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Fliege

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Wolf Bait

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  1. Wow that actually worked. Even tho i had to try a few different directories. Cheers! Much appreciated.
  2. The user running the instance has full permissions (owner/rwx) recursivley on all the files/directories. I did an fresh install of the whole machine aswell. Still the same behaviour. Name of savegame is also identical in the serverconfig.
  3. Server was previously (still up) hosted by a 3rd Party Provider. Now we want to move to self hosting, continuing with our savegame. Exported the save file and transferred it via sftp to the self hosted machine into the corresponding directories. Upon start, it seems to be not able to open the savegame. If I transfer the save to my personal machine, it works fine. The self hosted server works fine with a fresh "default" save. Permissions on the files / directories seems to be correct. Any help / suggestions are appreciated. 6.4.2025 17:22:01 [Server Fatal] Unable to open or create savegame. 6.4.2025 17:22:01 [Server Error] Exception: ./data/Saves at Vintagestory.API.Common.SQLiteDBConnection.HaveWriteAccessFolder(String folderPath) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 167 at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 30 at Vintagestory.Common.Database.SQLiteDbConnectionv2.Vintagestory.Common.Database.IGameDbConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) at Vintagestory.Common.GameDatabase.OpenConnection(String databaseFilename, Int32 databaseVersion, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryLib\Common\FileIO\Database\GameDatabase.cs:line 89 at Vintagestory.Common.GameDatabase.ProbeOpenConnection(String databaseFilename, Boolean corruptionProtection, Int32& foundVersion, String& errorMessage, Boolean& isReadonly, Boolean requireWrite) in VintagestoryLib\Common\FileIO\Database\GameDatabase.cs:line 127 at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginConfiguration() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 85 6.4.2025 17:22:01 [Server Notification] Server stop requested, begin shutdown sequence. Stop reason: Failed opening savegame personal machine: Win11 self hosted machine: Ubuntu Server 24.04.2 + AMP Panel Phobos 2.6.1.2 3rd Party Server: unknown, Pterodactyl Panel
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