I love Vintage Story. So much. I have probably logged over 500 hours in the game, 250 hours alone on my current survival world. I am by no means an expert on the game, since I am a filthy casual, and I am pretty sure I never once did anything optimally. I never even built one of those huge mega windmills. It’s just not fun for me. I like it cozy. I never really dove into animal husbandry either, and never even touched the fishing system once. But that is something this game excels at. Even if you take things slow, if you play unoptimally, you still feel like you’re making progress, even if it’s just baby steps. I found Iron after around 120 hours, and had steel by 150. I don’t know if that’s a good time or not, but I was so proud when I repaired that full set of Blackguard armour I had lying around, which I then used to tackle the resonance archives and the other story content. So by now, I think I have enough experience in the game to be able to leave an informed review, while still being able to look at the game through the eyes of a casual gamer who might not know the best strategies and all that. So, here we go:
What I like:
- All the story locations are so pretty, and I found myself coming back to Nadyia a few times just to look at the nice houses.
- The music is so good.
- The story itself is nice and engaging, and I had lots of fun scrounging together books and scrolls to piece together what happened.
- Winter is absolutely beautiful. I adore it.
- The whole Metallurgy is incredibly satisfying, especially the three types of bronze mid-game, which all have different use cases (tin bronze for armour, bismuth for tools, black for weapons). Also the ability to get critical hits by sharpening weapons is a nice reason to spend a little more time in the forge. I like having things to do. The tempering and quenching of metal tools is also a great system. (RIP my meteoric iron pickaxe though. It shattered twice back-to-back. )
What I dislike:
- The Elk. It is super useful, true, but actually riding it is a pain. The movement is kinda janky a lot of times, and the fact that it takes six seconds to do a 360° rotation makes it feel so sluggish. Also walking up any kind of incline is just frustrating. The Elk gets stuck so. much. Even on shallow hills it keeps slowing down. And it’s borderline unusable once you enter any kind of semi-dense forest or „large scale hilly terrain“. I often times just went on foot and played the flute every couple hundred blocks so my living, walking extra 20 storage slots would follow me.
- Boats are also kind of useless (I think). The way my world generated made it so most „oceans“ were essentially just big lakes, encircled by landmass on all sides, so it never really made any sense to invest so many resources to build a boat that doesn’t actually let me traverse vast distances. That might just be an issue with my specific world generation though, so take it with a grain of salt.
- Wolves are too aggressive. Irl they don't really attack humans, plus since Seraphim are made from sand/clay or something, we aren't even a tasty treat! Also I just don't want to kill good boys and girls...
What I’d like to see in future updates:
- Wells. The inability to create water source blocks makes sense, but the general inability to get unlimited water inside a base is kind of frustrating in the long run. We need wells. Make them expensive, I don’t care.
- Palisades like the merchants have them. They look cool and I want some. Yes, I know, I could chisel them, but that would take ages. Give us craftable palisades.
- Gambeson/Gamboised armour should give warmth like the bear pelt armour does. Balance wise, I understand that giving the metal armours warmth, even though realistically some would, might be too good, but gambeson armour is so expensive, so I think it would make sense to give it warmth. It’s literally very thick cloth. How is it not warmer than wearing nothing? Having to downgrade to a protection tier 1 armour to explore in the winter or far up north kind of sucks. Having the tier 2 gambeson armour would be such a great quality of life improvement.