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Everything posted by Brady_The
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VS model creator (Error)
Brady_The replied to TalibooPremium's topic in [Legacy] Mods & Mod Development
What shape are you trying to open? Textures not showing up could have a couple of reasons. Currently I can think of: You set up the wrong texture path. It should be "Vintagestory\assets\survival\textures". The shape you are opening has no textures defined in the shape file itself. You disabled textures (View -> Show Textures, or Ctrl+T). -
VS water basically works like MC water. It flows 8 blocks (I think, don't remember the exact numbers) while losing height every block it flows further away from a source block. You'll have to place source blocks (with a bucket for example) to create still water. Water physics would be very cool, though. Maybe one day we'll have something like that.
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VS model creator (Error)
Brady_The replied to TalibooPremium's topic in [Legacy] Mods & Mod Development
Hello and welcome, TalibooPremium. Install a 64-bit version of Java. -
Hm, that is odd. Unless you are going to tell me that you are using some landform mod. In that case it could be possible that the mod removes the "veryflat" preset, even though I haven't come across any mentions of incompatibilities or problems such as yours yet. I can't say that I have the biggest worldgen knowledge. You could try Zane's suggestion. Maybe there's more information to be found in the client-main and server-main log. They are stored in "%AppData%\VintagestoryData\Logs".
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No installation needed! With innoextract you can simply unpack the downloaded .exe installation files, move the result to any folder you like, and even set data and mod directories via shortcut properties. You can find a more in-depth explanation for the latter in this thread.
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Hey BestBread. That's a most curious generation. I haven't messed around with story locations yet, so this is all a bit theoretical. It's also probably better to store your elk far enough away. Before you attempt this, back up your world. Better safe than sorry. Switch into Creative mode with "/gm 2". Check if spawn is viable with "/wgen story setpos village s[]". Preferably you want to do that in the centre of the village. I suppose you can roughly gauge that by pressing F3 until you are in no-clip fly mode and dip underground to find it. If it is, execute "/wgen story setpos village s[] true" A message in chat should tell you now, how many chunks have to be regenerated. Either click the highlighted command to paste it into chat or type it yourself. Example: "/wgen delr xx". Chunks should now regenerate. Depending on your computer this might take a second or two. Position yourself wherever you like and switch into survival mode with "/gm 1". (Probably unnecessary) Extra info: "/land adminfreehere" in chat removes a claim. "/wc allowLandClaiming true" in chat if land claiming is disabled (should be enabled by default)
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Bamboo and thatch roofing were probably revisited at some point, while the sod roofing was forgotten about. The wiki is entirely volunteer-driven, so the pictures were simply not updated. I did that now.
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Interesting. I know nothing about geology, so I have no idea about the density of flint in those rocks. Maybe ore-flint is already simulating this density? Out of curiosity I did a test with a 1% drop chance. 8x8x8 or 512 stone blocks resulted in 1288 stone and 4 flint drops. While those 4 pieces are passive income, you are probably better off using one of the sieving mods which pan soil automatically. Still, a very low drop chance would definitely be the way to go in my opinion.
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It's either too early or the part of my brain that's responsible for math doens't work. (It's the latter. ) Any of these rocks with inclusions should be able to drop how many? Taking the original setup ("avg: 1.5"), you are speaking of 1 drop with a 1%/2% chance of dropping 2, I believe. Or all rocks of the same material, even without the inclusions?
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There's https://mods.vintagestory.at/feverstonehorses which is currently in the process of being updated for 1.20+.
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Interesting idea! If you don't mind using mods, I added this functionality to this mod: https://mods.vintagestory.at/bradyrockyextraction If you mine flint ore with a hand it'll drop 4 - 5 instead 1 - 2, and if you mine the host rock with a pickaxe it'll yield anything between 6 - 18 flint.
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Hey there, welcome. See if following this helps:
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Please Help with mod Recipe
Brady_The replied to SoggyGravel's topic in [Legacy] Mods & Mod Development
Edit: Windows98 and my solution follow two slightly different approaches. Hers might be better under these circumstances. Windows98 is on the right path, but it's a bit simpler regarding the recipes. You only need one. https://wiki.vintagestory.at/Modding:Grid_Recipes_Guide/en#Copying_attributes Of course you'll have to adjust the itemtype file as well. I'd have a look at how shields do it. Btw, I think you got a bit confused in your own files. Your original fruit tree recipe has this output. "output": { "type": "item", "code": "chiseltools:pantograph-{*}" } But your pantographs are in your own mod domain, not in "chiseltools", so the output would have failed here, if everything else would have been correct. The fruit tree pantograph file has the code "simplepantograph" not "pantograph", so the output would have failed here, if everything else would have been correct. Giving the fruit tree pantographs individual names could prove challenging. I am not sure if the game is smart enough to append the tree species lang strings to modded items. -
Revert back to v1.0.1 of Instant Temporal-Mob Drops or fix the bowtorn and shiver patches.
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Peculiar. Some wires must have been seriously crossed. It might be due to the JAP language pack. I suppose you could circumvent this by setting a font, instead of a font-family. Two examples: "defaultFontName": "Segoe UI", "defaultFontName": "Microsoft Sans Serif",
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Error launching Vintage story latest update.
Brady_The replied to Tyrant50187's topic in [Legacy] Mods & Mod Development
It's probably a mod issues, most likely a mod which hasn't been updated to 1.20. It's hard to tell without a list of mods. If I had to venture a blind guess, I'd say it's "Better Jonas Devices". First I'd disable all mod and load into a test world. If everything works fine, you know it's a mod. In the next step I would employ a binary search to find out which one does crash the game. -
You are most likely living in a temporally unstable area, constantly draining your sanity. That'll create the environmental warning sound you are describing. Moving into a temporally stable area would be the best option. But https://mods.vintagestory.at/accessibilitytweaks does exist. With this mod you can disable any and all sounds.
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It's the latest version (1.0.2) of https://mods.vintagestory.at/show/mod/17311. I included a way to fix this on the ModDB page.
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You have to be in Creative mode. "/gm 2", "Ctrl+F4", delete meta block, "/gm 1".
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Show/Hide Meta blocks (Default: Ctrl+F4) only works in Creative mode.
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I was indeed! This quote-responding on the ModDB is really mainly playing around with things.
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It's a bit of a cheat. While you have very limited styling capabilities in the comment editor, compared to the mod description editor, the comment section gladly takes any copied styling properties and displays them properly. You simply highlight the comment you want to quote, right-click on the selection and hit copy, or press Ctrl+C, then you write your comment and hit Ctrl+V wherever you want the quote to appear. As long as it's the mod author you are quoting, that author should be notified about the comment. If it is somebody else, I don't know, haven’t had the opportunity yet to test it (I somewhat doubt it, though). Edit: I posted two test comments. One just copied, another one slightly edited with an @mention. The latter should definitely theoretically notify you. Btw, really nice mod you released!
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That sounds very much like a problem with your graphics card. If updating the driver didn't resolve this issue, there might be more at play, though. Is this happening with any other game? If it does, there could be an underlying hardware issue. A defect PSU for example. That'll probably be not the case, considering only the game crashes, not the whole PC. Are you using two or more monitors? You didn't get any crash reports, but that doesn't meant that no logs were created. See if client-main.log (%AppData%\VintagestoryData\Logs) contains any further information. You could also try if using https://www.wagnardsoft.com/content/Download-Display-Driver-Uninstaller-DDU-18110 to completely reset graphics drivers and reinstalling them fresh fixes your problem. Technically drivers too new can cause issues too, but it's rather doubtful.