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Posts posted by Sparkle Kitti
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4 hours ago, Streetwind said:
Looks like both numbers are effectively maxed out, yeah. It should work out fine for you.
Now we need someone with wiki editing persmissions to add a blurb to that page about admin profiles...
If you write what you'd like it to say and tell me where I can add it. DM it to me
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If it becomes used in more stuff I'd like to see it become easier to come by
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Some of that is already planned for future implementation. Fruit trees I'm pretty sure of.
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Are the hoppers added by a mod?
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1 hour ago, John Dyer said:
Meh idk about that a MMO usually has lvling and progression built into it. I think a "group/party" system makes for a better game play experience. It let's you see where your friends are on the map. No guild system is fine with me. I just like being able to find and see my friends. without having to spend a lot of time trying to find them.
My point was that for that to really be of much use you'd need to have more than a few people playing on a server. It's more of a hundreds or thousands of players kind of thing. But you could try bringing it of in the mods section and maybe a modder will see the value of tweaking the map to show other players better than it does now.
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4 hours ago, John Dyer said:
someday maybe a "group/party" system and perhaps a "clan/guild" system.
The game would need to be turned into an MMO for that
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5 hours ago, John Martinez said:
If you get back an amount of metal equal to the remaining durability percentage, then from a game perspective its not particularly unbalanced to be able to break down old tools and recast them
I don't think durability should be used to determine the amount you'd get back, It would really defeat the purpose of having this ability.
I can see a system where the item has a lifetime durability that is reduced slightly with each recasting. That way you regain your tools' durability but you can only do it so many times before you'd need to cast a new head.
Or it could be set up where to recast it you need to add more of the metal to make up for the amount lost to use. Like maybe to recast a copper tool, you need the old tool and an added nugget to get enough metal to cast it.
Another option would be for a repair function where the tool has slightly less durability each time it's repaired. Until at some point it's no longer repairable and then you can melt it down for a smaller amount of the raw material. In this situation I'd say use the anvil and forge for this rather than a new block.
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Not currently. I think it's planned for the future but there's probably a mod for it by now.
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4 hours ago, redram said:
And for some things that are crafted en-masse (like ladders and building materials) it might never be practical.
Maybe if you just increased the yield per craft tit would help with that.
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10 hours ago, Tyron said:
Temporal instability left the pitch of echo chamber tracks in a weird state. Also fixed that putting a archive on the echo chamber sometimes did not make it play the sound track. Playiny tracks now adjust their pitch during low stability.
It's so cool how the sound of it changes in the video. Definitely ups the creep factor of temporal storms.
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1 hour ago, redram said:
aside from the fact that particles and plants do go in a specific direction
Yeah, that was my reason for asking.
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Does the direction affect performance or is it just for aesthetics? -
Any chance of this being updated?
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That's gotta be after they've bred or something. I figured out my problem at least on the server. I derped and has a large trough in there thinking it was a small. Once I switched it they came right over to eat. Now to figure out how to get my porkys seperated when I need to kill one.
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3 hours ago, redram said:
sometimes think I've seen them eat in more recent versions
Pretty sure I've seen them eat.
21 hours ago, stony said:the hens just weren´t ready to mate and therefore could not get saturation levels
What causes this? I haven't seen anything in the info hud saying they are not ready
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1 hour ago, redram said:
Try to avoid inside corners that make it easy for them to get trapped in a corner.
How do you do this since fences don't place at an angle?
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56 minutes ago, Hoffmiester said:
if i have to climb up trees to use shears to get sticks and saplings whats the real point in having the trees fall when chopped down, may aswell be the same as minecraft
What I've done is to dig a 2 block deep hole for the sapling with steps up to access the bottom of the tree. This allows me to get more of the leaves from the ground.
Scaffolding would be really nice tho for doing that.
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I had a similar question so Ill add it here. Can someone please explain the breeding mechanic a little better than I've seen so far? Similar situation, I have a pen with one boar and 4 sow. I've seen all of them eating from the trough and I've noticed saturation levels on the sows, but no breeding so far. The boar shows no saturation level. I don't know if there's a certain saturation level they need to reach before they'll breed or if I'm doing something wrong. Do boars just not show saturation? Do they lose saturation over time?
24 minutes ago, Stroam said:yes
Not sure if that yes was to chickens having saturation, or their pen being set up wrong. In my single player game I noticed the same thing with my chickens as the OP.
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A nice feature to add to the game would be the ability to pick up chickens, rabbits, and maybe raccoons and foxes. You could make it so that you take a small amount of ongoing damage to reflect the wild animal trying to escape.
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A nice feature to add to this mod would be the ability to pick up chickens, rabbits, and maybe raccoons and foxes. You could make it so that you take a small amount of ongoing damage to reflect the wild animal trying to escape.
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The only way that I am aware of is to chase them into a pit or fenced area. One way to get them into a pen would be to put dirt blocks around the fence so that they will jump on the dirt block and run right over the fence and be penned.
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3 hours ago, Jay Sims said:
I had thought you could find parts or blueprints for a temporal stabilizer.
I don't think I've seen anything about that. Maybe it was a suggestion? Or could you be thinking of the transporter?
Potter's wheel and moulds
in Suggestions
Posted
I do like the idea. I'd want to be able to connect to the windmill as an option or just have it "turn" automatically like with a foot petal or something.
That said, It probably wont be coming terribly soon unless someone makes it as a mod.