscale to 1.0
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Just a heads up, don't send that many. You might get flagged as a bot because of it.
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I agree. But Tyron is deadset on the refund policy being it's own demo, which i personally don't agree. But alas.
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@BlizzySmalls To get a refund, you need to write a support ticket. Not on the forums.
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Tools overlap Durability Bar. Intentional or not?
Michaloid replied to ChaozQuartz's topic in Discussion
No, the durability should be behind the durability bar. But i also forgot if it's fixed in 1.21 -
Is said mod this one? https://mods.vintagestory.at/thebasics
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Can you say your discord handle? And if you don't want to say it here, you can dm me. Also have you tried joining other discord servers?
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This isn't a game breaker like most try to paint it. It's supposed to be used when you're safe. Not when you are in the middle of a battle. But it does makes the bosses harder, and i think that with this change, bosses need an actual indicator of their attacks, because the hits occur when the animation is still playing, except the ground pound. So hopefully the devs work on boss improvements in the future.
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You can ask modders to make mods, either here https://www.vintagestory.at/forums/forum/27-mods-mod-development/ Or ask them in the mods general channel on discord.
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That's because pre releases are not content complete releases. But once it updates to the rc versions, you'll see them posting like normal. That's always been part of the new version process.