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About BoglimZero
- Currently Viewing Topic: Minecraft Hate
- Birthday 11/20/1986
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No problem! If you listen, you'll understand that i'm far more into the atmospheric, ambient, darker sort of "otherworldly" type of music, but this game, to me, is perfect for that. I prefer to lean into the more mystical aspects of the game, while remaining grounded in some sort of realism, and I like the music to emphasize that. In fact, a lot of this isn't so much "music" as it is different sort of drones and textures, particularly Stars of the Lid. Brian Eno is more traditional based piano music with ambient synthesizers and whatnot. The caretaker is just kind of bizarre. That music is essentially some people who took samples from 20's record albums, and remixed/droned it all out to create a new thing. Apparently their music is supposed to be a representation of an older person suffering from alzheimer's, which is both gut-wrenching and beautiful to me. Some examples of my favorites from each: Brian Eno: Stars of the Lid: The Caretaker:
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I usually create playlists of 3 different artists/bands who I feel fit the vibe of the game fairly well: Brian Eno (Ambient albums specifically, as well as Apollo) Stars of the Lid (Basically anything they put out works) The Caretaker (Again, any of it, but I only pepper in a few random tracks of theirs typically, as they're a bit out there)
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I actually hate the music in this game. This is the one and only aspect of that OTHER block game that is far superior to VS. Literally everything else about VS is superior, but the music needs to go. I legit cannot play the game with the music on, and resort to creating my own playlists to play in the background if I'm in the mood for music while I play. The music is just too cartoony. It's like I can tell the vibe each track is going for, but all of them just miss the mark. This extends to the tones chosen for each track as well as the compositions. I could do much better.
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Temporal storms are a bad implementation of a good idea.
BoglimZero replied to Tabulius's topic in Discussion
It might be a cool idea if the storms happen a bit more frequently, but only effect areas within like a 500 block radius of the storm center, which would be indicated on the map as they're occurring, and also warned of just beforehand. Perhaps the storms could sort of "move" across the map as they're happening, much like an actual storm might. This would broaden the aspect of planning around them, because say, if you were traveling somewhere, you might run across a storm front, which you would then have to re-route around for the duration of the storm, or you could try to travel and fight your way through the storm as fast as possible if you choose. I don't know. seems like an interesting way to make them more dynamic, anyways. -
I run a server that fits the description of what you're looking for (adults only): The Egregore - Call of the Void II: Electric Boogaloo Discord: https://discord.gg/RHYnBTeczH Server Address: 136.175.187.100:27500
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New player looking for a server or friends to play with!
BoglimZero replied to Rayeia's topic in Multiplayer
If you're still looking, I am actively trying to recruit new players to my server-- The Egregore - Call of the Void II: Electric Boogaloo. Very modded. Very casual. New player friendly, with a growing community of helpful players who have no problems answering questions. Chill environment, and still pretty new. Server Address: 64.94.95.44:27504 DIscord: https://discord.gg/RHYnBTeczH -
So, I am attempting to start a small (for now) public server with a 20 player max, and i would like the ability to set it up in such a way that I can integrate with Discord and also set up a role system with different perks that can be locked behind a pay wall for those who want more privileges/want to help the cause generally. In my research, it seems the mod "Th3Essentials" fits the bill of everything I want. I've been able to set up most aspects of the mod correctly, and everything seems to work, except when it comes to the role/rewards system I want to put in place. I have set up the bot, linked it to the discord server I'm using, have copied the bot token into th3essentials .JSON file, and all of it is linked up properly. The stopping point I am reaching is when it comes to the "/auth" command that is needed to set the role/reward system up. Every time I give the bot the command, it spits back a message that says "Auth Not Enabled". I did enable the option for "server members intent", which is all i need to do according to the mod's installation guide on GItLab: https://gitlab.com/th3dilli_vintagestory/th3essentials#installation Still the issue persists. If anybody here has any extensive experience working with this mod, any information you could give would be helpful!
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Hey man, you need to, like, chill out and expand your mind to the possibility of other stuff, man. Your energy is all off and your face is melting
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Fair, but I would argue that Temporal Storms and the rust dimension as a whole aren't exactly congruous with reality as we understand it either, so maybe in the logic of the game these mushrooms have similar effects to their real life counterparts, but also conjure special abilities that match up with the already fantastical elements at play as well. Perhaps when a seraph takes them, it unlocks a part of his power that is otherwise dormant. I know the aim of the game is to be as realistic as possible mechanically, but maybe we could suspend just a LITTLE more disbelief for this. Again, what i'm saying will never happen, and is moot to even discuss. I just couldn't die a happy man without saying it lol.
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I just want some of the mushrooms you can find/eat in the world to make the colors in the world way more vivid, and cause the objects around you seem to dance and twirl around in intricate, fractal-like patterns. Perhaps these mushrooms allow you to see the past human form of the rust mobs you may encounter, and makes them non-aggressive to you while you're experiencing the mushroom's effects. In fact, perhaps eating these mushrooms somehow enables your character to become more "in tune" with the nature around you, and all the otherwise aggressive wildlife like wolves and bears no longer want to eat you, but instead want to be your friend. Maybe these mushrooms also make ore, and other certain types of blocks seem to "glow", making them easier to spot. Or, if nothing else, eating these mushrooms simply turns the world into a beautiful fractal dreamscape that's actually interesting to look at, as opposed to jarring to navigate (booze). We're allowed to get drunk, I don't see why this can't happen as well. It won't I know, for reasons i'm fully aware of, but it would be neat if it could.
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Are we the monsters? (Encounter with a shiver)
BoglimZero replied to MagpieOAO's topic in Discussion
This may be a bone-headed way to view it, but I mean, just look at a shiver. Really, look at it. Then look at your character. Which one of those things is "good" and which one is "bad"? I rest my case. -
Hard agree here. Copyrighting game mechanics would be like a band or musician copyrighting the "A" note, simply because it was used in one of their songs. The only way Mojang could successfully win a lawsuit against Anego, I would think, would be if VS had similar story elements or characters in the game. For example, if VS had overtly copied all the mobs from the other block game, and just re-skinned them to make them slightly different colors, but otherwise they functioned the same and served the same purpose, there might be a case there. Or if the goal of VS was to travel to the "Far" dimension to defeat the "Further Dragon" using your top tier "crystallized carbon" armor and "magically enriched" weapons, well, Mojang may then have a case. Fortunately for us, Vintage Story is so vastly different (and better) in all the ways that count, that I don't think from a legal standpoint Mojang would have much of a leg to stand on with a lawsuit. Also, as other have pointed out, the backlash would be massive if they even tried.
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The other block game, while inferior to Vintage Story, should still be held in some form of reverence even if it feels a little antiquated or underwhelming to play comparatively. It is a simple fact, and I'll use the name now-- there would be no Vintage Story without Minecraft. Period. This is true regardless of the current state of Minecraft or how you feel about that. I certainly wouldn't be here if not for playing the other block game, anyway. That being said, I see no reason to ever play Minecraft again in a world where this game exists. It would kind of be like first learning how to ride a bike on 2 wheels, but then deciding that I liked the ease of the training wheels better afterwards.