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Rene

Vintarian
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Wolf Bait

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  1. i am trying to create a custom shaped block using multiple textures for each face ( some use the same for saving resources ) the block property code is currently this ( green is the texture code and i think the problem is in there ) : { code: "zombiemod", creativeinventory: { "general": ["*"] }, blockmaterial: "Stone", drawtype: "json", shape: { base: "block/zombie1" }, sidesolid: { all: "false" }, sideopaque: { all: "false" }, textures: { up: { base: "block" }, down: { base: "block" }, south: { base: "block" }, north: { base: "block" }, west: { base: "block" }, east: { base: "block" }, }, resistance: 3.5, sounds: { "place": "game:block/anvil", "walk": "game:walk/stone" } } the textures are in textures/block/ under is what i wanted it to look like: under is what it looks in game;
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