Jump to content

Laskuna

Members
  • Posts

    98
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Laskuna

  1. I know, but this is a global setting, i dont want have less dirfters everyday. Just not army of drifter when fighting bell with friends.
  2. I dont hink this will be good. Now drifter spawn is ok, i i set low value it will be to easy / boring. But with Bell already its not easy ( espetially deeper underground, when they spawn hi tier drifters ), bell will be impossible to kill if spawn army of drifters, so only chance can be build bunker, or try kill them on solo - both option dont add more fun to actual gameplay. It shouldn't be more than +50% extra per player.
  3. Wine sould spoil, but after many years (10-20?).
  4. I get different result, try old client version.
  5. i have some time, can try recreate my world, work in past and get almost same exept traders, translocators targets, and some ruins. Maybe on new patches results is different. If yes maybe you can dowload old client version to create wold and then update them. I check and repy later.
  6. Need have same world size, and maybe some other settings like a climate.
  7. Asking about recpie? -Put sign above chest on craft grid.
  8. Today on multiplayer game, we get dangerous bug. We put water from buckets on lava and one player see everything normally, and for second player some lava blocks looks like a water.
  9. Crates dont give me full stack of thier content. Crate contain 1216 salt, and have chute to refill them. I was thinking its a problem with open crate, but when try with closed one weird thinghs happens too. First use give me full stack, anotother use give small random amount. Or sometimes give me 64 for a second and then number turn to 2 like a crate pull in my items back . So problem is when in same time i try take items, and chute put new into crate. _______________________________________________ My client crash when i destroy crate with lots of salt. Server, and other player client who stay close to em in game, stay stable. crash report: Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.3 (Stable) Loaded Mods: game@1.16.3, creative@1.16.3, survival@1.16.3 16.02.2022 22:35:31: Critical error occurred System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. w Vintagestory.GameContent.BlockEntityCrate.FreeAtlasSpace() w Vintagestory.GameContent.BlockEntityCrate.OnBlockRemoved() w Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(_498ChONhqHz4YfVhZ3AsSB5c6CwA p, ClientMain game) w Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(_Dp1aKZ8iZypdvDG8MmoQfv915eG packet) w Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) w _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single ) w _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single ) w _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single ) w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) w System.EventHandler`1.Invoke(Object sender, TEventArgs e) w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 476 w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 452 w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375 w _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] ) w _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 12.02.2022 22:58:47, Site = , Source = Application Error, Message = Nazwa aplikacji powodującej błąd: Vintagestory.exe, wersja: 1.16.3.0, sygnatura czasowa: 0x61fa6977 Nazwa modułu powodującego błąd: atio6axx.dll, wersja: 30.0.13023.1012, sygnatura czasowa: 0x616e275a Kod wyjątku: 0xc0000005 Przesunięcie błędu: 0x0000000001402b9b Identyfikator procesu powodującego błąd: 0x2924 Godzina uruchomienia aplikacji powodującej błąd: 0x01d8203d035fac22 Ścieżka aplikacji powodującej błąd: C:\Users\Laskun\AppData\Roaming\Vintagestory\Vintagestory.exe Ścieżka modułu powodującego błąd: C:\WINDOWS\System32\DriverStore\FileRepository\u0373652.inf_amd64_97d024528a122d1a\B372726\atio6axx.dll Identyfikator raportu: 891f6247-852a-463e-be33-1efcd2119aa7 Pełna nazwa pakietu powodującego błąd: Identyfikator aplikacji względem pakietu powodującego błąd: } -------------- { TimeGenerated = 12.02.2022 22:58:43, Site = , Source = .NET Runtime, Message = Aplikacja: Vintagestory.exe Wersja architektury: v4.0.30319 Opis: proces został przerwany z powodu nieobsłużonego wyjątku. Informacje o wyjątku: System.AccessViolationException w OpenTK.Graphics.OpenGL.GL.BufferSubData[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](OpenTK.Graphics.OpenGL.BufferTarget, IntPtr, Int32, Int32[]) w Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMesh(Vintagestory.API.Client.MeshRef, Vintagestory.API.Client.MeshData) w Vintagestory.API.Client.MeshDataPool.InsertAt(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere, Int32, Int32, Int32) w Vintagestory.API.Client.MeshDataPool.TryAppend(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere) w Vintagestory.API.Client.MeshDataPool.TryAdd(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere) w Vintagestory.API.Client.MeshDataPoolManager.AddModel(Vintagestory.API.Client.MeshData, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere) w Vintagestory.Client.NoObf.TesselatedChunkPart.AddToPools(Vintagestory.Client.NoObf.ChunkRenderer, System.Collections.Generic.List`1<Vintagestory.API.Client.ModelDataPoolLocation>, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere, Vintagestory.API.Datastructures.BoolRef[]) w Vintagestory.Client.NoObf.TesselatedChunk.AddCenterToPools(Vintagestory.Client.NoObf.ChunkRenderer, Vintagestory.API.MathTools.Vec3i, Vintagestory.API.MathTools.Sphere, Vintagestory.Client.NoObf.ClientChunk) w Vintagestory.Client.NoObf.ChunkRenderer.AddTesselatedChunk(Vintagestory.Client.NoObf.TesselatedChunk, Vintagestory.Client.NoObf.ClientChunk) w Vintagestory.Client.NoObf.ChunkTesselatorManager.OnBeforeFrame(Single) w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single) w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single) w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single) w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single) w _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single) w _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single) w _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single) w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) w System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) w OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) w OpenTK.GameWindow.DispatchRenderFrame() w OpenTK.GameWindow.Run(Double, Double) w _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl, System.String[]) w _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(System.Threading.ThreadStart) w _muFH2BhSjNKo8GSc2o33Nm6Ckup._xzGa9ph6GWtIURPVgVLLzcaCNOI(System.String[]) } -------------- { TimeGenerated = 07.02.2022 05:28:51, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.3.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania. Identyfikator procesu: 3be8 Godzina rozpoczęcia: 01d81bb851f1f954 Godzina zakończenia: 137 Ścieżka aplikacji: C:\Users\Laskun\AppData\Roaming\Vintagestory\Vintagestory.exe Identyfikator raportu: a43422fa-3b9d-4ad1-a9ac-f45b29fcb430 Pełna nazwa pakietu powodującego błąd: Identyfikator aplikacji powiązanej z pakietem powodującym błąd: Typ zawieszenia: Unknown }
  10. "The Bell alarm mob spawning rate now scales with the amount of nearby players" I hope not 1 to 1 , 200% at 2 player and 300% at 3. Now gameplay is: "-the bell, come and help me!" Don't make it: "-the bell, run away i will solo them, its our only chance"
  11. Dont understand me wrong. They looks good, but no longer fit to the game visual design. Game becaming less and less simple cubic look, and everything have more and more details (old and new trees for example). Cloud already existing in game its a big progress since minecraft, they have volume whats have matter when you climb to big mountain... But can be even better . Technology to blur stuff it's already in game, rifts looks great, maybe devs can use it to making more realistic clouds, if that don't ruin performance.
  12. When drifter take damage, sometimes he is lying on the ground and became immortal. I wish i be able to just finish him off with no mercy
  13. How to clean some old images from "My Attachments" on forum?
  14. Some kind of amphora to preserving more amount liquids? ( especially the wines )
  15. The game's graphic design has moved far away from its Minecraft ancestor. Cubic clouds are obsolete remnant. Maybe you can use a blur effect such as to create rifts?
  16. Only "main half" of trunk can give items to chute.
  17. If cuted to half Cooper's Reeds hitbox / model will be 25% lower it will be easier to harvest them (especially with a scythe from reeds field). Same papyrus, they have same full block hitbox ( or maybe 10% lower?), but lower model. Maybe i better explayn my idea on picture:
  18. Sometimes in area light sources emitting less light. Its not like in totally dark chunk with any light ( even daylight ), looks more like in a bad weather, but permanent to this area at nights.
  19. 1. No liquid transparency in barrels. 2. No information about "freshness" on pots / crocks / bowls with food when placen od shelf or ground, Need to pickup this items to check it. 3. When making torch in multiple firepits, and shift click to pickup them, they bacome fuel in other firepit, should be picked up to my inventory. 4. Aged Crates sometimes do not stack (new one! not olds with label "place and destroy to upgreade to 1.16 version"), 5.Crates with parchment labels and grain inside afrer some time, have roting grain on this labels, but when i destroy them i dont find any roted grain/ rot inside. 6.Since 16.2 (3? maybe) Ladders gravity its bugged, they levitate on air when bottom part is destroyed ( not like a before all parts fall down), when this flyinig part is clicked by ladder they breake to parts and fall down 7. Rope ladder cant be take away when placed, happens one time. Later works normally. 8. When dig in Peat they emiting oragnge particles, i thinking lava drowns me
  20. /time speed [0-9999] Shows or sets current game time speed (default 60)
  21. Laskuna

    Trough

    its a bug or maybe a sugestion: Trough with small amount of rot looks like an empty, but they aren't. When i use auto refill through with chute, system works but after some time everything its blocked. I thing its happens when food inside trough have different freshness date tan food in chute, cant stack together. Whenfood amount in trough became low they looks like a empty ,but they aren't, ( sometimes its a small amount of rot). -trough with at least one item inside shouldynt look like a empty -add better info, now i don't have any clue that, trough it's really empty, or contain something but it's invisible. -maybe add a option to removing trough contents by shovel, ( now i must removing them by axe and place again)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.