Matinez
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Posts posted by Matinez
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Hello great mod, thank You so much. I have only one problem with misplace firewood in the oven (is under oven), is it possible to repair this?
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23 hours ago, Xandu said:
It seems like somehow the number of items in the internal inventory of the crock gets messed up somehow. So the somehow there are more items inside the crock than the game can handle. But this should only happen if there are something like more than 7 items inside the crock. So your meals should be fine and i don't know why it could cause such an issue. And i even don't know why it seems to be so inconsistent. When the crock is messed up it should crash every time you try to place it.
I do not know what Inventory Tweaks would have to do with it. All it does is shuffling around items.
I don't know what's going on but without Inventory Tweaks (one of the BEST mod ever) few days in row without crash local and LAN.
There is some warnings in logs about Inventory Tweaks:
[Warning] [xinvtweaks] Dependency 'game': Failed parsing version string '1.15.Pre1' at index 5: Expected PATCH version number, found 'P' (best guess: 1.15.0-Pre1)
[Warning] [xinvtweaks] Dependency 'survival': Failed parsing version string '1.15.Pre1' at index 5: Expected PATCH version number, found 'P' (best guess: 1.15.0-Pre1)is that ok?
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22 hours ago, Xandu said:
Can you tell me with which meal exactly this crash occurs? I need the number of ingredients especially.
It was 3 meat and 1 vegetable or 3 meat and 1 fruit. I exclude Expanded Foods because it crash without this mod. Now I turn off Inventory Tweaks and no crash so far. Worst part is this crash i soooo random. My wife has that crash too from her computer on my save thru LAN. She thought the problem is putting crock on the ground with shift pressed but next time with shift was no crash and so on... random random,,,, still looking...
sorry for my english
edit: Game without Inventory Tweaks is horrible I so much love this mod
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On 8/22/2021 at 12:47 AM, Xandu said:
It's probably a compatibility issue with the expanded foods mod. The two mods aren't working great together at the moment.
13 hours ago, l33tmaan said:I asked Jake to update it, and he's taken care of it. Check it now. I do believe we have the BlockExpandedClayOven class and the ExpandedOven entityclass, which is probably where this issue lies.
aaaaaaand please take a look on random ctd problem when putting crock on ground with default game meal in it with lastest Xskills and Expanded Foods mods working
SpoilerVersion: v1.15.5 (Stable)2021-08-19 15:43:45: Critical error occurred
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: slotId
at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Version: v1.15.5 (Stable)2021-08-19 22:05:27: Critical error occurred
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: slotId
at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------Thank You both for great mods
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6 hours ago, l33tmaan said:
Hmm... maybe that inventory issue is because of XSkills. Have you brought it up there?
Not yet. It's so random, Yesterday it was 3 crashes in the row with putting crock on the ground, Today (with no changes) I can't even reproduce that crash.
Thank You for answer.
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9 hours ago, l33tmaan said:
What does the crash report say?
-------------------------------
Version: v1.15.5 (Stable)2021-08-19 22:05:27: Critical error occurred
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: slotId
at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
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Hello, this mod is sooooooo great but I've got crash again when I put crock (with default meal) on the ground. Is that compatibility problem with xskills?
Thank You for answer.
sorry for my english
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12 hours ago, jakecool19 said:
Released another hotfix that should hopefully fix this issue.
Thank You so much
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2 hours ago, Jemica said:
Hello, it seems there is a bug with baby pigs, they do not move or eat. Also, after this update we are unable to skin female sheep.
Hello, I love this mod but I also unable to skin female sheep also after changing to older version it's still not work only after removing mod I can skin female sheep
please help...
ZEEkea! Functional Furniture [v1.6.0]
in Mod Releases
Posted · Edited by Matinez
@ZigTheHedge Thank You