So I've been experimenting with window designs but the room debug tool has shown me that the windows are "exposing" the room.
I've noticed in some tiny test rooms I made that the tool can be quite inconsistent, making something that obviously is exposed as being a room and marking what it has previously shown to be a room as exposed.
Any advice for making rooms with thin windows?
At least the room I'm doing this in is not intended to be a bedroom so I don't have to worry too much about it being cold. It's winter at the moment so I'm very aware of when a room is or isn't insulated lol.
p.s does anyone have any tips about using the /debug rooms hi/unhi tool?
This is the window design I came up with without all the debug highlighting.
Maybe I can thicken the decorative quartz glass with regular glass, which is nye invisible when chiselled, and make it an insulating block? Results are inconclusive so far.