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Rene

Vintarian
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Posts posted by Rene

  1. i am trying to create a custom shaped block using multiple textures for each face ( some use the same for saving resources ) the block property code is currently this ( green is the texture code and i think the problem is in there ) :

    {
        code: "zombiemod",
        creativeinventory: { "general": ["*"] },
        blockmaterial: "Stone",
        drawtype: "json",
        shape: { base: "block/zombie1" },
        sidesolid: {
            all: "false"
        },
        sideopaque: {
            all: "false"
        },

        textures: {
              up: { base: "block" },
              down: { base: "block" },
              south: { base: "block" },
              north: { base: "block" },
              west: { base: "block" },
              east: { base: "block" },

        },
        resistance: 3.5,
        sounds: {
            "place": "game:block/anvil",
            "walk": "game:walk/stone"
        }
    }

    the textures are in textures/block/

    under is what i wanted it to look like:

    zombiemodel.thumb.PNG.808731bb17fbd8512fa18f0b914ac882.PNG

    under is what it looks in game;

    bruh.PNG.888f56f628d6ea4fdfc1c0f4f16c9123.PNG

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