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Karagryphon

Very Important Vintarian
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Posts posted by Karagryphon

  1. On 7/25/2023 at 10:12 AM, Xandu said:

    Is the one that corrupted the save file the first one or the one with the "GetCookingTimeMultiplier" crash? Do you have made any changes to your server before these issues occurred? Such as installing or updating mods?

    A OverflowException is a new one. Do you have a mod that changes the drops from panning?

    we have ehhh MoreClasses but thats only thing i could think of. 

  2. Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.18.7 (Stable)
    7/26/2023 6:21:05 PM: Critical error occurred in the following mod: xskills@0.7.5
    Loaded Mods: chiseltools@1.8.4, ClaimsRadar@1.0.1, moreclasses@1.2.5, moremolds@1.4.2, nightwatcher@1.4.0, primitivesurvival@3.2.5, game@1.18.7, abcsreborn@0.1.1, alchemy@1.6.12, animalcages@2.1.5, canmarket@0.3.10, carryon@1.2.0, commonlib@2.1.1, electricity@0.0.10, fairplayguardian@1.1.2, petai@1.7.10, prospectorinfo@4.3.0, stillnecessaries@1.0.1, usefulstuff17@1.1.6, creative@1.18.7, survival@1.18.7, wildfarmingrevival@1.1.0, xlib@0.7.4, accessibilitytweaks@3.3.3, em@2.2.2, feverstonewilds@1.2.0, koboldplayermodel@1.0.0, playercorpse@1.7.1, rifteye@0.2.3, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0, moreroads@1.5.1
    Involved Harmony IDs: XSkillsPatch
    System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.ItemSlotCooking.get_MaxSlotStackSize()
       at Vintagestory.API.Common.ItemSlot.GetRemainingSlotSpace(ItemStack forItemstack) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 86
       at Vintagestory.API.Common.ItemSlot.CanTakeFrom(ItemSlot sourceSlot, EnumMergePriority priority) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 104
       at Vintagestory.API.Common.InventoryBase.GetBestSuitedSlot(ItemSlot sourceSlot, List`1 skipSlots) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 326
       at Vintagestory.GameContent.InventorySmelting.GetBestSuitedSlot_Patch1(InventorySmelting this, ItemSlot sourceSlot, List`1 skipSlots)
       at Vintagestory.Common.PlayerInventoryManager.GetBestSuitedSlot(ItemSlot sourceSlot, Boolean onlyPlayerInventory, List`1 skipSlots) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 184
       at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 233
       at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 440
       at XSkills.XSkillInventoryBackpack.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
       at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 975
       at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 773
       at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 703
       at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\GuiComposer.cs:line 460
       at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 551
       at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
       at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientMain.cs:line 1821
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\Input.cs:line 219
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
       at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93



    Shiftclicking copper(vanilla nuggets) into a crucible with copper bits crashes client. 

  3. 23.7.2023 01:07:45 [Server Event] Player Gizmagus got removed. Reason: Threw an exception at the server
    23.7.2023 01:07:45 [Server Error] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values
    .
    Parameter name: slotId
       at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId) in C:\Users\Tyron\Documents\vintagestory\game\Vintagest
    oryApi\Common\Inventory\InventoryGeneric.cs:line 88
       at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:
    \Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 446
       at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in
    C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 90
       at Vintagestory.GameContent.BlockEntityOpenableContainer.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] dat
    a) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\BEOpenableContainer.cs:line 78
       at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) i
    n C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 332
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Docume
    nts\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 108



    player put a Quern into a hollow log and it seems to boot them from server. 
  4. player Dcing from server after digging sand?

     

    22.7.2023 21:32:44 [Server Event] Player Risskitty got removed. Reason: Threw an exception at the server
    22.7.2023 21:32:44 [Server Error] System.OverflowException: Array dimensions exceeded supported range.
       at XSkills.Digging.LoadPanningDrops()
       at XSkills.XSkillsSandBehavior.GetDropsList(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropChanceMultipl
    ier, EnumHandling& handling)
       at XSkills.DropBonusBehavior.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single& dropChanceMultiplier,
    EnumHandling& handling)
       at Vintagestory.API.Common.Block.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultipl
    ier) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1143
       at Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMu
    ltiplier) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 991
       at Vintagestory.API.Common.CollectibleObject.OnBlockBrokenWith_Patch2(CollectibleObject this, IWorldAccessor world, Entity
     byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier)
       at Vintagestory.Server.ServerSystemBlockSimulation.TryModifyBlockInWorld(ServerPlayer player, Packet_ClientBlockPlaceOrBre
    ak cmd) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 701
       at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak(Packet_Client packet, ConnectedClient client) i
    n C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 391
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Docume
    nts\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 108
  5. Not sure if this is a server issue, or a mod issue, Buuut...

     

    6.7.2023 01:38:06 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code aculinaryartillery:eggshell i
    n troughcontentconfig
    Game Version: v1.18.6 (Stable)
    7/6/2023 1:38:06 AM: Critical error occurred
    Loaded Mods:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.GameContent.BlockTroughBase.init() in VSSurvivalMod\Block\BlockTrough.cs:line 56
       at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady() in VintagestoryLib\Server\Systems\World\Blo
    ckSimulation.cs:line 297
       at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line
    584
       at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 507
       at Vintagestory.Server.ServerProgram.Main2()
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\
    CrashReporter.cs:line 93
    Crash written to file at "Logs\server-crash.txt"
  6. 23.4.2023 05:49:04 [Fatal] System.TypeLoadException: Could not load type 'Vintagestory.API.Server.LandClaim' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at PrimitiveSurvival.ModSystem.BEBombFuse.NearToClaimedLand()
       at PrimitiveSurvival.ModSystem.BEBombFuse.Combust(Single dt)
       at PrimitiveSurvival.ModSystem.BEBombFuse.OnTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 85
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
       at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 772

    hung our server, until automated restart kicked in.


    (( you know what... there is probably a fix for this, in your update from 6 hours ago =P >.< just checked now =P ))

  7. broken, in 1.18.0-rc.6

    check a aged crate, after removing mod, it was a? I'm guessing it might be a invalid block? 

    updating blocks around teleport caused crash.

    Game Version: v1.18.0-rc.6 (Unstable)
    4/18/2023 4:30:35 PM: Critical error occurred in the following mod: tpnet@1.10.0
    Loaded Mods: backpackpackplus@1.0.3, canmarket@0.2.2, moreclasses@1.2.5, moremolds@1.4.12, nightwatcher@1.4.0, primitivesurvival@3.1.5, game@1.18.0-rc.6, animalcages@2.1.1, carryon@1.0.0-rc.2, coinage@1.3.0, commonlib@2.0.3, electricity@0.0.8, petai@1.6.0, prospectorinfo@4.1.4, usefulstuff17@1.1.3, creative@1.18.0-rc.6, survival@1.18.0-rc.6, xlib@0.7.0-pre.3, playercorpse@1.7.1, tpnet@1.10.0, wolftaming@1.6.0, xskills@0.7.0-pre.5
    System.NullReferenceException: Object reference not set to an instance of an object.
       at TeleportationNetwork.BlockTeleport.OnPickBlock(IWorldAccessor world, BlockPos pos) in TeleportationNetwork/Block/BlockTeleport.cs:line 186
       at Vintagestory.API.Common.Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2060
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 190
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 84
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 807
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 709
       at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

  8. Not a bug but..

    could you be able, to give EXP bonuses, to the classes, in Moreclasses mod? i know vanilla classes, like commener get a 10% exp boost, to everything, but all the classes from moreclasses mod, end up getting a 0% to everything as a blacksmith for example. i'm guessing? that all that exp stuff, is inside the Dll file, as i dug around all the other json files and couldn't figure anything out. we (server) are 1.17.11. 

  9. hay Zig, i'm not sure how hard it might be, to allow say admins to have unlimited shops, while setting a limit in the config, for shops. we had saw that the more shops that exist the larger the file, but for the RPG ish play style of the server and banks existing, our admins can only place the max of 10 we set it to. i figured i could at least say something and see if its even do-able. 

    • Cookie time 1
  10. 1.5.5: The Spoiling update =P.

    so no idea why, but updating to 1.5.5 just about all our food is now spoiled/spoiling, at like super fast rates. our player market was intentionally built in the artic, 0.1 on storage in trading mats and yet everything is still spoiling oddly quickly. 

    image.thumb.png.ece25c4e241a0b87a96dbb5a098cd1e4.png

    trade o mat

    image.thumb.png.964877d4aaf135cbd394f07534c6bf66.png

     

    QPtech, slightly better.


    image.thumb.png.050ed57ce25c5b53a08bac31ea6d413c.png

    Vanilla storage.... all are 0.1 yet give different times? seems to be treating a trade o mat, like a normal chest.. hmmm. (not sure if this was something your mod did, but trade o mat didnt update, so i have no idea, thought i would mention it anyways <3)

    • Confused 1
  11. On 5/18/2022 at 5:38 PM, DArkHekRoMaNT said:

    Okay, I'll add

    ok, so would you be able to use padlock, to lock teleporters.... Also!!

    are you able to apply a character limit to renaming a teleporter?
    someone pasted the Bee movie script into the teleport and this was the result... it would drop players to 0 FPS and was not useable. we had to destroy it using creative mode.
    image.thumb.png.9f20dd78572bce273432e6943f8b9146.png

    • Haha 1
  12. another land improvement could be adding permissions to claims, such as disabling liquid's from flowing into a claim. i know not many are going to encounter this, but as the game continues to get more popular, greifers will begin to pour into the game slowly and look for ways to destroy servers, i fear "cobble monsters" could become an issue (pouring of lava, then water until you have a mountain of stone. sure fairly easy to remove, but time still spent for the admins, to remove it.)

  13. so, seeing as no one has seemed to have ever suggested this, ive done so, on the discord and now here.... Claim Sub zoning. it would be super nice, to be able to create a subzone inside a claim.
    how this world work? i figure the commands would look something like this
    normal selection area then use something like 
    /land claim addsubzone
    (while inside the subzone, you can change permissions of it, or some commands could be thought up)

    as a server owner, i cant tell you how many times, ive had to unclaim and reclaim, just to have a small area inside something like spawn town.

  14. On 5/8/2022 at 5:18 AM, Blake Beckwith said:

     

    Upon attempting pottery game crashes, specifically when attempting to place a voxel

    Running on 64 bit Windows with 48 GB RAM 
    Game Version: v1.16.5 (Stable)
    Loaded Mods: backpackpack@1.0.3, betterdrifters@2.1.3, cottagewindows@1.0.8, extrachests@1.5.2, moreclasses@1.2.4, preservationmod@1.0.0, rope-bridges@1.1.0, sortablestorage@1.0.2, game@1.16.5, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, medievalexpansion@3.7.1, moreanimals@1.2.3, petai@1.4.4, playercorpse@1.3.1, prospectorinfo@3.1.2, temporalmirror@1.6.0, vanvar@1.1.2, creative@1.16.5, survival@1.16.5, woodchests@1.0.3, xlib@0.6.8, xmelee@0.0.10, metalrecovery@0.1.17, feverstonehorses@1.2.7, xskills@0.6.8
    5/8/2022 2:11:56 AM: Critical error occurred
    System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
       at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
       at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
       at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
       at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
       at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
       at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 5/8/2022 2:11:56 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFE6FCE4F69
    Stack:
     }
    --------------
    { TimeGenerated = 5/8/2022 1:59:22 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFE6FCE4F69
    Stack:
     }
    --------------
    { TimeGenerated = 5/5/2022 7:06:52 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

    Process ID: c3f8

    Start Time: 01d860edce1a3042

    Termination Time: 3

    Application Path: C:\Users\beckw\AppData\Roaming\Vintagestory\Vintagestory.exe

    Report Id: 42e7e037-4536-4515-aec3-e252edc919c6

    Faulting package full name: 

    Faulting package-relative application ID: 

    Hang type: Unknown
     }

    https://mods.vintagestory.at/xskillspatches

    will patch that and a few other things. original dev is off fighting for his country from my understanding. 

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