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Cerehelm

Vintarian
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Everything posted by Cerehelm

  1. Right now, we have a lot of land (I'm talking about the default settings). And there are depressions in the terrain. The problem is, they're not filled with water. There are also quite a few lakes, but only small ones. I've included one example (even a poorly rendered one, because the map scale isn't identical, and in reality, the lake left in version 1.21 is smaller if displayed at the same scale as the image in version 1.20). But I've looked at dozens of subsequent maps in version 1.21—not once did it generate (near the starting point) the large lakes I often encountered on 1.20 maps. And I don't know why anyone complained about the difficulty of traversing overland in previous versions. I'll argue that traveling a long distance by raft across large lakes is easier and safer than trudging through rugged terrain covered in birch thickets infested with wolves and deep holes.
  2. Do mountains serve any purpose in this game? They're just obstacles and provide scenery. Walking over them is very tiring. More so than sailing.... Despite this, mountains are in the game... Oceans and large lakes don't have to serve any purpose—they'll also be obstacles to cross and elements of the beautiful landscape outside. They'll, however, add variety to maps that currently have bushes, hills, more bushes, more hills... Because it's not even about having "plenty" of water—there's almost none of it.
  3. What's your map seed? It might be that granite extends far south, but perhaps west or east after a certain distance it will change to sedimentary rocks? Rock types extend for a certain distance, but not across the entire map.I once played on a map that was similar - but I went 3000 blocks west and found sedimentary rocks with borax in them.
  4. It's not about the slider. It's about the "land cover percentage" option—there's no slider there, you choose the suggested values. Yes, you can increase the amount of water on the planet this way. But I compared maps with the default settings—I included one example, but I've encountered this on other maps as well—the game in version 1.21 drains the terrain, replacing lakes with bushes That's why I wrote that this is a change for the worse.
  5. I compared some maps generated in version 1.20 and 1.21... and the change is for the worse. Among other things, the new map generation method destroys large lakes, replacing them with ponds and uneven terrain overgrown with bushes. I've never built a sailboat before because I had nowhere to use it. Now I wouldn't even have a reason to build a raft. I'm pasting an example of world seed 845174861 (the red dot is point 0-x-0. On the left - version 1.20, on the right - 1.21). Therefore, I ask you either to retract this change or to give the player the choice of whether they prefer the new map generation method or the old one. I don't understand why someone has such an aversion to water that they have to eliminating beautiful lakes.
  6. The same trees constantly produce resin. Once collected, a new batch is produced a month later. If you mark just a few resin trees on your map and walk around them periodically, they'll yield dozens of resin units over the course of a year.
  7. The floe would remain (and slowly disappear) all summer long on the lake where I lived and which I often crossed by raft - so it was almost always close to the player.
  8. As for "it's too cold"—the cold itself wouldn't be a problem, but the climate is a bit illogical. I start the game in May (in a temperate climate, on default settings)—everything is blooming, there are blueberries, there's no snow or ice. The following year, although the snow begins to melt in March and disappears completely by April, the first blueberries don't ripen until June (so why were they there in early May the first year?), and pieces of ice on the lake persist all summer—some don't melt until the following winter—even though it's scorching hot, and my crops (on the same lake) suffer from excessive heat
  9. A question was asked here at the beginning, and it still hasn't been answered—and I'm interested in the answer—can I find out the map seed from the GUIDE file in the Maps folder? And if so, how?
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