Mongster
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Everything posted by Mongster
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That's quite impressive. Sounds also like a massive undertaking.
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I just realized we're all overthinking this and the best way to nerf underwater mining would either be to make lanterns not cast light when underwater (not put them out, but just make them ineffective) or create a proper underwater visual filter that makes it impossible to recognize anything while submerged except the bare basics. Just make it harder to see. lol
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This is all easily solved by underwater mining...
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Ore bombs expensive. Underwater mining cheap. Plus, don't ore bombs lose like 10% of ore?
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Perhaps filling voids with water would be the solution, but that might break a lot of other things. And even if mining underwater lowered your air supply, it's not a big deal because you can just mine a few blocks and create a spot which to catch your breath and mine at the same time.
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Mining underwater is superior to mining in dry caves in every way, shape, and form. Not to mention it's exceptionally profitable. If you ever find one of those really deep underwater lakes (which are common) why not take a dip? You just need a lantern. Since mining speed isn't affected by being underwater, it's a breeze. They're quick to navigate, easy to exit, they don't usually impact temporal stability, and they're completely monster free. I even spent a heavy temporal storm down here with only a few frightened bowtorns spawning around me, but even then, spawning is incredibly rare. Finding ores down here is much, MUCH easier than a dry cave. This is what I got after a single trip. I have many more photos of copper veins, even finding sphalerite, quartz, gold... all in a single underwater cave. Yes, Tyron should probably nerf.
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The excess detailing is just overcompensation for building the base way too wide. Initially I was mentally picturing the windmill rotor itself to be larger; so I constructed a huge base, as I also didn't predict that a helve hammer would be turned 90 degrees from the axel powering it. I was hoping it would all fit inside. Turns out I got my info incorrect, there's plenty of room inside, and the huge base and smaller-than-expected windmill made the whole structure have a very strange shape. Spent the next ten hours of my life meticulously detailing the entire structure until I was satisfied with it.
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An in game year ago, I made pits throughout my world to capture animals. I caught one rooster from here and used it in my farm. I recently killed all the roosters by accident (they run too fast for me to identify them as I swing my falx...) so I went to capture this guy. He's hard to catch, he has usually just taken the bait out of the trap and escaped. I come back the next day to try again. The most recent time I came to get him, he had laid an egg? in the pit. There are no hens nearby, this is on a thin shoreline bordering a huge mountain, so not really anywhere they can hide. Even if there was hens, how would they have got in and escaped, or have been well fed enough to lay an egg? Very strange mystery. These chunks are usually unloaded so I think the game just made a mistake when reloading them.
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Very cute. Love the baby chickens in this game, also great use of using the flowers (lupines? I think) they match everything very well. I love the idea of having an exhibit for animals like this!
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When I first attempted to use rope, I would get a popup saying "this animal is too wild to attach a rope to" or something like that. I think it only works on animals that are a few generations in.
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The top and bottom pieces confused me as well. The top is just for roof ridges IIRC, but the bottom ones I can't quite figure out. I think they're just for hanging off of walls. The more gradual slope towards the top was achieved by chiseling slate blocks.
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Hello! I meant every domesticatable animal type... though in my pursuits I did catch a few wild things.
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I had to chisel the roof, because slate roofing blocks didn't give me the exact slope that I wanted. I've also never used the chisel up until this build.
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Full plate iron armor: still getting KO'ed by Corrupt Sawblade Locust
Mongster replied to vinnland's topic in Discussion
I have found their attacks are pretty predictable which is the one saving grace about these things. Maybe just practice in a creative world. They're also 3-4 shot themselves.