Assassinmaniac
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Posts posted by Assassinmaniac
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Is there a (approximate) date for the polished 1.5 release?
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Yeah I guess a new seed/world will be the way to go... Or altering the options maybe. As I said, I love the game but seeing how one by one my friends stopped playing was just sad.
I guess I will make a singleplayer world, start creative until I get to the point I reached and then go survival again. (And that way I can keep on harrassing l33tmaans and his great mod :D)
Thank you both.
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Hey,
after flying for a hour in every direction from our multiplayer-survival-seed I am close to burn out on this game.
My friends already stopped playing because the game is grindy after a few days playing and usually you have to spend searching for hours over hours for everything.I played further nevertheless, reached the tin-bronze age quite early and wanted to take the next step after iron wasnt a problem any longer: steelmaking and spend nearly 15 hours running and searching. Not to mention the food and gear I had to make. Creative on the seed showed: No limestone/chalk/bauxit anywhere near 5k blocks from our base. I am very discouraged and just sad about all the progress I will loose because we need a new seed. Without mods like l33tmans "Expanded foods" I would have lost interest way before to be honest.
That turned out quite negtive so at the end: I love the game! It offered me a lot of fun and new things to fiddle with but the grind... the grind is real.
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3 hours ago, l33tmaan said:
No... that's not on purpose. If you make cold pasta using the mixer instead of hot pasta in a cooking pot, the grain nutrition pulls in properly. I think this is because cut noodles don't have nutrition, while cooked ones do. I'll fix this.
Cool!
And is tehre a way to reduce the cooking times of berries -> dried berries? I need a stack peat for a stack berries (approx. a little less) and thats just not feasible for the gainings.
Btw: loving your mod! Suggestion: Ayran. Mix from yoghurt and salt. And: Is there a option to consume directly from flasks?- 1
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The pasta does not give grain nutrition, is that right?
Cooked pasta with vegetable juice, cheese and chickennuggets (now I have hunger...) and got: 180Veg, 360prot, 375dairy and 1,5hp -
12 hours ago, l33tmaan said:
Oh, thank god. I was going to get scared if you told me it still wasn't working.
I am really sorry for the struggles caused. Next time I will check the version first!
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22 hours ago, l33tmaan said:
Does it work in singleplayer? You're on 1.3.14, right?
Also, you don't cook berries in a pan.
Admin updated the server to 1.3.14 and everything is working again!
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Creating dried berries isnt possible as well since the last update (or that before). I am just able to drop 4 berries in a pan, they dont get heated.
I already made some two weeks (?) back, but wasnt able to create some since then.
Edit:
I am also not longer able to make Birch syrup. It seems like the pan is broken somehow? -
3 minutes ago, Zsolt_HUN said:
so i need those mods for it?
Just mentioned it for leetman so that he maybe gets more insight in the problem.
I experience the same problem. -
41 minutes ago, Zsolt_HUN said:
i have an issue when i trie to make berry syrup but it just doesent heat up. Is there any thing where i need to cook the berry syrup or is it just saucepan on a fire place beacuse that is not working
Yeah, I mentioned the same problem a few replies before yours.
I am playing multiplayer if that is something I should mention? I dont have the acorns or alchemy mod enabled...? -
17 hours ago, l33tmaan said:
I think the resin would balance out, but I'm not 100% sure. It depends on how the game handles mixing liquids - I think I've seen milk spoilage balanced out when you put new milk in an old container.
As for the saucepan... I'm not sure exactly what the issue is, because I can make it just fine. Mods, no mods... it just works.
Ok, thank you nervertheless.
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Any fix for not being able to cook syrup from berry juice?
I am trying it in the saucepan. -
10 hours ago, l33tmaan said:
It works, I swear!
What would happen if new fresh resin gets added to "old" fresh resin? Does the timer get a reset or do they balance each other?
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3 hours ago, JamesB said:
@l33tmaan Just an FYI. I reduced the cure time for the soft resin down to 10 hours to test it. Nothing really happened after a few days. If I'm storing the "fresh resin" in a barrel. How exactly does it come out? Is it supposed to turn into "resin" and put itself in the barrels inventory slot?
My resin isn´t curing as well. Didn´t change the timer and I am storing in a sauce pan.
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Oh ok, thank you for the quick reply... I guess I will have to make a LOT of new bottles then.
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Playing on MP server.
Fresh resin (stored in saucepans) and wine dont seem to be cured/fermenting properly. I fear that the wine will get bad. Is tehre a way to track the progression? (Storing it in barrels and bottles)Only option in the barrels is to let it ferment to vinegar. I am trying to get fine wine.
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2 hours ago, l33tmaan said:
And this happens whether the second ingredient is bones or water?
Doesnt matter and happens with different other recipes too
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Breading food isnt possible as well. (Playing in multiplayer)
I pu all the ingredients without pot in the mixing bowl, but nothing happens. Tried different recipes
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17 hours ago, l33tmaan said:
Oh... that's a good idea. I'll add it to the list.
Ok, I dont get how to turn fermented yogurt in plain yogurt at all...
I tried it with bottles and barrels, but how does the process work after filling the containers? -
I cant seal fermented yoghurt in barrels... Is this a found problem?
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15 hours ago, l33tmaan said:
What does it say?
SpoilerRunning on 64 bit Windows with 32 GB RAM
Version: v1.14.10 (Stable)29.05.2021 09:29:02: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack)
bei ExpandedFoods.SimmerRecipe.Match(List`1 Inputs)
bei ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
bei Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree)
bei Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
bei Vintagestory.API.Common.Action`1.Invoke(T t1)
bei Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
bei Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
bei Vintagestory.API.Common.ItemSlot.MarkDirty()
bei Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
bei Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
bei Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed)
bei Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
-----------------text here deleted because personal files
---------------
{ TimeGenerated = 15.05.2021 12:27:08, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFB517F4B89
Stapel:
bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei System.Environment._Exit(Int32)
bei System.Environment._Exit(Int32)
bei System.Environment.Exit(Int32)
bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
bei OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
bei OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
bei OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
bei OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
bei OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
bei OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
bei OpenTK.GameWindow.Run(Double, Double)
bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl, System.String[])
bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(System.Threading.ThreadStart)
bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._CdxDiVDTWOWMdxOVeU2035FgbIK(System.String[])
} -
Hey, my game (multiplayyer) crashes whenever I try to make lard or bonebroth in the saucepan.
Happens whenever I try to place the second ingredient.
Any ideas? -
24 minutes ago, James Berkheimer said:
Hey how long does it take for the spile to get resin from a pine tree?
Waited for a long time as well, did you check the months? Resin can be collected in March through November.
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I am trying to make bone broth as usual and get a crash when adding water after bones or bones after water. (Multiplayer)
Was functioning in the earlier versionSpoilerSystem.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack)
bei ExpandedFoods.SimmerRecipe.Match(List`1 Inputs)
bei ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
bei Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree)
bei Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
bei Vintagestory.API.Common.Action`1.Invoke(T t1)
bei Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
bei Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
bei Vintagestory.API.Common.ItemSlot.MarkDirty()
bei Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
bei Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
bei Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed)
bei Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
Generating Map from Seed
in Questions
Posted
Is it possible to generate a map from the seed used?
I am not able to find lime, chalk and bauxit. Flying 5k blocks in every direction from our survival startpoint just revealed granit all around us...
Bonuspoints for XRay possibilities...