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Ginnunga

Vintarian
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Everything posted by Ginnunga

  1. Here I was hoping to capture the ocean, sad times
  2. Agreed, and to expand on this is also knowing how to defend a point. It's easy to reject criticism and appear to reject all critique, so as the people defending the point it's also important to know when and how much to cede to critiques. Agreed, I joined VS in 1.20 so I can't comment of the older worldgen, so it's important to understand whether this generation is an issue, or a byproduct of current worldgen. Does it also have an effect on the world, or is it mainly visual aspects, if it's mainly visual **I** consider it a 'minor' problem that doesn't require immediate fixing but for others it might be higher up on their priority list.
  3. While I understand your gripes with the straight lines, and sometimes frustrating world gen. I fail to see the issue with the multiple fields, the only field that seems out of place here is the one the trader is on. All the other look natural and create interesting intersection of multiple rock types. The straight lines in this screenshot are very localised to the bottom centre of the screenshot, and most of them aren't perfectly straight, making it seem more like nitpicking than pointing out poor/faulty generation. Generally speaking I do agree it is possible to come across large straight lines in gravel/sand biomes, but most of the ones I saw where small straight lines that were 'acceptable', keeping in mind that sometimes 'better/perfect is the enemy of good'. Especially with generating worlds, adding more layers to the generation can ruin it further, or be much more cost intensive which would be another problem, or work out, but it's tough to know what the result would be without investing time. I do think that during world gen, rock strata should overlap and not be distinct biomes, creating regions of mixed rock/gravel/sand. It might fix the problem of straight lines and I feel it would be more 'natural' to see biomes blend with each other rather than have distinct boundaries.
  4. Following up on @TrainDoc's questions, I have a few more: 1. Does this mean we will get the option to choose between X11 and Wayland, with X11 being the default? 2 . Are there plans to migrate towards Wayland and make it the default? Especially considering how major distro’s are adopting it as a default. 3. What graphics API are you using, Mesa, Vulkan, or another? 4. Unrelated to performance but, is Linux an important part of VS users? What percentage does the Linux users represent?
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