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SydneyACE

Vintarian
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Everything posted by SydneyACE

  1. Do you have any idea which mod might be able to do that? I already have a lot of domesticated critters on my farm... It would just be nice to have it back to "natural" where the critters spawned on their own. It was exciting to have to deal with the occasional bear, or wolf wandering through... And the moose were pretty funny too.
  2. I know that the Biomes don't function the same in VS as the do in Minecraft. I'm using that term as shorthand to explain my problem in a succinct manner. I'll stick some screenshots in the next post to try to illustrate better what the situation is. As it stands, I've copied and pasted my island (which used to spawn forest animals and rifts) into an ocean in a new world, and now it no longer spawns any animals (or rifts). The biome of the (very) nearby shoreline is a forest which is spawning wolves, and bears, etc. So it would seem that the temperature/rainfall are appropriate for these creatures to spawn. And my island has trees, rainfall and all the other common elements of a forest biome that normally spawn those creatures. It feels like the game just isn't recognizing my island as an appropriate place to spawn any animals (or rifts... which is weird because I'm pretty sure rifts sometimes spawn in the water). It would help to understand better what exactly the spawning mechanic is I suppose. Is it set during initial world gen, and therefore doesn't recognize the change of adding an island as a suitable place to spawn forest creatures? IE, the game still thinks my island is an ocean. Or, is the spawning mechanic updated continuously to account for changes to the map? And for some reason it's not updating to recognize that my island is there (and is a viable place to spawn forest creatures). I've looked through all of the World Edit functions, and can't see anything that pertains to updating a particular location's spawning characteristics.
  3. Ok, so here's the deal... I played for several hundred hours in my first world with default world generation settings. I found a really cool island in the middle of a big lake and I built my base on it. I was excited about building a sailboat... but then I realized it was going to be pretty worthless in a world with no oceans. So, I copied my entire island with world editor, created a new world with oceans, then pasted my island into an ocean in the new world. So now I got to keep my awesome island base AND also have a world with oceans to explore with my fancy new sailboat! There's just one problem... No wild animals spawn on my island anymore. My island was a forest biome, so I would get wolves, moose, bighorn sheep, the occasional bear, etc. (Also, rifts never spawn on my island anymore either... but this doesn't really bother me.) I miss the wild animals though. I'm assuming this is because I pasted my island into an "ocean biome" so none of the forest animals will spawn anymore. So finally to the question... Does anyone know a way to reclassify my island as a forest biome so that wild animals will once again spawn on it? And here are a few vanity shots of my fancy island for fun.
  4. "Fixed: Animals would never eat planted crops" Does this mean my elk can't live in my greenhouse anymore? Seriously? Is that why this cabbage says it got eaten?
  5. Did you guys know you can cook the flint in a bloomery? Much easier than the fire pit.
  6. Smithing with a view.
  7. I'm building my base into a mountain... going for a "modern" theme...
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