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Karagryphon

Very Important Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. we have ehhh MoreClasses but thats only thing i could think of.
  2. Running on 64 bit Windows with 32 GB RAM Game Version: v1.18.7 (Stable) 7/26/2023 6:21:05 PM: Critical error occurred in the following mod: xskills@0.7.5 Loaded Mods: chiseltools@1.8.4, ClaimsRadar@1.0.1, moreclasses@1.2.5, moremolds@1.4.2, nightwatcher@1.4.0, primitivesurvival@3.2.5, game@1.18.7, abcsreborn@0.1.1, alchemy@1.6.12, animalcages@2.1.5, canmarket@0.3.10, carryon@1.2.0, commonlib@2.1.1, electricity@0.0.10, fairplayguardian@1.1.2, petai@1.7.10, prospectorinfo@4.3.0, stillnecessaries@1.0.1, usefulstuff17@1.1.6, creative@1.18.7, survival@1.18.7, wildfarmingrevival@1.1.0, xlib@0.7.4, accessibilitytweaks@3.3.3, em@2.2.2, feverstonewilds@1.2.0, koboldplayermodel@1.0.0, playercorpse@1.7.1, rifteye@0.2.3, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0, moreroads@1.5.1 Involved Harmony IDs: XSkillsPatch System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.ItemSlotCooking.get_MaxSlotStackSize() at Vintagestory.API.Common.ItemSlot.GetRemainingSlotSpace(ItemStack forItemstack) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 86 at Vintagestory.API.Common.ItemSlot.CanTakeFrom(ItemSlot sourceSlot, EnumMergePriority priority) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 104 at Vintagestory.API.Common.InventoryBase.GetBestSuitedSlot(ItemSlot sourceSlot, List`1 skipSlots) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 326 at Vintagestory.GameContent.InventorySmelting.GetBestSuitedSlot_Patch1(InventorySmelting this, ItemSlot sourceSlot, List`1 skipSlots) at Vintagestory.Common.PlayerInventoryManager.GetBestSuitedSlot(ItemSlot sourceSlot, Boolean onlyPlayerInventory, List`1 skipSlots) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 184 at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 233 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 440 at XSkills.XSkillInventoryBackpack.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 975 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 773 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 703 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\GuiComposer.cs:line 460 at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 551 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientMain.cs:line 1821 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\Input.cs:line 219 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Shiftclicking copper(vanilla nuggets) into a crucible with copper bits crashes client.
  3. 23.7.2023 01:07:45 [Server Event] Player Gizmagus got removed. Reason: Threw an exception at the server 23.7.2023 01:07:45 [Server Error] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values . Parameter name: slotId at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId) in C:\Users\Tyron\Documents\vintagestory\game\Vintagest oryApi\Common\Inventory\InventoryGeneric.cs:line 88 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C: \Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 446 at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 90 at Vintagestory.GameContent.BlockEntityOpenableContainer.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] dat a) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\BEOpenableContainer.cs:line 78 at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) i n C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 332 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Docume nts\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 108 player put a Quern into a hollow log and it seems to boot them from server.
  4. player Dcing from server after digging sand? 22.7.2023 21:32:44 [Server Event] Player Risskitty got removed. Reason: Threw an exception at the server 22.7.2023 21:32:44 [Server Error] System.OverflowException: Array dimensions exceeded supported range. at XSkills.Digging.LoadPanningDrops() at XSkills.XSkillsSandBehavior.GetDropsList(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropChanceMultipl ier, EnumHandling& handling) at XSkills.DropBonusBehavior.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single& dropChanceMultiplier, EnumHandling& handling) at Vintagestory.API.Common.Block.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultipl ier) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1143 at Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMu ltiplier) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 991 at Vintagestory.API.Common.CollectibleObject.OnBlockBrokenWith_Patch2(CollectibleObject this, IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier) at Vintagestory.Server.ServerSystemBlockSimulation.TryModifyBlockInWorld(ServerPlayer player, Packet_ClientBlockPlaceOrBre ak cmd) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 701 at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak(Packet_Client packet, ConnectedClient client) i n C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 391 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Docume nts\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 108
  5. Not sure if this is a server issue, or a mod issue, Buuut... 6.7.2023 01:38:06 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code aculinaryartillery:eggshell i n troughcontentconfig Game Version: v1.18.6 (Stable) 7/6/2023 1:38:06 AM: Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockTroughBase.init() in VSSurvivalMod\Block\BlockTrough.cs:line 56 at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady() in VintagestoryLib\Server\Systems\World\Blo ckSimulation.cs:line 297 at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 584 at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 507 at Vintagestory.Server.ServerProgram.Main2() at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\ CrashReporter.cs:line 93 Crash written to file at "Logs\server-crash.txt"
  6. 23.4.2023 05:49:04 [Fatal] System.TypeLoadException: Could not load type 'Vintagestory.API.Server.LandClaim' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at PrimitiveSurvival.ModSystem.BEBombFuse.NearToClaimedLand() at PrimitiveSurvival.ModSystem.BEBombFuse.Combust(Single dt) at PrimitiveSurvival.ModSystem.BEBombFuse.OnTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 85 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124 at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 772 hung our server, until automated restart kicked in. (( you know what... there is probably a fix for this, in your update from 6 hours ago =P >.< just checked now =P ))
  7. broken, in 1.18.0-rc.6 check a aged crate, after removing mod, it was a? I'm guessing it might be a invalid block? updating blocks around teleport caused crash. Game Version: v1.18.0-rc.6 (Unstable) 4/18/2023 4:30:35 PM: Critical error occurred in the following mod: tpnet@1.10.0 Loaded Mods: backpackpackplus@1.0.3, canmarket@0.2.2, moreclasses@1.2.5, moremolds@1.4.12, nightwatcher@1.4.0, primitivesurvival@3.1.5, game@1.18.0-rc.6, animalcages@2.1.1, carryon@1.0.0-rc.2, coinage@1.3.0, commonlib@2.0.3, electricity@0.0.8, petai@1.6.0, prospectorinfo@4.1.4, usefulstuff17@1.1.3, creative@1.18.0-rc.6, survival@1.18.0-rc.6, xlib@0.7.0-pre.3, playercorpse@1.7.1, tpnet@1.10.0, wolftaming@1.6.0, xskills@0.7.0-pre.5 System.NullReferenceException: Object reference not set to an instance of an object. at TeleportationNetwork.BlockTeleport.OnPickBlock(IWorldAccessor world, BlockPos pos) in TeleportationNetwork/Block/BlockTeleport.cs:line 186 at Vintagestory.API.Common.Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2060 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 190 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 84 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 807 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 709 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  8. 1.17.11: apples can not be turned candied i suspect it had something to do with one type of syrup, but x3 types of apples?
  9. Not a bug but.. could you be able, to give EXP bonuses, to the classes, in Moreclasses mod? i know vanilla classes, like commener get a 10% exp boost, to everything, but all the classes from moreclasses mod, end up getting a 0% to everything as a blacksmith for example. i'm guessing? that all that exp stuff, is inside the Dll file, as i dug around all the other json files and couldn't figure anything out. we (server) are 1.17.11.
  10. hay Zig, i'm not sure how hard it might be, to allow say admins to have unlimited shops, while setting a limit in the config, for shops. we had saw that the more shops that exist the larger the file, but for the RPG ish play style of the server and banks existing, our admins can only place the max of 10 we set it to. i figured i could at least say something and see if its even do-able.
  11. they always say this, then we end up waiting 1 year, 4 months, 17 days, 19 hours, 47 mins =P ovo
  12. we looove the tentbag part of it!! :3
  13. 1.5.5: The Spoiling update =P. so no idea why, but updating to 1.5.5 just about all our food is now spoiled/spoiling, at like super fast rates. our player market was intentionally built in the artic, 0.1 on storage in trading mats and yet everything is still spoiling oddly quickly. trade o mat QPtech, slightly better. Vanilla storage.... all are 0.1 yet give different times? seems to be treating a trade o mat, like a normal chest.. hmmm. (not sure if this was something your mod did, but trade o mat didnt update, so i have no idea, thought i would mention it anyways <3)
  14. how hard would it be, to replace chiselsound with epic sax man? ima be real with you here, that sound plays like 1000 blocks away and drives people crazy
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