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Posts posted by Karagryphon
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Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.7 (Stable)
7/26/2023 6:21:05 PM: Critical error occurred in the following mod: xskills@0.7.5
Loaded Mods: chiseltools@1.8.4, ClaimsRadar@1.0.1, moreclasses@1.2.5, moremolds@1.4.2, nightwatcher@1.4.0, primitivesurvival@3.2.5, game@1.18.7, abcsreborn@0.1.1, alchemy@1.6.12, animalcages@2.1.5, canmarket@0.3.10, carryon@1.2.0, commonlib@2.1.1, electricity@0.0.10, fairplayguardian@1.1.2, petai@1.7.10, prospectorinfo@4.3.0, stillnecessaries@1.0.1, usefulstuff17@1.1.6, creative@1.18.7, survival@1.18.7, wildfarmingrevival@1.1.0, xlib@0.7.4, accessibilitytweaks@3.3.3, em@2.2.2, feverstonewilds@1.2.0, koboldplayermodel@1.0.0, playercorpse@1.7.1, rifteye@0.2.3, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0, moreroads@1.5.1
Involved Harmony IDs: XSkillsPatch
System.NullReferenceException: Object reference not set to an instance of an object.
at XSkills.ItemSlotCooking.get_MaxSlotStackSize()
at Vintagestory.API.Common.ItemSlot.GetRemainingSlotSpace(ItemStack forItemstack) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 86
at Vintagestory.API.Common.ItemSlot.CanTakeFrom(ItemSlot sourceSlot, EnumMergePriority priority) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 104
at Vintagestory.API.Common.InventoryBase.GetBestSuitedSlot(ItemSlot sourceSlot, List`1 skipSlots) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 326
at Vintagestory.GameContent.InventorySmelting.GetBestSuitedSlot_Patch1(InventorySmelting this, ItemSlot sourceSlot, List`1 skipSlots)
at Vintagestory.Common.PlayerInventoryManager.GetBestSuitedSlot(ItemSlot sourceSlot, Boolean onlyPlayerInventory, List`1 skipSlots) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 184
at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 233
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 440
at XSkills.XSkillInventoryBackpack.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 975
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 773
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 703
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\GuiComposer.cs:line 460
at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 551
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientMain.cs:line 1821
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\Input.cs:line 219
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Shiftclicking copper(vanilla nuggets) into a crucible with copper bits crashes client. -
23.7.2023 01:07:45 [Server Event] Player Gizmagus got removed. Reason: Threw an exception at the server23.7.2023 01:07:45 [Server Error] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.Parameter name: slotIdat Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryGeneric.cs:line 88at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 446at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) inC:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 90at Vintagestory.GameContent.BlockEntityOpenableContainer.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\BEOpenableContainer.cs:line 78at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 332at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 108
player put a Quern into a hollow log and it seems to boot them from server. -
player Dcing from server after digging sand?
22.7.2023 21:32:44 [Server Event] Player Risskitty got removed. Reason: Threw an exception at the server22.7.2023 21:32:44 [Server Error] System.OverflowException: Array dimensions exceeded supported range.at XSkills.Digging.LoadPanningDrops()at XSkills.XSkillsSandBehavior.GetDropsList(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropChanceMultiplier, EnumHandling& handling)at XSkills.DropBonusBehavior.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single& dropChanceMultiplier,EnumHandling& handling)at Vintagestory.API.Common.Block.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1143at Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 991at Vintagestory.API.Common.CollectibleObject.OnBlockBrokenWith_Patch2(CollectibleObject this, IWorldAccessor world, EntitybyEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier)at Vintagestory.Server.ServerSystemBlockSimulation.TryModifyBlockInWorld(ServerPlayer player, Packet_ClientBlockPlaceOrBreak cmd) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 701at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 391at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 108 -
Not sure if this is a server issue, or a mod issue, Buuut...
6.7.2023 01:38:06 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code aculinaryartillery:eggshell in troughcontentconfigGame Version: v1.18.6 (Stable)7/6/2023 1:38:06 AM: Critical error occurredLoaded Mods:System.NullReferenceException: Object reference not set to an instance of an object.at Vintagestory.GameContent.BlockTroughBase.init() in VSSurvivalMod\Block\BlockTrough.cs:line 56at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady() in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 297at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line584at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 507at Vintagestory.Server.ServerProgram.Main2()at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93Crash written to file at "Logs\server-crash.txt" -
23.4.2023 05:49:04 [Fatal] System.TypeLoadException: Could not load type 'Vintagestory.API.Server.LandClaim' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at PrimitiveSurvival.ModSystem.BEBombFuse.NearToClaimedLand()
at PrimitiveSurvival.ModSystem.BEBombFuse.Combust(Single dt)
at PrimitiveSurvival.ModSystem.BEBombFuse.OnTick(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 85
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 772
hung our server, until automated restart kicked in.
(( you know what... there is probably a fix for this, in your update from 6 hours ago =P >.< just checked now =P )) -
On 4/19/2023 at 3:33 AM, DArkHekRoMaNT said:
@Karagryphon Fixed in v1.10.1
thanks, your amazing~
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broken, in 1.18.0-rc.6
check a aged crate, after removing mod, it was a? I'm guessing it might be a invalid block?
updating blocks around teleport caused crash.
Game Version: v1.18.0-rc.6 (Unstable)
4/18/2023 4:30:35 PM: Critical error occurred in the following mod: tpnet@1.10.0
Loaded Mods: backpackpackplus@1.0.3, canmarket@0.2.2, moreclasses@1.2.5, moremolds@1.4.12, nightwatcher@1.4.0, primitivesurvival@3.1.5, game@1.18.0-rc.6, animalcages@2.1.1, carryon@1.0.0-rc.2, coinage@1.3.0, commonlib@2.0.3, electricity@0.0.8, petai@1.6.0, prospectorinfo@4.1.4, usefulstuff17@1.1.3, creative@1.18.0-rc.6, survival@1.18.0-rc.6, xlib@0.7.0-pre.3, playercorpse@1.7.1, tpnet@1.10.0, wolftaming@1.6.0, xskills@0.7.0-pre.5
System.NullReferenceException: Object reference not set to an instance of an object.
at TeleportationNetwork.BlockTeleport.OnPickBlock(IWorldAccessor world, BlockPos pos) in TeleportationNetwork/Block/BlockTeleport.cs:line 186
at Vintagestory.API.Common.Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2060
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 190
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 84
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 807
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 709
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 -
1.17.11:
apples can not be turned candied
i suspect it had something to do with one type of syrup, but x3 types of apples? -
Not a bug but..
could you be able, to give EXP bonuses, to the classes, in Moreclasses mod? i know vanilla classes, like commener get a 10% exp boost, to everything, but all the classes from moreclasses mod, end up getting a 0% to everything as a blacksmith for example. i'm guessing? that all that exp stuff, is inside the Dll file, as i dug around all the other json files and couldn't figure anything out. we (server) are 1.17.11. -
hay Zig, i'm not sure how hard it might be, to allow say admins to have unlimited shops, while setting a limit in the config, for shops. we had saw that the more shops that exist the larger the file, but for the RPG ish play style of the server and banks existing, our admins can only place the max of 10 we set it to. i figured i could at least say something and see if its even do-able.
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On 9/8/2022 at 11:42 AM, l33tmaan said:
Soon!
they always say this, then we end up waiting 1 year, 4 months, 17 days, 19 hours, 47 mins =P ovo
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On 7/28/2022 at 8:19 PM, jakecool19 said:
Sorta. My plan for right is to split this mod into a a collection of smaller mods.
we looove the tentbag part of it!! :3
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1.5.5: The Spoiling update =P.
so no idea why, but updating to 1.5.5 just about all our food is now spoiled/spoiling, at like super fast rates. our player market was intentionally built in the artic, 0.1 on storage in trading mats and yet everything is still spoiling oddly quickly.
trade o mat
QPtech, slightly better.
Vanilla storage.... all are 0.1 yet give different times? seems to be treating a trade o mat, like a normal chest.. hmmm. (not sure if this was something your mod did, but trade o mat didnt update, so i have no idea, thought i would mention it anyways <3)- 1
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how hard would it be, to replace chiselsound with epic sax man? ima be real with you here, that sound plays like 1000 blocks away and drives people crazy
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disregard, apparently its a game "bug" with .charsel
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On 5/18/2022 at 5:38 PM, DArkHekRoMaNT said:
Okay, I'll add
ok, so would you be able to use padlock, to lock teleporters.... Also!!
are you able to apply a character limit to renaming a teleporter?
someone pasted the Bee movie script into the teleport and this was the result... it would drop players to 0 FPS and was not useable. we had to destroy it using creative mode.
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another land improvement could be adding permissions to claims, such as disabling liquid's from flowing into a claim. i know not many are going to encounter this, but as the game continues to get more popular, greifers will begin to pour into the game slowly and look for ways to destroy servers, i fear "cobble monsters" could become an issue (pouring of lava, then water until you have a mountain of stone. sure fairly easy to remove, but time still spent for the admins, to remove it.)
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On 5/18/2022 at 5:38 PM, DArkHekRoMaNT said:
Okay, I'll add
guessing its harder then you thought, or you is very busy =P which i understand o,o
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more or less, disabling artic biomes(converted into vast deserts) and larger bodies of water.
i would do it myself, but ive just started learning the basic of front end coding and haven't gotten past css yet
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so, seeing as no one has seemed to have ever suggested this, ive done so, on the discord and now here.... Claim Sub zoning. it would be super nice, to be able to create a subzone inside a claim.
how this world work? i figure the commands would look something like this
normal selection area then use something like
/land claim addsubzone
(while inside the subzone, you can change permissions of it, or some commands could be thought up)
as a server owner, i cant tell you how many times, ive had to unclaim and reclaim, just to have a small area inside something like spawn town. -
3 hours ago, DArkHekRoMaNT said:
Okay, I'll add
oki, your amazing~
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not sure, if there is a way, to have the teleporters respect claims. for multiplayer servers, at least people are able to rename spawn, to well anything >.<
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Zig, would you be able to create a shop, that exchanges x2 items for x2 items?
Example use of this
[64 unfired fire clay brick] + money For [32] + [32] fired bricks.
just an idea ^-^ -
On 5/8/2022 at 5:18 AM, Blake Beckwith said:
Upon attempting pottery game crashes, specifically when attempting to place a voxel
Running on 64 bit Windows with 48 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: backpackpack@1.0.3, betterdrifters@2.1.3, cottagewindows@1.0.8, extrachests@1.5.2, moreclasses@1.2.4, preservationmod@1.0.0, rope-bridges@1.1.0, sortablestorage@1.0.2, game@1.16.5, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, medievalexpansion@3.7.1, moreanimals@1.2.3, petai@1.4.4, playercorpse@1.3.1, prospectorinfo@3.1.2, temporalmirror@1.6.0, vanvar@1.1.2, creative@1.16.5, survival@1.16.5, woodchests@1.0.3, xlib@0.6.8, xmelee@0.0.10, metalrecovery@0.1.17, feverstonehorses@1.2.7, xskills@0.6.8
5/8/2022 2:11:56 AM: Critical error occurred
System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 5/8/2022 2:11:56 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFE6FCE4F69
Stack:
}
--------------
{ TimeGenerated = 5/8/2022 1:59:22 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFE6FCE4F69
Stack:
}
--------------
{ TimeGenerated = 5/5/2022 7:06:52 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.Process ID: c3f8
Start Time: 01d860edce1a3042
Termination Time: 3
Application Path: C:\Users\beckw\AppData\Roaming\Vintagestory\Vintagestory.exe
Report Id: 42e7e037-4536-4515-aec3-e252edc919c6
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
}https://mods.vintagestory.at/xskillspatches
will patch that and a few other things. original dev is off fighting for his country from my understanding.
XLib and XSkills
in Mod Releases
Posted
we have ehhh MoreClasses but thats only thing i could think of.