i am trying to create a custom shaped block using multiple textures for each face ( some use the same for saving resources ) the block property code is currently this ( green is the texture code and i think the problem is in there ) :
{
code: "zombiemod",
creativeinventory: { "general": ["*"] },
blockmaterial: "Stone",
drawtype: "json",
shape: { base: "block/zombie1" },
sidesolid: {
all: "false"
},
sideopaque: {
all: "false"
}, textures: {
up: { base: "block" },
down: { base: "block" },
south: { base: "block" },
north: { base: "block" },
west: { base: "block" },
east: { base: "block" }, },
resistance: 3.5,
sounds: {
"place": "game:block/anvil",
"walk": "game:walk/stone"
}
}
the textures are in textures/block/
under is what i wanted it to look like:
under is what it looks in game;