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Omnifarious

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I mean yeah you can do that, but it's just not fun. Players shouldn't be expected to use cheese strats like spamming fences and digging pits for the braindead AI to fall into and get stuck. I love difficult games, thousands of hours in soulslike games and I play roguelikes all the time. What VS has currently isn't difficult it's just tedious. I'd much rather fight 3-4 extremely dangerous enemies at a time than fight a neverending flood of mindless AI that you either have the choice of spamming fences so they get stuck or spamming holes so they get stuck. First time I descended down into a cave I was immediately greeted with no joke a bell a swarm of locust and about ten drifters of various types. I hadn't even been there for 5 seconds and it was already impossible to proceed in a **fun** way. Everytime after that if I went away and came back later the results were similar. If the play system actively encourages the player to just turn off creep spawn to have fun then the design of the spawning is fundamentally flawed.
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