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daretmavi

Vintarian
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Posts posted by daretmavi

  1. Thanx @Streetwind, I'll try it.

     

    17 hours ago, Streetwind said:

    If you just want to keep your stuff from despawning when you die, by the way, it would be way easier and less problem-prone to just set /worldconfig deathPunishment keep instead of fiddling with despawn times.

    This is not what I want. I want some death punishment, or I would be reckless.

    I just don't like despawning, but I Understand the issue on server with too many thing on the ground.
    It is extreme annoying, if you have to run back for your item, only to find out they are gone 😡. You go, because you expect there are items waiting for and you don't want to loose them, just because ....

    I this case, knowing that you loose items on death right away is better, than expect to get them back.
    Downside is, if you die because of some lag, or stupid misstake, than ... rage quit 🤬

    Better and more immersive way would be to have a player Skeleton lying on ground with items in it (like chest). Baskets and sacks could lie around (again like chests with items).
     

  2. Some of the points can be found in Frequently Suggested.

    I would like to see better physics as well, full gravity for all block - something like in 7 days to die.
    Water physics is a "pain in ..." in all voxel games, I hope they will found a better way. Should be a little more dynamic.

    Marketing looks to be poor. I found Vintage Story on Minetest forum, where someone wrote about it - just coincident.
    VS is a great game, but not for everyone. Sometimes it is too hard, sometimes to grindy, but still great :)
    They are not on steam (because of 30% cut of the profits), not on GOG (probably because of Online DRM). I would like too see more devs as well and more contents, ... but sometimes things can go wrong way if you think too much about money (or have too much).

     

  3. Hi,

    I read on wiki and forum, that rooms should be max. 7x7x7 to be recognized as rooms.

    I could not find if this is inclusive walls, so I tested it in creative.
    My test was only simple "cellar" test, it the food stays longer fresh.

    I tested it even with the 8x8x8 room (free space) and it worked.

    My question is: Is the 7x7x7 dimension still a thing?

     

  4. On 10/15/2021 at 1:16 PM, Evolush said:

    Look for the color on the map

     

    glay.png

    Thanx Evolush. Looks like in my area, there is no, or minimum of clay.

     

    9 hours ago, Heiress said:

    Make sure the area you're in gets enough rainfall, clay doesn't spawn in dry areas.

    This can be the reason, my Global Precipitation is Uncommon.

    According to:

    Quote

    Clay deposits are found in any area with high enough preciptation (so not deserts) and high enough temperature (so not the arctic).  They can be found at any elevation.  You may notice them on the map as semi-ciruclar spots of a slightly different color from surrounding grass.

    I thought if it is not desert, it should be here, but maybe really rare.

  5. 1 hour ago, junawood said:

    Well, I'd say that animal husbandry is something you really don't need in stone age. You actually don't need it at all. So if you want to see what stone is like in this game, then...hunter and gatherer it is, and you can even start cultivating crops as the next cultural step. Animal husbandy is a nice addition later, but kind of unnecessary and more of a luxury thing, so it's okay that you have to kind of earn it and can't just start it on the first day in the game.

    I don't need it, but I would like to have it 🤩
    As I saw chickens, rabits, ... my fist thought was - How can I catch them? ... meat reservoir ... breeding-more meat 🤑

    The point is, that feeding animals is behind the metal gate, which is ... strange.

    • Like 1
  6. 21 hours ago, Streetwind said:

    That seems modding territory, honestly. I get your sentiment of wanting to play in the stone age, but Vintage Story is not meant to be a stone age simulator.

    I don't really want a stone age simulator, I just want to see what stone age can offer to me a survive like 1 year with it (it depends on possibilities).

    21 hours ago, Streetwind said:

    (And then there's game design considerations, like having an engaging progression system that motivates you to reach the next stage of civilization and unlock the new tools and blocks it brings.)

    Yes, I know, but some game design decision seem weird to me.
    I don't like things they are forcing me to progress, only to progress. I like slow progression, I don't need everything right now.

    I like this game because it is hard and with kind of more realistic approach.
    But ... feeding animals only from troughs and henbox created from boards forcing you to use metal tools is somehow not right.

  7. 17 hours ago, Malfiros said:

    I have heard that planting crops in and among the hares will feed them portions as well.

    Yes, I can confirm this, but if this has some kind of effect on breeding, I'm not sure.
    There is no information about this. I don't believe that, but it can work as a trap :)

    Maybe someone with more experience, or developer could say.

  8.  It would be great to be able to make trough without metal (saw), because animals can be feed only from trough and it is not available in stone age.
    It is actually easy enough to make trough from tree trunk with axe, or knife.

    I like to stay in stone age as long as possible, I want to make some farmland, bred some animals, ... and if I can survive, than move to next age.
    But animal husbandry is actually behind the trough (metal) gate.
    Henbox is the same. Henbox could be made from sticks and ... .

    Maybe some less effective version, but something.

    • Like 1
  9. Hi,

    I think the speed of loosing HP from starvation should be at leas configurable.

    On standard setting, if you are hungry you loose ca. 5 hp in 1 game hour. This means you can starve to death in 6 hours (with 15 hp). This is way too quick and sometimes very annoying.
    Any species should survive at least several days without food. Even humans can. At least 24 hour would be fine to survive in the game (ideal 3 days).

    Problem is, if you respawn at night, than you can loose reduce your satiation level to zero in few hours (e.g. by running) and die in next 6 hours. Worst case - you die again before the sunrise.
     

    There could be other downsides of starving. Like you could not heal at all ... no bandages, etc. would work on you. You have to eat something and than heal yourself.

    • Like 1
  10. 13 hours ago, Streetwind said:

    They either can be exploited for an ingame advantage, or they lead to unintended, un-fun, and immersion-breaking behavior ...

    Yes, I know there are Risks, so maybe this could be on option in server config.

    This is why I suggest to implement it only on claimed areas. If I understand claimed area correct, than only owners of that area can break, etc. blocks. This can be immersion-breaking by itself. I see claimed areas as something like time bubble :), if no owner is online, time is kind of stopped (crops not growing, food not spoiling, ...).

    13 hours ago, Streetwind said:

    (such as every single player on the whole server feeling pressured to run into their cellar before logging off, and emptying all of their shelves into their inventory, only to have to sort it all back onto the shelves when they next log back in).

    Is this really worse than if you play once a week and always when you come back to your game, all your food is spoiled?
    Is can be extreme frustrating and player would (and are) actually quit playing.

    I don't see a big exploit in it. Player invested time and resources to get his food. Why should he lost it, only because he has a real life?
    Players who are online more often are progressing faster, so the only advantage of the causal player is, that he preserved his food, but he can be in stone age, while other player are already in steel age. What an exploit is this.

    If someone would use an extra player account to store his food, than this account could be banned.

  11. I mostly play single player, but I'm thinking about creating my own multiplayer server.

    I read, that one of the worst frustration is food spoilage or crops dying when offline. Game should be fun, but should not take over your real life. If you have to login to take care of your food or crops, than something is no right.

    What about to stop food spoilage and crops growing, when player is offline (or no member of the players group is online). Maybe this could work only on claimed areas by the player (player group) to suppress some weird situations. If you get online, your crops (planted by you) continues growing and your food (in your chest, put in by you) continues to spoil.

    Food in the inventory should not spoil at all if you are offline. So you can go to on exploration trip even if you log once a week.

    • Like 1
  12. Could you add possibility to add your own custom playstyle settings. Not just editing the existing presets, but be able to create own and let the default presets intact.

    To add something like "Super easy" setting for children, ...

    • Like 7
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