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MischievousCloud

Very supportive Vintarian
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  1. I think neither fit the vibe of this game. The current ones dull pallette feels better, but the new ones more vibrant blocky textures feels like a step in the right direction. I think there is too much tech going on in the new one, and the tree and clock feels out of place, no trees look like that in game. In all my time playing this game, I have barely been able to touch tech as much as the logo indicates its in the game. If I were to redesign, I would take the color palette of the first, for the standard look(everything minus the tech pieces) as my base. Then I would do away with the tech and pipes on the tree, and flip the gears to act as a background like when the temporal storms hit, dave in the background. Maybe keeping tech and pipes underneath the tree, and giving a bit more earth layers, with hidden tech and monsters below. Also one of the gears should be a temporal gear. The vibe it needs is eerie. yet playful. All in all a step in the right direction so far, but far from complete in my honest opinion. Love the game, keep up the fantastic work!
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