Jump to content

Neutral

Members
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Neutral's Achievements

Wolf Bait

Wolf Bait (1/9)

7

Reputation

  1. The current strategy just feels so cheap, like you're abusing a bug in the game. I do like how realistic the game is, but you have to make some concessions so that in the end playing is fun. Whatever eventually gets done, the combat needs to improve. Every aspect of the game right now feels, if not complete, then at least well developed and thorough with the exception of combat, a large part of the game.
  2. The biggest problem with the combat that really puts me off the game is how utterly unsatisfying any combat at all is. When hitting mobs there's absolutely no feedback to it, it's like you're hitting a ghost, there's no knockback to your hits which is extremely important for keeping a distance to avoid being hit in turn, you can't protect yourself at all from fast moving mobs like bighorns. Also the drifter's attack range is too far I feel, attacking them means you'll almost certainly take some damage just getting into range, or maybe it's entirely the problem Erik brought up.
  3. A customization toggle before generating a world which removes traders and their buildings from spawning. I always loved the sense of loneliness in the world of Minecraft before the obsessive introduction of villagers and other NPCs and ridiculous meaningless 'lore' drove me away. I just want to create things in a peaceful but subtly mysterious world entirely to myself, create my own meaning, come up with my own ideas about the lore. All these fascinating ruins, aqueducts and monuments dotted around the world make me interested in the past civilization that came before and what could have happened to them, and then that wonder is destroyed in the next moment when I come across a random trader no worse the wear in every inconvenient location I travel. In addition to being impossible to evict, I feel in a game all about survival trading is like cheating, and even though I don't bother to trade the very existence of a trader or other living being in a world that in every way seems devoid of human life just feels out of place and kills my personal enjoyment. As for the items and blocks that can only be acquired from traders, perhaps they could be added to the loot vessel loot tables found inside ruins, or a separate 'decorative' category, or craftable recipes be added.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.