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Michaloid

Vintarian
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Posts posted by Michaloid

  1. I was on my creative world and it striked me that it doesnt have inventory but once you switch back to survival all the excessive items that i picked end there and i don't want to switch to survival just because the glass got pushed there. So i think it would be cool if it had the inventory on creative. Of course i don't want to compare this to minecraft, but this is something convinient that would make a great addition to builders.

    • Like 1
  2. You can start from zero with a seed, but i doubt it'll do anything regarding the resorces. Either you cheat and go to the creative and get chalk from there or you generate a new world or you travel miles and miles to find chalk in your world.

  3. 2 hours ago, Silent Shadow said:

    If you go underground at any real depth, have some armor

    Thing is, the cattail armor is super weak and easy to break.

    Also i'm done with my world, it barely has any copper.

    Seed: 411845642

  4. 3 hours ago, Tim L said:

    I personally don't like the idea of specific body parts being damaged and needing repair. I think doing so would give the devs the option of either being able to heal it easily with existing healing items, which invalidates the system. Other side of the coin is that repairs either take a lot of time or a lot of resources, which would just be frustrating. 

    I think the current combat system works fine, and if they wanted to spruce it up a bit they could:

    Add proper knock-back

    make enemy attacks easier to predict, but impose more damage should they hit

    I agree with all of these, the Knock-back especialy since it's easier and less frustrating, that's why minecraft system works. Imagine if you had to fight a creeper or a zombie without knock-back, it would be frustrating as hell right? Same thing applies here.

    3 hours ago, Tim L said:

    A parry system, a successful parry could temporarily stun the attacking monster. This ties in with predictable enemy attacks.

    This one, i kinda like but i think it would be hard to implement onto a game like this.

    3 hours ago, Tim L said:

    Make attacking less of a spamfest by introducing a low damage, quick thrust and a charged swing attack.

    This one could be optional, but it works on minecraft and i think it would work here too.

  5. Hi! I wanted to know if there's an option to reduce or remove monsters. Cuz i keep dying to drifters that don't stop coming and the only thing i have is a wooden club and a flint spear, and i haven't figured out a strategy to kill them without taking damage.

    Also horsetails are super hard to come by...

  6. I was browsing the VS reddit and i got an idea for the creator for the site, my suggestion is that like what you did with mods you could do a page to community maps too. Now i don't know if that's possible or if anyone on the community made something, but i thought it might be a cool idea.

    • Like 1
  7. When roaming the world it always annoyed me that i can't put anything but torches on my off-hand slot. And my suggestion was making the off-hand available for every item or at least the items that have a second use (food, blocks etc). The off-hand slot right now is practically useless unless you find your surroundings dark, and i'd be happier if i could hold all items or the essencial on the off-hand slot. Also: take this picture of a scenery with the volumetric graphics mod (sorry for the hud):

     

    2021-05-27_03-56-58.png

    • Like 3
  8. So, when i was logging on my account to play i thought of a possibility. Sometimes when internet goes down, and i want to play this game offline, i cannot, due to the game needing to be logged to an account to be able to play. So my suggestion is to maybe make a launcher or another way where people that tempoarilly or don't have access to the internet to be able to play singleplayer no problem. Sorry if this sounds stupid.

    • Like 9
  9. As a player starts a new world they often have to make a house out of dirt to survive the nights and because of the pace of the game they'll be inside that dirt house for serveral (ingame) days maybe months, and they can't break stone until the you get to the smithing bronze stage, until then, you're super vunerable. And my suggetion is make horizontal caves, like inside mountains, sure it can dangerous to live in a cave, but cover the openings with dirt and you'll be good, and it makes sense. After all you're living in the stone age and aren't ready to progress, 

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