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clifford bowles

Vintarian
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  1. Roads. I play co-op with my wife, we go gather stone and dirt to make path blocks, then we make runs to extend them further and further N-S-E-W. Explore. We run around in cloth armor but carry a set of iron plate. Look for caves, switch armor, start exploring quickly. Hopefully try to find exposed ore or a translocator, then see where that goes. (make sure to label them on the map... something like 1A for the waypoint of the translocator you find, then 1B for the translocator you emerge at. It can get confusing trying to get more limestone and it took two translocator hops to get to the limestone area if you didn't mark them well). Hell, we have roads going halfway across the map, we have about 8 translocators and still haven't found a desert or jungle biome. It's now a goal to find them just because. Smithing. It takes a bit to get to the iron age. It takes twice the effort and materials to get to the steel age. Spring through Fall there's a lot of work with the crops, so the winter is a good time to chop down a lot of trees for coal, gather fire clay, quartz, olivine, ilminite (if you can find it) and limestone for refractory bricks, and then generally start the laborious process of making steel tools and armor pieces. If you're already at that point, then winter's the time to just crank out ingots so you can replace the tools during the warmer months more quickly. Prospecting. While you're extending roads, pause to take ore samples... it comes in handy when you need something if you make descriptive waypoints. Quarrying and Crafting.. all the time-consuming work to make things look better than the starting cobblestone and dirt blocks.
  2. First of all, loving this game, surprised I never heard of it. The wife and I play on LAN and have been admiring all of the amazing detail: changing seasons and daylight, weather, farming... love the automation stuff. Now we've been looking in deep caves in unstable areas ever since we achieved iron plate armor. Now admittedly the armor is probably 80% degraded, but the stats still read the same as when it was new. However, despite fighting sawblade locusts, corrupt drifters and even nightmare drifters in the past, it now seems like one hit knocks a third of my health off. We usually wear cloth armor on the run to a new cave then switch before descending... it's almost like it doesn't register that we switched to plate, which should mitigate the heavy hits. Just curious. Also, it seems like we should be able to repair armor. We fix our winter clothing which isn't a big investment in materials, but we can't fix armor (steel plate is a HUGE investment of time and materials, and it's not that much better than iron)... we should at least be able to repair it. I'm only halfway done (making a set of steel plate for each of us) and I know I won't make another. There doesn't really seem to be a reason to explore dungeons because there's no unique items (that I've found), and it takes a toll on the armor and weapons. We'll probably just stop searching caves once the armor starts to break because there's no reward and that armor takes hours and hours to make. Not griping, it's a risk/reward thing. But if we could repair armor, it might be more viable.
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