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Assassinmaniac

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Posts posted by Assassinmaniac

  1. Is it possible to generate a map from the seed used?
    I am not able to find lime, chalk and bauxit. Flying 5k blocks in every direction from our survival startpoint just revealed granit all around us...

    Bonuspoints for XRay possibilities...

  2. Yeah I guess a new seed/world will be the way to go... Or altering the options maybe. As I said, I love the game but seeing how one by one my friends stopped playing was just sad.

    I guess I will make a singleplayer world, start creative until I get to the point I reached and then go survival again. (And that way I can keep on harrassing l33tmaans and his great mod :D)

    Thank you both.

    • Like 1
  3. Hey,

    after flying for a hour in every direction from our multiplayer-survival-seed I am close to burn out on this game.
    My friends already stopped playing because the game is grindy after a few days playing and usually you have to spend searching for hours over hours for everything.

    I played further nevertheless, reached the tin-bronze age quite early and wanted to take the next step after iron wasnt a problem any longer: steelmaking and spend nearly 15 hours running and searching. Not to mention the food and gear I had to make. Creative on the seed showed: No limestone/chalk/bauxit anywhere near 5k blocks from our base. I am very discouraged and just sad about all the progress I will loose because we need a new seed. Without mods like l33tmans "Expanded foods" I would have lost interest way before to be honest.

    That turned out quite negtive so at the end: I love the game! It offered me a lot of fun and new things to fiddle with but the grind... the grind is real.

    • Like 1
    • Thanks 1
  4. 3 hours ago, l33tmaan said:

    No... that's not on purpose. If you make cold pasta using the mixer instead of hot pasta in a cooking pot, the grain nutrition pulls in properly. I think this is because cut noodles don't have nutrition, while cooked ones do. I'll fix this.

    Cool!
    And is tehre a way to reduce the cooking times of berries -> dried berries? I need a stack peat for a stack berries (approx. a little less) and thats just not feasible for the gainings.
    Btw: loving your mod! Suggestion: Ayran. Mix from yoghurt and salt. And: Is there a option to consume directly from flasks?

    • Like 1
  5. Creating dried berries isnt possible as well since the last update (or that before). I am just able to drop 4 berries in a pan, they dont get heated.
    I already made some two weeks (?) back, but wasnt able to create some since then.

    Edit:
    I am also not longer able to make Birch syrup. It seems like the pan is broken somehow?

  6. 41 minutes ago, Zsolt_HUN said:

    i have an issue when i trie to make berry syrup but it just doesent heat up. Is there any thing where i need to cook the berry syrup or is it just saucepan on a fire place beacuse that is not working 

     

    Yeah, I mentioned the same problem a few replies before yours.
    I am playing multiplayer if that is something I should mention? I dont have the acorns or alchemy mod enabled...?

  7. 17 hours ago, l33tmaan said:

    I think the resin would balance out, but I'm not 100% sure. It depends on how the game handles mixing liquids - I think I've seen milk spoilage balanced out when you put new milk in an old container.

    As for the saucepan... I'm not sure exactly what the issue is, because I can make it just fine. Mods, no mods... it just works. 😟

     

    Ok, thank you nervertheless.

  8. 3 hours ago, JamesB said:

    @l33tmaan Just an FYI.  I reduced the cure time for the soft resin down to 10 hours to test it.  Nothing really happened after a few days.  If I'm storing the "fresh resin" in a barrel.  How exactly does it come out?  Is it supposed to turn into "resin" and put itself in the barrels inventory slot?

    My resin isn´t curing as well. Didn´t change the timer and I am storing in a sauce pan.

  9. Playing on MP server.
    Fresh resin (stored in saucepans) and wine dont seem to be cured/fermenting properly. I fear that the wine will get bad. Is tehre a way to track the progression? (Storing it in barrels and bottles)

    Only option in the barrels is to let it ferment to vinegar. I am trying to get fine wine.

  10. 17 hours ago, l33tmaan said:

    Oh... that's a good idea. I'll add it to the list.

    Ok, I dont get how to turn fermented yogurt in plain yogurt at all...
    I tried it with bottles and barrels, but how does the process work after filling the containers?

  11. 15 hours ago, l33tmaan said:

    What does it say?

    Spoiler

     

    Running on 64 bit Windows with 32 GB RAM
    Version: v1.14.10 (Stable)29.05.2021 09:29:02: Critical error occurred
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack)
       bei ExpandedFoods.SimmerRecipe.Match(List`1 Inputs)
       bei ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
       bei Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree)
       bei Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
       bei Vintagestory.API.Common.Action`1.Invoke(T t1)
       bei Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
       bei Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
       bei Vintagestory.API.Common.ItemSlot.MarkDirty()
       bei Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
       bei Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
       bei Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed)
       bei Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
       bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
       bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
       bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
       bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
       bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
       bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
    -----------------

    text here deleted because personal files

    ---------------
    { TimeGenerated = 15.05.2021 12:27:08, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
    Frameworkversion: v4.0.30319
    Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
    Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFB517F4B89
    Stapel:
       bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei System.Environment._Exit(Int32)
       bei System.Environment._Exit(Int32)
       bei System.Environment.Exit(Int32)
       bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       bei OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
       bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       bei OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       bei OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       bei OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       bei OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       bei OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
       bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       bei OpenTK.GameWindow.Run(Double, Double)
       bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl, System.String[])
       bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(System.Threading.ThreadStart)
       bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._CdxDiVDTWOWMdxOVeU2035FgbIK(System.String[])
     }

     

     

  12. I am trying to make bone broth as usual and get a crash when adding water after bones or bones after water. (Multiplayer)
    Was functioning in the earlier version

     

    Spoiler

    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack)
       bei ExpandedFoods.SimmerRecipe.Match(List`1 Inputs)
       bei ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
       bei Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree)
       bei Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
       bei Vintagestory.API.Common.Action`1.Invoke(T t1)
       bei Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
       bei Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
       bei Vintagestory.API.Common.ItemSlot.MarkDirty()
       bei Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
       bei Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
       bei Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed)
       bei Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
       bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
       bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
       bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
       bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
       bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
       bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )

     

     

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